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Multiplayer Game Reviews
August 30, 2010
 'Cause I'm freeeeeee... Free Fallin'
If I had to pick only one word to describe Continuity, I’m pretty sure I would say “innovative.” This game is flat out amazing. It’s hands down one of the most creative puzzle games I have ever played. In fact, it is one of the only games I’ve given a full 5 stars to.
So what is this incredible game? It’s a puzzle-platformer crossover where you navigate through mazes. You must first gather every key in the maze, then make your way to the exit. But there’s a catch: each maze is broken up into sets of tiles, which must be moved around in order for your character to be able to move from one to the other. If the edges of the tiles don’t line up, you aren’t allowed to pass to the next one.
Essentially, there are two modes to Continuity. In one mode, you can slide the tiles around with the arrow keys but you can’t control the stick figure. In the other mode, you move the character with the arrow keys, but you can’t slide the tiles. To swap between modes, just hit the spacebar.
When the game begins, the puzzles are pretty simple, allowing players to get the feel for the game. But by the end, it gets insanely difficult. If you are the kind of person who gets headaches from thinking too hard, you probably will want to skip most of the second half of the game. And don’t even attempt the final maze. Yeah, it’s a real doozie. But personally, I like my puzzlers extra difficult, and Continuity kept me on my feet.
The music is great. No, better than great. The music is perfect. There are two songs during the actual gameplay: when you are sliding tiles, the music is eerie and “puzzle-ish” with its reverb and its bells, to put you in a contemplative mood; when you are running and jumping, there is a frantic melody that gives you a real sense of urgency. Every time you hit the spacebar to switch modes the music fades from one track to the other. Yeah, like I said, perfect.
Final words: Go play Continuity.
 Slide the tiles around to open new pathways.
Game: Continuity | Developers: Elias Holmlid, Dmitri Kurteanu, Guy Lima, Jr., and Stefan Mikaelsson
August 13, 2010
My first impression of Biz School — Twisted Ed was that someone really loved 3D modeling. The graphics in the game are much better than you would expect to see from an Indie game. The individual people are well done and expressive, even though the game doesn’t really focus on the person aspects of the game.
On the other hand, that could be a problem as well. The game is about running a business, or in some cases a multitude of businesses with the goal of making so much money before the time limit is up. If you don’t know much about business the instructions can be a little confusing and it’s pretty easy to get lost in all the different phrases and terms.
The overview of the game is comical, something I really wasn’t expecting. Usually with games where the end goal is to make insane amounts of money you don’t expect much by way of humor. Still, it’s got a bit of an offbeat kind of dark feel to it which I can appreciate. After all, it’s only in the overview. The rest of the game play itself is “serious business”…get it?
I don’t usually pay too much attention to the ratings that things get. Some of my favorite movies are ones that have gotten horrible reviews in the past. (i.e. Catwoman and Constantine). Still, I think it is worth mentioning that with over a hundred reviews this game only has two stars. Now, this could be because of the fact that the demo is so short you don’t really get to do anything besides watch the overview and maybe, maybe pick your first venture or so.
The game is really one of those that you have to take a leap of faith if you want to get really into it. You get to see the basic outlay and then you have the option of whether or not to buy it. Now, if you like games that simulate business or economics I would say that it’s worth the dive. It’s one of those games that you can fail and replay, work out where you went wrong and then go back and learn from your mistakes. It’s going to probably take you more than one play through to get it down and it couldn’t hurt to have a heavy dose of luck on your side.
Game: Biz School — Twisted Education | Developer: Ggaler
August 11, 2010
 It's curtains for you red!!!!
Blobble Wars
I have a huge affinity for games where you try to take over towers which then produce more guys. Blobble Wars is one of those games, with a twist.
Gameplay
In most of these games, your towers replenish guys until you drag them towards another tower. Well, in this game you shoot balls at towers, and then aim those towers at other towers. The difference is subtle. I prefer it this way because it is a lot more passive than the others.
In the other type of game, there are a lot more ‘mouse strokes’ given in order to launch an attack. In this case, you can just set a cannon blasting at another turret, and go eat some lunch. Not really, but you get my point.
In addition, if you shoot your turret at a turret that you own, the other turret fires in ‘rapid fire’. Pretty cool, and pretty useful.
 Pew Pew Pew
Each turret can take 3 hits before it turns over to the other side. Of course, if you blast it with the same color, it will take it back up to ‘normal’ mode, and it will take 3 more hits to take it down.This may not seem like many, but there is another subtle difference between this game and others that makes it possible. See, in other games, for every guy that you sent towards another turret, you could guarantee that it would get there. Not so in Blobble Wars. Here, your turrets fire balls, which can bounce off of each other. Also your turrets are not 100% accurate too. This makes things VERY interesting.
Technical
A very fluid and balanced game. There are 4 levels of difficulty (the last one is called impossible, and that is pretty close to being correct). Difficulty levels don’t always lend themselves to replayability, but in this game it really does.
You use your mouse almost exclusively for this game. Trackpads need not apply. One thing that is really cool is that you can speed up time. I like playing it slowly though, because I can really think out my moves. Planning ahead is key. Always keep in mind the next turret you will take.
Final Verdict
This is a tough game, but I loved it. I also have an affinity for this type of game. You really have to combine strategy and tactics. Reaction time doesn’t factor into this all that much. One of my favorite things to laugh about is when you are playing on a symmetrical level, and you and your opponent do the exact same thing for 4 moves.
Game: Blobble Wars | Developer: Played Online
August 9, 2010
 MAN THE MORTARS!!!!
Creeper World Training Sim
In Creeper World Training Sim you are preparing to colonize some sort of foreign planet. However, this planet just happens to be occupied by a foreign creature, Creeper, which, you will take care of the human way, by killing it with guns.
Gameplay
You start off with a base, Odin City. Do not lose this city at all costs. You then expand outwards with solar collectors. However, while you are expanding, so is the Creeper. The Creeper is so named because it creeps across the screen.
The way you stop the Creeper is by building blasters, mortars and all that jazz. The end goal is to get to some hyperlinks or something like that, and then once you have connected them to your energy grid you finish the level.
Everything you build has to be connected, and if any of the Creeper touches your buildings, it starts to damage your area. This is no good. Your city sends out packets of energy, which is constrained by the amount of solar collectors you have built and how much energy is being taken up by other things like shooting.
 What is this? School?
There’s not really an upgrade system, but you get access to different technologies over the course of the game. The Creeper evolves in ways that don’t make sense, but overall it’s the same beast.
What I really like about this game is that it has a lot of the things that I like about Tower Defense Games. You have to defend against an amorphous enemy by building towers. However, there is an offensive part about it. It also does one of my favorite things which is combining strategy and tactics, feeling like a turn by turn strategy game, but still relying on your own reflexes to get the job done.
Final Verdict
Easily one of my favorite flash games. There are no weak points to it in my opinion. I guess the only problem I have with it is that it does not have enough levels (only 5). Great game. Playable in an afternoon.
Game: Creeper World Training Sim | Developer: Armor Games
August 1, 2010
 Curse those Persians!
If there’s one thing I’ve learned from my time with flash video games, you can usually tell what the game is going to be about from the title. That is, of course, what the title is all about. Anyways, in this one you replay the exploits of Alexander the Great. Kind of…
Gameplay
This is one of those games where you click on the kind of guy you want to make, and then you send it off towards the other side. The similarity ends there. Usually in these games you just throw them all at your opponent in one line. In this game there are 10 different slots where you can send your troops.
On top of that, when you start each invasion, you have a limited supply of troops. When one of your guys dies, you are SOL. If one makes it to the other end, then you keep him and you can send him in to possibly die for his country.
Then there is a very involved money raising and upgrade system. It took me a while to figure out what I just told you. So consider yourself lucky, loyal reader.
You also have to worry about something called command, which is how much ‘mana’ you have to ’summon’ guys on the battlefield. I still haven’t really figured that out yet.
Technical
I really admire the complexity of this game. Seriously I got really bored with the whole ‘queue guys and throw them at the enemy’ games. This one is big. Not only is it tactically complex. You have to manage money and still worry about the Persians knocking on your door upstairs. That’s right, the Persians are in this too.
You won’t get this in 10 minutes. This is one of those games that I feel like I should have payed for, but I cheated the system and played it for free in my browser.
Technically, this game is flawless. Very balanced. You will not win every battle.
Final Verdict
If you are a fan of fun games, definitely play this game. It is one of those that will tax your strategic and tactical skills as well as sometimes testing your ability to beat the computer to the click of the mouse.
Game: Alexander | Developer: MaxGames.com
July 20, 2010
 Want my last gem? How about a flame jet to the face instead? Yeah, that's what I thought...
If you’ve ever played one of those games where the “good guys” sneak into the lair of the “bad guys” and steal their stuff, you may have wondered about the moral implications of this. I mean, just because they are orcs and demons, does that really give you the right to march in and take their treasure? Sure, they’ve probably burned down your villages, slaughtered your cattle, and eaten the souls of your fellow townsmen, but hey, it’s stealing for crying out loud! Don’t be such a jerk.
 The control panel is simple. Just click on a structure to build it, or a spell to cast it.
Cursed Treasure: Don’t Steal My Gems! is a tower defense game that allies you with orcs, demons, and the undead. Waves of heroes will “Leroy Jenkins” towards your secret stash in order to steal your gems, undoubtedly on some selfish quest to level up and gain money to buy epic weapons which will later be used to conquer you. So you may as well stop these bastards right away, before they have a chance to get too powerful.
The game is very easy to play. Just click on the structure that you want to build, then click the spot where you’d like to build it. However, there is a catch: orcish dens can only be built on forest tiles, crypts of the undead can only be built on snow tiles, and demon temples can only be built on rocky tiles. Also, if there are trees on a tile, you’ll have to use your deforestation spell before you can build anything there.
Once you get your initial structures built, waves of heroes will start pouring in. As your buildings attack these heroes, they gain levels and can be upgraded. Oftentimes, the difference between winning and losing is knowing where to build and when to upgrade.
You also have magic at your disposal. Use it to chop down trees, give your buildings a frenzied boost, or hurl meteors from the sky. Be careful though, every spell costs mana, and you will run out of mana very quickly if you keep on button mashing.
If you manage to complete a level without a single hero so much as touching one of your gems, you will earn a “Brilliant” rating for that level. This can be pretty tough on a lot of levels though, so you may end up playing the same levels over and over in order to accomplish this.
Cursed Treasure: Don’t Touch My Gems! is addictive, and its fifteen levels are enough to keep you playing this one for quite a while.
 The spaces with flags on them are high points. Build here to increase the attack range of your buildings.
Game: Cursed Treasure: Don’t Touch My Gems! | Developer: IriySoft
July 12, 2010
Star Relic
Star Relic is a turn based strategy game that takes place in outer space. There are different races of aliens or something like that, but I didn’t pay attention during the opening credits. Basically, you are pitted in a hexagon of hexagons against another alien race. Whoever blows up the other’s base first is the winner.
Gameplay
In the middle of the playing field is a planet. Everything, turn by turn, rotates around that planet. This is the coolest part. You have to anticipate where the different asteroids, etc are going to be during the next turn. This really mixes it up, and the balance of power shifts frequently because of it.
You ’summon’ your guys out of a warp gate. There are very different kinds of ships, and yes, they are upgradeable. There are 3 different factors to each ship. There are moves, the range of the weapons, and the strength of the weapons. Each race has its own style of ships which each have their own strengths and weaknesses.
You make your moves, try to kill some guys, and then you end your turn by clicking on the planet in the middle of the galaxy. Then there is a rotation, the other guy makes his moves, and then the battlefield rotates. And so on and so forth. You get an upgrade after each victory, which means that you can beef up your ships.
Technical
Gameplay gets a bit repetitive. I kind of got the hang of it in the first round, and it was not a problem from then on out.
The graphics are pretty cool though, and I like the idea that they tried to balance out the alien races. I should try to beat it with all the races. But that’s probably not going to happen, because I really don’t have the interest. It just isn’t my type of game.
Final Verdict
Fun game. I like playing turn based strategies because it means that you can take a break whenever you want, and this is novel for the first couple rounds, but you might get bored. I don’t know. Definitely worth a try though.
Game: Star Relic | Developer: Indigon
July 4, 2010
Blade Striker is a game where you have to control a helicopter through a variety of missions in order to bring down a drug lord. Nearly every single element of this game has been well thought out and it will keep you occupied and entertained for hours.
 Use your winch to pick up objects
The controls are very simple once you get the hang of the game. The keyboard controls all of the movements of the helicopter. You use the mouse separately to aim and fire your different weapons. You might find this tricky through the first couple of missions but it quickly becomes second nature.
The graphics have been brilliantly designed. The game engine is fast and very little has been sacrificed. The title menus tell you clearly what your mission is and there are a variety of visual aids on the screen to help you work out where your targets are and where your enemies are hiding.
The only thing I could see that has been sacrificed with the graphics is the figures of soldiers on the screen. A lot of detail has been put into making the helicopter work in different terrains but the small, square like soldier figures seem like they were a compromise.
 Search the terrain for hidden objects
Music isn’t a problem and there is a low beat which actually works in the game’s favour. You’re concentrating so much on what’s taking place on the screen that you quickly ignore the music and sink into action mode. However, if it does annoy you then simply turn it off using the icon on the top left of the page.
It’s impossible to complete this game in one sitting unless you don’t have anything else to do. The game caters to this as well, because it automatically saves your position and allows you to go back and pick up from where you left off.
Alternatively you can play the early rounds over and over in order to get the hang of everything and then you will probably find that you can fly through the levels in very little time.
Blade Striker is a solid attempt at the war genre. It’s surprisingly addictive and the developers of the game have accounted for plenty to make your gaming experience more enjoyable.
Game: Blade Striker http://www.addictinggames.com/bladestriker.html | Developer: Shockwood Games http://www.shockwood.com/
June 24, 2010
Planet Noevo is definitely a game you are going to want to play if you have too much free time on your hands or if you have called in sick for the day.
The game is a campaign style strategy game. You find yourself on an alien planet with some ammo and only the wide terrain giving you some mercy from the constant attack of alien life forms.
You can play this game in one of two ways. The campaign, or story mode, is much more long winded and requires you to complete various levels in set amounts of time over a certain number of days. The other way you can play is through arcade mode. This is simple a ‘see how long you can survive for’ setting.
 Explore the complex terrain
You are well advised to pay attention to the tutorial at the start of the game. Unlike many games, Planet Noevo has about a million and one things on the screen that you need to pay attention to in order to be successful as you go through each level.
Controlling the game is actually quite simple because all you need to do is use the keyboard to move and the mouse to aim and fire. The trick is paying attention to everything else which is going on around you, and using the little resources you have to your advantage.
 Attack!
The soundtrack works for the game too. If you like a bit of upbeat and funky techno then you will definitely be into this. It keeps the game moving and may well make you play for a few extra minutes once you start to get a bit bored of your online gaming world.
There is nothing fundamentally wrong with this game and it’s enjoyable for much longer than many online games are. Don’t be fooled by the small spider like aliens in the early rounds because once you up the ante and the levels, there’s a surprise or two waiting.
Game: Planet Noevo http://www.addictinggames.com/planetnoevo.html | Developer: Armor Games http://armorgames.com/
June 23, 2010

If you read my Bad Pussy review you know that I like games like this one. You use the pause and play buttons to set up the board. Do you remember that old game Mouse Trap? Yeah, you have to create this little plastic fun town where everything is connected and affects one another in a way to close a trap around this poor little plastic mouse. Well that’s what you’ll be doing in this adventure down memory lane. Sound familiar? Well don’t get too hung up on the similarities. Eets is something completely new because of the way they implement all of the changes. Like having canned soup versus homemade…it’s got the same things in it but you can taste the difference.
At the very core of Eets it’s a strategy game. You use whales, emotions, and physics to basically create a machine that will capture your target puzzle piece. The puzzles themselves get harder at a nice gradual curve and you’re allowed to get use to every new piece of the puzzle before you are forced to use it practically.

The art style in Eets is wonderful. It’s playful and bright, as whimsical as it is practical. This is an upbeat kind of game and the music and art is exactly what you would expect for something like that. It makes you want to bounce in your chair, humming Nickelodeon songs. I hate Nickelodeon almost as much as I hate Nick Jr., but I was into this game.
For those reasons alone I would say this is also a game that would be wonderful for children. It’s a wonderful example of cause and effect, there’s a valuable lesson to be learned here about how your actions change the outcome of everything else. You’re working on some kind of goal and you have to physically connect the dots.
All in all, I enjoyed this game even though I’m sort of saying that it’s a good match for children. I suppose I should be saying instead that it’s a good family game. It’s for one player, but I suppose if you wanted to you could figure out a way to play it as a group. It would make a great addition to family game night and if you’re just a lover of puzzle games it is good for that too! Either way, enjoy yourself. I did.
Game: Eets – http://www.eetsgame.com/news/index.php | Developer: Klei Entertainment — http://kleientertainment.com/
June 22, 2010
 HQ. Go ahead. Buy something!
Chroma Wars
Do you like Warhammer 40k? Do you like strategy games but you like to take it step by step? Well Chroma Wars may just be the game for you. Chroma Wars takes place in a dystopian future where mech warriors and warlocks fight side by side.
Gameplay
You are a guy in charge of a bunch of mercenaries. In your home screen you can purchase new guys, upgrade and revive your old guys and prepare for your next mission. The missions are where the game is played.
You will be using your mouse almost exclusively for this game. Each guy you have has a chance to move and then attack. Some guys have hand to hand attacks, some have ranged. There is also magic, which can be used to attack, and you can also heal with it as well. After you take your turn, then the enemies take their turn. Who goes first is determined by initiative. I have no idea how that is calculated. But, there are some times when it is better for the other guys to attack first.
 Battle
You get money and “chroma” (I guess this is another form of money), that allows you to upgrade your units once you have finished the mission. What is also cool is that you are given primary and secondary objectives, where you finish the mission by completing the primary objectives, but you get more moneys if you complete the secondary objectives.
Technical
This is a very well designed game. There were a couple glitches. For example if you want to view your objectives during a mission, you cannot scroll. Also, I had to redo a really tough level because the game froze when I was trying to save. Major pain.
However, all told this game has incredible aesthetics. I don’t really get the scale of the pieces though. In the map, the mountains are as big as the pieces. Oh well. However, the whole thing has that whole grungy, Fallout-esque feel to it.
Final Verdict
Make sure you have time to kill when you start this game. I got addicted, and it started to take over my brain as I had to constantly re-evaluate my strategy.
Game: Chroma Wars | Developer: Age Of Games
June 20, 2010
 Enter this creepy temple and put your puzzle-solving skills to the test.
Magic Orbs is an adventure puzzler that has you take the role of an aged monk-looking dude whilst exploring a creepy temple and collecting glowy spherical things. Orbs, to be exact, and they’re magical. Grabbing an orb from a pedestal will cause some doors in the temple to open and some to shut (these doors are marked with the color of the orb that activates them.) There is a catch here: your monk, or wizard, or whatever he is only has two hands, so he can only hold two orbs at a time. You will have to decide which orbs to pick up, and where to place them down your hands are full.
 You had better solve these puzzles quickly or else you'll end up like Mr. Skeleton over here.
It seems like such a simple formula would result in a very limited and repetitive experience, but Magic Orbs manages to mix it up enough to bring a solid amount of levels that continue to feel fresh as you progress through the game. Some of these levels will keep you scratching your head for quite a while before you finally figure out how to get to the end. And sometimes a level will contain a treasure chest that you can loot, which will usually require you to go out of your way and work your brain even more.
The creepy-ish music adds a lot to this experience; it has a cartoony, almost Casper the Friendly Ghost vibe to it. It compliments the visuals perfectly.
And visuals. Let’s talk about these. This game has a look sort of similar to Wild Arms, that old PlayStation 1 RPG. And I loved that game. So I was drawn into the world of Magic Orbs from the minute I started playing. I really like the old school look, detailed with bookshelves, weird tables full of glowing potions, and the occasional skeleton of a poor soul who didn’t quite make it to the end.
Magic Orbs is an experience full of puzzles, old school visuals, and, of course, orbs that are magical. It has enough levels and is challenging enough that you won’t just breeze right through this one.
 Some levels have bonus treasure chests to loot.
Game: Magic Orbs | Developer: iLegendary
June 19, 2010
Glory of Fellowland

Glory of Fellowland is an online MMO that is broswer-based. Set in a middle-ages like area, you build up your village into (hopefully) an empire, by any means necessary.
Gameplay
The development portion of this game is pretty straightforward, if a bit slow. You cultivate various areas of resource production, while expanding your population. At some point, you build an army, but that is complicated.
You have 3 different races that you can choose from (definitely go with human for your first run, definitely), each with their own characteristics. What is really cool about this game is how the game guides you through your first couple days. With most other browser based games, you are on your own to dig up a guide or something like that, but in this, like in Travian, it tells you what you should be doing the first couple days, and gives you prizes when you accomplish them.
Your experience is somewhat guided by taking on quests, but again, after you have developed your village to a certain point, it’s up to you.
Technical
 Nice Dragon, where did you get it?
I really thought this game was clunky at first. But then I got over it. Because it is unbelievable how many options this game has. Fighting is part of it. Diplomacy is part of it. SPYING is part of it. Trading is part of it. There are so many paths you can choose, it really sets itself apart from other MMO’s that focus on fighting and diplomacy.
Multiplayer
Co-operation is critical to success in this game. In fact, the game is set up so that if you want, you can have your friends make decisions on your behalf while you are gone. This game is pretty slow to start off with. For example, in AstroEmpires, you would build your first building in ten minutes. In Glory of the Fellowland, it takes an hour. However, you don’t have to build nearly as many buildings.
Final Verdict
This game may set a new standard for browser-based MMO’s. It is slowly paced enough in the beginning so that it is easily digestable, and it does not slow down for even the most experienced player. It’s free for the basics, but then you have to pay to upgrade to the higher level buildings and units. There’s no one path to victory. Choose your own destiny to become a historical figure.
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Game: Glory of the Fellowland | Developer: Feeltainment Ltd.
June 16, 2010
 A common battlefield.
Pixel Legions
In Pixel Legions you are locked in battle against a mass of pixels. You also control pixels. Throughout 20 levels you have to outmaneuver your opponents to control the playing field. It’s pretty simple really.
Gameplay
You have a home base. You win when your home base is the last one standing. You lose when your home base is destroyed. Here’s a fun fact that took me a while to realize, you can move your home base. Your base outputs a certain number of pixels every couple of seconds, which you can then control.
Control is pretty easy. You click on the mass of pixels that you want to move and then you click where you want them to move. In addition, you can hold down the mouse and draw a line and the mass will follow the line that you have just made. Pretty cool.
Technical
There are a number of power ups that you can run into. These are level specific. For example, some of them are portals. Some of them increase the attack power of your pixels.
 My guys will follow that line to the ends of the ... screen.
What I really like about this game is how you are on an equal playing field with the computer opponents. Your home base pumps the same amount of pixels out at the same rate as the other guy. Your pixels are in no way stronger or weaker than the other guys’. The only thing that separates you from victory is your ability to outmanoeuvre and overwhelm the opponent’s home base.
There are definitely tactics to this game. You generally want to put yourself in a situation where you can always be outflanking the opponent. Also, if there are multiple bad guys on the field, just let them duke it out until you can come in and clean up the scraps.
If there was one thing that I didn’t so much care for, it is that if you left the game, but you came back to it, you can’t just replay the last level that you lost. You have to replay the last one that you won and then you can advance to the next level. This can be a hassle if you are constantly closing the window where you are supposed to be working.
Final Verdict
Really fun game. The AI is decent, and there were some times where I was really just taken over by the enemy. This is mouse heavy, so if you have a trackpad, this may not be the game for you. Definitely good brain exercise though. Thinking is just as important as reflexes.
Game: Pixel Legions | Developer: Fast Games
June 14, 2010
 A pretty typical starting position.
Eridani is a pretty simple RTS that takes place in space. The galaxy or whatever is divided up into hexagons, and it is your job to conquer all of them. Conquering each hexagon gives you a certain upgrade, and each hexagon presents a new set of challenges.
Gameplay
Eridani brings a couple new ideas to the table. They’re not really game changers, but novel nonetheless. For example, when you get to a new sector, you land on a planet and establish your command center. Then you build your different buildings all over the surface of the planet. Pretty cool. The tool to place each building is pretty slick, and you are limited by the surface of the planet (obviously).
 Eat Laser-death Red Team! AAAAAAAAAAAAHHAHAHHAHAH!!!
Then, you have to start mining. Yes, this is an RTS, so resource management is the name of the game. You get your resources from mining asteroids. Hint, make sure you guard your mining guys. Yes, you can get stealthy ships, but that level is rough. Also, survey your surroundings before you start building willy nilly, often times the asteroids are the limiting factors in the sector.
From then on it progresses much like any game. Build outer space warships. Blow up bad guys without getting your stuff blown up.
Technical
Technically speaking this is a pretty brilliant flash game. When you are moving a group of your guys around, you will see where they going to be when you click (there are dots signifying this). These dots conform to the different planets. Cool stuff.
The upgrade system is well balanced, and I never felt like it was overpowered in any direction. Targeting enemies to kill is sometimes a pain, because your drones are not the smartest guys in the world. But that’s why they’re drones.
Final Verdict
Fun game. I like the way it is presented most of all. Being able to choose the sector that you wanted to take over as well as getting a certain upgrade from it is a pretty great idea. It also breaks up the gameplay. I had no problem playing a level, getting some work done, and then moving on.
If you’re tired of RTSs that feel the same, then you may want to give Eridani a whirl.
Game: Eridani | Developer: DJstatika
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