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Multiplayer Game Reviews

May 4, 2011

Desktop Dungeons

Filed under: Adventure & RPG, Free, Macintosh, WindowsTaylorLF @ 04:10

Desktop Dungeons is a rather simple game at first glance. Select your race, class, and dungeon map and let the game generate a small, top down 8 bit dungeon. Typically these dungeons are so small that they can be completed in 5-10 minutes, making it a perfect game that you can simply just quickly play and put down, and since it runs in a window that can be easily minimized it’s a perfect tool for wasting time at work (Note: I in no way encourage game playing on the clock, I am in no way responsible for you getting your butt fired by playing this at work.) Then it hits you, the level is randomly generated. Meaning you can get stuck between two higher level monsters with no chance except to just rush, die, and generate another dungeon.

You will die, a lot. It’s not a question of difficulty as it is of placement and luck so there’s really no getting better at the game then it is just lucking out on a good random generator. There are plenty of tricks and strategies built up that people have shared which are sort of helpful but in the end it really just comes down to “Do I have enough -blank- to make it through?” Blank could be space, low level monsters that you can level up on, item finds, etc. There are shrines to various deities you can worship which give you various perks depending on what kind of deity they are, but you’ll realize soon enough that only a handful are consistently helpful, some are situational at best, and others are to be avoided unless you want to make things harder on yourself. There are also scattered potions that restore either your health or mana, which you will need. There’s also gold to be had and you can luck out and find a decent store that will sell you something relevant, or a store that really doesn’t help much.

So what’s the whole point of this game? To throw yourself at it enough times to get a nice placement, bring your tiny guy up to level 10 and defeat the end boss of that level, hoping you have enough potions to survive. You manage to beat a level, you can unlock various things. There are new classes, levels, things like that. On the plus side exploring the black areas of the dungeon you haven’t seen yet restores part of your health and mana but of course that only lasts until you have nothing else to see.

There are spells to help you out. Basic stuff that damages an enemy, to others that blow up a part of a wall so you can pass, to spells that summon a monster of your level in case you need that bit of grind, but the problem is once again with placement. You might get nothing, you might find them all but since you can only hold 4 some are wasted. It shares what’s pretty much the problem with most of the game.

The graphics are a more detailed version of 8-bit sprites. Everything from the layout, monsters, hero, all screams of an old school dungeon feel. No real music to speak of, just sound bites for various actions.

Overall, the appeal of Desktop Dungeons is in its difficulty but also in its quick simplicity. Most of said difficulty comes from the random placement of objects. As I mentioned earlier, you will die a lot. The whole point is that the games are so short at times you can just load up another and try again and hope you get different results. The only thing keeping that from being the definition of insanity is the fact that the dungeons are randomized.

Note: At the time of this review, Desktop Dungeons is freeware. Whether the new version they’re working on will be for sale or continue to be free is not known.

Desktop Dungeons

 ★★★☆☆ 

Gameplay:★★★☆☆ 
Technical:★★☆☆☆ 
Keep going, you might luck out.

Game: Desktop Dungeons | Developer: QCF Design

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