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Multiplayer Game Reviews
January 3, 2011
I happen to love all things Asian. It is kind of an obsession but it is a fun obsession so I do not really worry about it. Besides, I could stop if I wanted to. I can stop anytime! Anyway, that is why I decided to pick up Chopsticks.

I am not entirely sure what I expected from this game. The description is vague but honestly I should have known. It is a very straightforward game. You use your chopsticks to move various objects around the screen. The chopsticks are controlled by your left and right joysticks. You do not have to necessarily move them simultaneously but you do have to use them together in order to move your objective into the goal point.

The game is basically all about physics. Gravity plays a huge part in funneling the object from one point to the other. There are obstacles you have to work around with the help of rolling and pushing. Speed also plays a role but for the most part if you want to be good at Chopsticks you have to be able to work the joysticks together.

The art style for this game is just as simple as the concept. The music is at once tranquil and interesting. I will not say, however, that the game is simple or easy, beyond the obvious mechanics. Instead, the simplicity of the game tends to only make it that much more annoying when you’re doing everything you can think of to roll a sushi roll in one direction or to move a group of blocks so that they line up and still not reaching your goal.

The game requires a steady hand, patience, and a little bit of imagination. So far, I am 1:3 but I still managed to have a good time with this game. I would recommend it to anyone who wants to do impossible stunts with chopsticks. I would not say that it is a good family game, but it was nice for a bit of solo fun.
Game: Chopsticks| Developer: Glass Joe
December 28, 2010
Doc Clock is a cute and funny puzzle adventure game that a friend suggested to me. He knew how crazy I am about games with strong storylines and so he knew I’d love this, and he was right. Doc Clock is a game about an inventor/mad scientist who accidentally turns his cat into this weird (but awesome) cactus creature while trying to find a new way to toast sandwiches. Poor man, right? No. Don’t feel pity for him, because he didn’t learn his lesson after that.
Instead of working on fixing his cat or just letting it go, our hero decides that his best option at this point is to invent a time machine to go back and fix this problem he’s created. Unfortunately, as the players, we are stuck watching this fiasco go down. We know that people who mess up simple things like toaster ovens shouldn’t try to dabble in time, but all the screaming at the screen we do doesn’t do a single bit of good. So, we sit helplessly while the Doc thrusts himself into another bat of trouble.
Instead of going a few days in the past he finds himself thrust thousands of years into the future. To top off his mountain of problems, his time machine breaks and the pieces are scattered to the wind. That’s where we come in!
Our main goal in this game is to reassemble the parts so that we can get back home. There are various obstacles standing between us and each piece but never fear, we’re playing as a genius! Right? Not quite. The Doc isn’t very good at physical actions, so more often than not he has to use his brain to get around those hurdles most people would just jump over. In addition, he’s got a few tricks up his sleeves that can help the player out when his own shortcomings become apparent.
I thought this was a great game. It was funny, smart, and at times refreshingly clumsy. If you’re like me you’ll quickly find yourself caring about the bumbling Doc and his cat, even when you’re getting frustrated at the sticky controls of some of his more interesting gadgets. Still, it’s a game that I would recommend highly to anyone who likes action, puzzles, and laughter in their games.
Oh, and a little bit of MacGyver action. You’d be surprised at the things the Doc can come up with when he needs to think fast on his toes.
Game: Doc Clock: The Toasted Sandwich of Time | Developer: Stickmen Studios
December 24, 2010
The same developer who made Monkey Island made Deathspank. That really should be enough of a reason to play it but I did not actually know that the first time I picked it up. To be honest, the real reason I bought this game (yes, I do mean bought) is because it was beautiful. I was flipping through a number of screenshots and just, on a whim, ended up looking through these. I have been proven wrong quite a few times but I still believe that no one would make a game look this beautiful, take that much time, and then give me a crappy end product. Therefore, I took a chance and bought it.
Boy, am I happy I did. Deathspank was a wonderful game filled with charmingly funny characters, interesting conversation, and a fighting system that did not bore me to tears.
Now, if you did play Monkey Island you probably expect a certain degree of humor for this game. I do not know what I would have done if the game had not been funny (I probably would have cried myself to sleep) but thankfully, we don’t have to find out. The game continues with that wit and fail that we all know and love.
Now, besides the aesthetics and the humor this is still a fantastic game. You play as a person named Deathspank (go figure), who is on a quest to find an Artifact. The way he goes about doing this is somewhat different from what you may expect from an RPG. It is not so much hacking apart a few bosses and gathering items as much as it is…doing people favors. Some of which involve hacking up monsters, but that is unimportant.
I am not entirely sure if I am disappointed that our hero in this game is not really much of a hero or if I find the change refreshing. I think, for the most part, I am glad that Deathspank is a little bit more of himself and a bit less…well, Link. Strong characters are hard to find these days but I think we have found one for sure within our hapless Deathspank.
The world that Deathspank lives in is a great wide one. You can find dozens of side quests, though they do get a little monotonous after a while, hook up with friends, or just wander around killing things. Which doesn’t really further the story but I enjoy a little mindless death from time to time, so take that evil unicorn!
Game: DeathSpank | Developer: Hothead Games
December 17, 2010
Gravi Dot is a family game that I bought because I was having a party and wanted something for the kids to do while the grown ups played board games (oh yes, you know I throw the wild ones). Anyway, I bought the game and left the rug rats to it. After a little while, I began to notice that the adults in my party had begun to vanish. Turns out, they ended up going into the other living room with the kids and thus the party was drastically changed. In addition, my self-esteem as a party thrower was completely demolished, but that is all right.
Now, the first thing I want to say about Gravi Dot is the fact that it is extremely colorful. If you are playing with young children, they do not really even have to play in order to have a good time. Knowing what is going on is totally optional for them. There are bright colors, cheerful happy faces, and the absolute best background pictures of big eyed animals and sea creatures that I have ever seen. Add all that to popping balloons, bubbles, and you are good as far as the kids are concerned.
The adults are a different story but they are covered here too. The game itself is actually pretty interesting. It is a simple enough concept, you have a big tank of bubbles and the objective of the game is to get them popped. You do this by directing the flow of the bubbles, which bounce along with the help of gravity. You want to guide them into the point of destruction that you get to set.
Because of how cute the game is it’s easy to think it won’t be much of a challenge. The fact of the matter is that it’s actually not as simple as you would think. The bubbles aren’t hard to direct if you have an infinite amount of “gravis” to direct them with. The difficulty comes in when you realize that you have to complete the game with only so many of these direction changing devices. In addition you have to set up one single point in order to get the bubbles to pop. Only one.
The game is a good family game. It’s nice to have around when you want a surprisingly tough game to have fun with. It’s definitely not just for kids.
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Game: Gravi Dot | Developer: Cyber Edge Studios
December 14, 2010
Now, I wasn’t feeling very well so I wanted to play something relaxing and fun without being too complicated. I spent a little bit of time searching and ran into Fishing Girl, a simple ten minute game that consists mostly of a mini-game that enables you to…you guessed it, fish.
Fishing Girl has a little plot line to it. For a ten minute game I don’t think it does a bad job at all. The story here is that you’re one of two lovers separated by the ocean. You have to get them back together and the only way to do so is by casting your fishing line all the way to the opposite land mass and reeling it closer. A little far-fetched but hey, it’s a video game, we’re not going to be picky. Now, the question you find yourself asking is how can I get my tiny little fishing pole strong enough to reel in an entire island?
You can upgrade your fishing rod by catching fish. You have to get the strongest possible pole in order to complete the Herculean task of catching an island. The more and bigger fish you catch the stronger your pole becomes, more or less.

There are three sizes of fish. They come in small, medium, and large. They also come in three different levels of commonality. The first is common, the second is uncommon, and the last is rare. Lastly, they can be either ugly or beautiful, which can affect how much they are worth in the long run. If you add all of those possibilities you usually get a fish that is, for example: Medium Uncommon (Ugly). This lets you know how much the fish is worth.
To catch fish of a particular size you use a slightly smaller bait, just like with regular fishing in real life. If you want to catch a large fish you have to use a medium fish to draw it. If you want to catch a medium fish you have to us a small one. If you hook a fish kind that isn’t meant for your bait your line will break and you will have to begin the chain or catching process all over again.
The game play sounds a lot more complicated than it really is. Once you get into the game you’ll see it’s pretty much common sense. The art style is nice and calming as well as pleasing and the music fits right in. This is really a game that set the tone for relaxation and an easy while wasting time. I would recommend this to anyone who has ten minutes on their hands and wants that happy buzz after.
Game: Fishing Girl | Developer: Errcw
December 7, 2010
When you are surfing through the Indie games on Xbox you kind of start to expect all of the games to be a dollar. Not so much because that is all they are worth (because I have played some games that were only eighty points that I would have gladly paid eight hundred for) but that is where most of them are priced. Therefore, when you see a game worth two hundred and forty points it can raise an eyebrow.
“Does this game really think it’s worth three times as much? And is it?” Those were my first questions when I saw The Tempura of the Dead. Moreover, let me tell you guys…I sure did like the answer.
I will start out by saying that I have a Nintendo. It is hooked up and everything with a nice little stack of games next to it. Obviously, I am a believer in 8-bit games. They were imaginative, fun, and they usually focused much more attention on story telling than games today. That being said, I was a little skeptical when I saw this 8-bit action game.

I frequently feel like companies will adopt the style of the 8-bit game but then completely overlook some of the details that made them so great. The Developers of The Tempura of the Dead did not disappoint. The game starts out with a bit of story. Now, was it over the top? Yes. Was it highly improbable? Yes. Was it totally awesome anyway? Yes. Right off the bat this game was impressive. From presidents jumping out of helicopters, to samurais turning zombie heads into tempura just by ruthlessly smacking them. This game had me at “hell yes!”

The actual game play begins after the story and you can play as the samurai with his sword or the president with his gun. Either way, you march forward and start killing zombies. The fights are simple, a throw back to the real 8-bit days. Even the bosses have classic mechanics: fire, jump/dodge, fire; and are challenging enough to be fun without being impossible. You do not get coins, instead you get up’s depending on the monsters you kill. You use this currency to upgrade your weapons and the like. Ultimately this was an outstanding, sensational game. Well worth the points.
Game: The Tempura of the Dead | Developer: JPN 8bits fanatics
December 1, 2010
Summer Breeze was a game that I kind of wanted to play on a whim. I was filtering through some of the Marketplace options and bought this one without even reading the description. When I do that I rarely feel like I wasted my time and money (I have a good eye, what can I say?) but I totally missed the mark here. This game was probably one of the most infuriating games I’ve played in a long time.
Now, the game itself is fairly simple. You play as a breeze, whose duty is to keep leaves from hitting the forest floor. Yes, I said you play as a breeze. The entire point of the game is to move a super fast cursor around the screen, pushing falling leaves back up towards the sky as they make their way down to the earth.
The instructions, while mostly unnecessary aren’t given to you during the game, but on the menu screen. This wasn’t really a problem for me but it bares mentioning.
It’s a very hand-eye coordination game, so I’m not really sure why I expected to get it, but ultimately I didn’t. No, I don’t think you guys understand. I mean…I really didn’t.

Maybe I was having a bad day but about ten minutes into playing this seemingly simple game I was swearing at the top of my lungs with emo tears rushing down my face. The artwork is cruel in its deception. It makes you think that this is going to be an easy-peasy children’s game but in all actuality you have to be fairly good to get any score worth having.
To be fair, I imagine that if you’re just playing to beat your own score this game isn’t quite as sadistic as if you’re trying for one of the high scores. Besides the distracting music and the insanely fast cursor I wasn’t really having fun with this one. Still, I wanted to give a thorough review so what did I do? You guessed it, I called in my husband. Unfortunately, his response was less than pleased as well, so I don’t know what to say about this one.
I feel like this game could have been done better. It’s a simple Indie game but it’s a great deal more frustrating than it needed to be. I’m sure it’s perfect for someone out there but as far as I’m concerned I want my dollar back.
Game: Summer Breeze | Developer: Michael C A Patoine
November 28, 2010
I am crazy for all things Japanese. Really, it is kind of sad and a lot of creepy according to my friends. So, when I saw a nifty game that promised to show me not only a little Japanese but to teach me how to tell the difference between various types of sushi, I jumped at the chance to play it.
My first impression was that the game has a real authentic feel. It starts with a burst of Asian music that immediately puts you in the mood for sushi. Or sumo wrestling, one of the two. The art style is also very indicative of Asian art, which only furthers the feel of the game.
Game play itself is actually much like the first impression. You are presented with a particular person who has set likes for sushi. With the help of a hovering hand, you have to catch the kind of sushi that your costumer will like. There is also a set of sushi that the costumer asks for in particular. Each kind of sushi is worth so much money and getting the right kinds increases your costumer satisfaction.
In the end, your score is based on both the satisfaction and the money (or points) that you manage to rack up. The better your choices and your knowledge of sushi, the better your overall score.
The game comes with a list of sushi types. This can help you make your sushi choices better but it is not really all that necessary to play and enjoy the game. You can just play via trial and errors and still have a good time.
I enjoyed this game and could recommend it to anyone who liked games like Diner Dash or Speed. The game starts out slowly and as you get used to the pace it starts to speed up, offering different sushi choices as well as pickier costumers. It is the kind of game that is technically a one player but you can still play with a group of friends. A little shouting, a little pointing, and a few “you missed it!” accusations and this could be game night.
Game: Sushido | Developer: kohei
November 24, 2010
Besides the obvious fact that I completely hate the title there’s really no reason for this game choice. I was drinking a glass of milk when I noticed it and thought to myself “Yeah, I would like a cookie.” Thus the magic that is me playing U Want Cookie? was created.
Now, U Want Cookie? is only a dollar on the Marketplace. Still, I wasn’t willing to put up some of my hard earned cash on it without a trial run. Sometimes I do, this wasn’t one of those times and I can’t really say I’ve revisited the decision. U Want Cookie? has a lot of good points. I asked my husband if the graphics were “8-bit” and he responded with a clever “Maybe not even that.” I hope that gives you an idea of the charmingly simple visuals for U Want Cookie? are. Not in a bad way, I thought it was nice.
The music in this game was pretty sweet too. It really fit in with the art style of the game, something simple but nice. Another nice thing about the game was the fact that it was pretty much self explanatory. You get cookies. You stay away from mines. It really wasn’t hard to understand.
Unfortunately that’s where the fun stopped. Now, maybe this game won’t be as frustrating to other players as it was for me but for whatever reason I just couldn’t seem to get it down. I kept being pushed into mines and being reminded of the fact that my hand-eye coordination is pitiable. I ended up with a huge headache and none of the warm fuzzies I usually have after playing a game.
In addition (as is my new usual motif) I have to say something to all of our light/color sensitive gamers. I’m not really sure what it was about this game but my eyes were really strained by it as well. Maybe it’s because of the black and white blocks, maybe it was the crying because it took me forever to get past level three. Whatever it was, be careful when you play it.
All in all, I think this was a good enough game. It might have been a little too difficult for my level of gaming experience but it was still worth giving a try. If you like top down games this will make you happy. Well, that and if you just really, really like the virtual cookie.
Game: U Want Cookie?| Developer: AxB
November 18, 2010
There really wasn’t much to the next game I played. It was called Fruit bash and for the most part it was just like any other casual bubble of jewel game I’ve played in the past. I mean, when you’re playing it the rules are the same, the mechanics are all the same, and the general feel isn’t changed much. You start out with a screen full of squares and those squares are quickly filled with little colorful fruit bits. You click one piece of fruit and then another one close to it (horizontal or vertical) and they switch. You clear fruits by matching three or more together at once.
On the other hand, it did have brightly colored, if not simple artwork and a change in overall goal. In Fruit Bash your objective is actually to clear a board in as few moves as possible. You do this by switching pairs of fruits (fruit that, in case you haven’t noticed, looks like Runts candy) in every square on the board.
The game is pretty decent if you want to lose a few hours doing nothing. The multiplayer was even fun, especially if you’re used to these kinds of games and you enjoy beating your husband for once. Yeah, I sure did.
There are different modes to play Fruit Bash. They’re both plenty self explanatory and allow you to play the game however you’re comfortable with these kinds of games. I didn’t mind the bright colors or the simplicity of the game itself, though I wasn’t really impressed either.
One thing about Fruit Bash that confused me was actually the choice of music. It’s not completely distracting but it did cause me to raise my eyebrow when the game first started up. Other than that I don’t really have any complaints or concerns. The game has a decent rating, and I don’t think it overreaches in what it was trying to do. It’s a straightforward title that doesn’t really disappoint.
All in all, I think this is a great time wasting game. It would be great for children, as it’s so brightly colored, but mostly it’s for anyone who wants to take a load off and enjoy something simple. The perfect game for shooting the breeze.
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Game: Fruit Bash | Developer: Z-Software
October 30, 2010
Adventures of Captain Becky. Now, straight forward title notwithstanding, everything about this game came as a surprise to me. It’s not the kind of title you may have come to expect with the Indie Games in the Xbox Marketplace. Still, when I saw the impressive number of downloads and the ratings this game got I wanted to take a look for myself. Happily enough I wasn’t disappointed. Adventures of Captain Becky really shines as a game that is worth not only trying but purchasing. Frequently with games in this genre we get a kind of ‘less is more’ feeling.

It’s not always a bad thing; on the contrary, sometimes a game can be wonderful because it’s so simple and unassuming. This isn’t the case here. This is a beautifully rendered 3D game with an interesting story and all the elements you need to really enjoy this adventure. That includes a scantily clad female body to look at. Yeah, you heard me. Adventures of Captain Becky features the luscious Becky, complete with her sexy body and different outfit changes to display it in.

Besides the fact that the game is exceptionally pretty. I wouldn’t be giving it a good rating unless it was also good in other departments. The game has a seamless answering system. When you push the jump button, Becky doesn’t just jump, she comes to life. The game has an exciting music layout that keeps you nice and pumped up as well.

There’s nothing about this game that I didn’t like and I wasn’t the least bit disappointed with any aspect of the game itself. It’s interesting and fun. Still, I’m not entirely sure what kind of person this game is for. It seems to have a little bit of everything so I think anyone who likes adventure will enjoy the time they spend with Becky.
Game: Adventures of Captain Becky | Developer: sakura
October 20, 2010
Okay, I wasn’t going to do this. I really, really hate games with zombies in them. I mean, you guys don’t understand. I have nightmares about zombies. I don’t even let my Sims be zombies because it freaks me out so much, but this game has been ranked very high on the Xbox network for a long time so I decided to get over my totally justified fear and actually give it a try. A short try. Which, as it turns out, was all it really needed.
I had a family member once tell me that playing video games was like a straight shot of espresso or a Redbull after a jog. Just pure, liquid energy flowing through your veins like lightning. Now, as a casual gamer I’ve never been prone to games that give this kind of supersonic rush, but I’ve got to say that I MAED A GAM3 W1TH Z0MB1ES!!! is all about that adrenaline.
First off I just have to say that this isn’t a game that you can lay back and play. It’s powered almost completely by an insanely awesome song that I’m ninety-nine percent sure was composed just to make you enjoy the game. It’s kind of old rock (which again, isn’t my style. I’m more an adult alternative girl) but it’s funny, heart pumping, and appropriate.
The game is fairly simple. All you have to do in it is kill zombies. I know, isn’t that fun? But I’m serious. You kill zombies with the help of power ups…which you get from killing zombies. It’s an old concept but it seems to work just fine here. It’s also prudent to mention the fact that the game only lasts for so long but still retains its replayability. I think “addictive” is the term I want to go with. Yeah, if it’s anything, it’s addictive.
Now, the game was good messy fun but I do have some warnings. First of all, the game requires use of both of the little joysticks on your controller. Apparently, this was an old style that has since been phased out. It’s not terrible but it will probably take a little getting used to for people like…well, me. In addition, if you have any trouble with lights or color patterns (I know, people with epilepsy should just quit trying to be gamers…but damnit, they’re cool) this one may not be for you. I gave it a try and since it was so short I didn’t have too much by way of problems, but you should consider your own tolerances.
Other than that, this was a game made of great, messy fun. For a dollar you can have a good time and get covered in zombie guts….*shudder*
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Game: I MAED A GAM3 W1TH Z0MB1ES!!! | Developer: Jamezila
October 16, 2010
Bloop is before all else, a super cute game. The instructions are simple, clear, and a breeze to follow while the gameplay itself is very basic. The music in the game is playful but unassuming. It works without being a distraction.
Now, I realize that there is no one to blame for this next lapse in judgment but myself. That being said, my first round of Bloop I decided to play without reading the instructions. I figured that it looked like a children’s game so what could be so difficult? I was quickly shown who is boss of this game and sadly, if you don’t know what’s going on, it won’t be you.
In Bloop your objective is to destroy your opponents boulder by lining up three little balls -which you shoot from your mouth – so they explode where you want them to. After so many explosions the boulder is destroyed and you can run in the cave it was blocking, thus winning the game.
Of course, there are catches. First off, while you’re trying to destroy his base your opponent is trying to destroy yours. You can slow him down by shooting your balls at his face (which stuns him for a few seconds), running into him, blocking his line of vision -and thus shot-, or you can go caveman style and spit a rock at him. A rock, which, if used properly can also pop the colored balls he has lined up on your butler.
The game does have a major flaw, though. No matter how quick and efficient you are with your balls, your opponent can easily force you into a draw. Once you break your friends boulder you’re forced to enter his cave to win. If your friend is a bit of a jerk he could simply stand in front of the cave, halting your progress. Tricky!
In the end this is a great game to play with friends of all ages. It’s easy, fun, and light-hearted enough that it won’t shatter any friendships…though I make no guarantees on that last bit. It’s really annoying when they stand in front of the cave like that.
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Game: Bloop | Developer: Justin Kwok
October 8, 2010
When I first decided to download this “game” I ended up surprised. That’s because Ezmuze+ Hamst3r Edition is not a game, per say. It’s fun to mess around with and it’s fun to share your creations afterward but chances are you’re going to miss the warm fuzzies you usually get when you’ve spent two hours of your life staring at a screen filled with neon lights. That is, unless you’re a music nut.
Ezmuze+ Hamst3r Edition isn’t a game with magical hamsters. Instead it’s a music making tool for those of us who want to create and share with our friends. The tool is fine itself. I’m not sure if you can use what you make commercially or not, but learning to use it wasn’t too difficult. Mastering it will take time and interest but to make something quick and simple you won’t have much trouble there.
Ezmuze+ Hamst3r Edition is a bit more expensive than most of the games you’ll find on the marketplace. I did, however, look up some prices for music making software and by comparison it’s not really all that bad. If you’re someone looking for a hobby to pick up you may want to take a look at this tool. On the other hand, if you’re just looking to have a good time this might not be the best way to spend your time.

The tutorials are helpful and well explained by they’re still teaching you a skill that feels a lot like work if your heart isn’t into it. I took it upon myself to look up some of the music created by Emuze+ Hamst3r Edition, though, and I was pleasantly surprised. If you’re willing to put in the time and effort you can make some extremely impressive music. The only thing about this, is that it is just like everything else: you get what you put into it.
Game: Ezmuze+ Hamst3r Edition | Developer: madninjaskillz
October 6, 2010
I try to be as unbiased as possible when it comes to my reviews. I mean, I know that I am kind of a Playfish fan girl but when I look at their games I try not to remember how absolutely awesome Pet Society is. Sometimes I fail…and sometimes I am surprised. So Many Girls, So Little Time is a game made by Silver Dollar Games. They have been pretty hit and miss with me. Dont B Nervous Talking 2 Girls was a disappointment, and as that was one of their dating simulation games, I was not expecting So Many Girls, So Little Time to be that much better.

Well, you know what they say about assuming. This game was actually very enjoyable! The point of the game itself is that you are dating a ton of different women at once. They all have mood bars and call you up, wanting to go on dates. These dates can be anything from going for a walk, hitting the shopping district, or seeing a movie. You basically have to juggle all of these women, keeping them happy, taking them out, all the while making sure that none of them meet and that your dates do not overlap. If they do, you will end up standing one woman up or cutting out early on another, effectively lowering their mood bar.

The game is super fast paced, which is at once thrilling and scary. Not only do you have to plan and attend these dates but you also have to consider how much money to spend each time, which conversation topics work best for which girls, and what each of these women are interested in. I would say that this game is for anyone who can multitask well and who doesn’t mind having to make sacrifices in relationships!
In the end, this game is a good example of why cheating is so horrible. I ended up spending all of my money on one unhappy woman; this made all of my other women angry. I kept getting their topics mixed up and could not, for the life of me; remember which girls liked sports and which liked television instead. There are a plethora of different places and activities to do with these women and each one has her own personality, likes, and dislikes. It is a real challenge to keep up with all of them at once, which makes for thrilling entertainment!
Game: So Many Girls, So Little Time | Developer: Silver Dollar Games (2)
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