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Multiplayer Game Reviews

May 7, 2011

Shatter

Filed under: Action & Shooter, Other, Paid, Playstation, WindowsTaylorLF @ 05:26

I most likely never would’ve picked up Shatter if the folks over at Steam didn’t do that week of challenges that let you unlock certain game achievements in various games that gained you an entry into winning some games on your wish list. Sad as that may be, I played a game I probably wouldn’t have looked at and I’m grateful I did.

Shatter is a modern, different spin on the brick breaker games. You know, the games where you launch a ball from a platform and keep it up in the air as it breaks the blocks above you? Anyway, what Shatter did is turn it into an actual game. It turned what was a simple game you played on your phone to an action filled, almost transforming it into a side scrolling at parts, top down at other parts shooter game, while sometimes adding a wide circle around the blocks that the ball can bounce off of.

The gameplay is simple enough as is most games like it. You launch the ball and then you keep it up and let it destroy things. However, Shatter adds a whole new spin to it with letting you launch another ball so you have more to keep up on your own, letting you push and pull the ball to maneuver it around the field to get that last brick you just can’t seem to hit usually, and also collect shards that once they fill up a meter you can use a special ability called Shardstorm that just unleashes only what can be described as a hail of bullets in front of you, easily taking care of a section of blocks. Also a section of the bar can be used to activate a shield so that the floating, debris blocks can’t hit you, but if it does it really only knocks your platform back a bit, no real harm except the possibility of missing your ball on the rebound.

The game consists of 10 single player levels, and adds boss fights that require specific parts to be hit, making the whole pull/push mechanic a helpful tool to use. After that however, there’s not much gameplay to be had. There’s a bonus mode to unlock that lets you see how long you can keep 3 balls going and see what high score you can get. The other mode to unlock is a Boss Rush mode which is pretty much what it sounds like, fight through all the bosses back to back to see how quick you can. Both the bonus mode and boss rush mode have leaderboards to compare scores to, but there’s no actual multiplier and co-op must be done on the same computer/keyboard/screen.

Graphics are fine for what the game is. There’s enough visual and shiny stuff to appeal but not breaking your system. The music however is where the game really shines. It has that electronica feel without making you feel like you’ve heard the same beats before. I don’t know, it’s really unique and just suits the game perfectly.

Overall, Shatter is a great game. I like seeing where developers take various types of games and see what spin they put on it. Sometimes it doesn’t work out, but Shatter breaks out on its own as a game that has to be tried.

Shatter

 ★★★★☆ 

Gameplay:★★★★☆ 
Technical:★★★★☆ 
A new take on a classic game type.

Game: Shatter | Developer: Sidhe

May 4, 2011

Desktop Dungeons

Filed under: Adventure & RPG, Free, Macintosh, WindowsTaylorLF @ 04:10

Desktop Dungeons is a rather simple game at first glance. Select your race, class, and dungeon map and let the game generate a small, top down 8 bit dungeon. Typically these dungeons are so small that they can be completed in 5-10 minutes, making it a perfect game that you can simply just quickly play and put down, and since it runs in a window that can be easily minimized it’s a perfect tool for wasting time at work (Note: I in no way encourage game playing on the clock, I am in no way responsible for you getting your butt fired by playing this at work.) Then it hits you, the level is randomly generated. Meaning you can get stuck between two higher level monsters with no chance except to just rush, die, and generate another dungeon.

You will die, a lot. It’s not a question of difficulty as it is of placement and luck so there’s really no getting better at the game then it is just lucking out on a good random generator. There are plenty of tricks and strategies built up that people have shared which are sort of helpful but in the end it really just comes down to “Do I have enough -blank- to make it through?” Blank could be space, low level monsters that you can level up on, item finds, etc. There are shrines to various deities you can worship which give you various perks depending on what kind of deity they are, but you’ll realize soon enough that only a handful are consistently helpful, some are situational at best, and others are to be avoided unless you want to make things harder on yourself. There are also scattered potions that restore either your health or mana, which you will need. There’s also gold to be had and you can luck out and find a decent store that will sell you something relevant, or a store that really doesn’t help much.

So what’s the whole point of this game? To throw yourself at it enough times to get a nice placement, bring your tiny guy up to level 10 and defeat the end boss of that level, hoping you have enough potions to survive. You manage to beat a level, you can unlock various things. There are new classes, levels, things like that. On the plus side exploring the black areas of the dungeon you haven’t seen yet restores part of your health and mana but of course that only lasts until you have nothing else to see.

There are spells to help you out. Basic stuff that damages an enemy, to others that blow up a part of a wall so you can pass, to spells that summon a monster of your level in case you need that bit of grind, but the problem is once again with placement. You might get nothing, you might find them all but since you can only hold 4 some are wasted. It shares what’s pretty much the problem with most of the game.

The graphics are a more detailed version of 8-bit sprites. Everything from the layout, monsters, hero, all screams of an old school dungeon feel. No real music to speak of, just sound bites for various actions.

Overall, the appeal of Desktop Dungeons is in its difficulty but also in its quick simplicity. Most of said difficulty comes from the random placement of objects. As I mentioned earlier, you will die a lot. The whole point is that the games are so short at times you can just load up another and try again and hope you get different results. The only thing keeping that from being the definition of insanity is the fact that the dungeons are randomized.

Note: At the time of this review, Desktop Dungeons is freeware. Whether the new version they’re working on will be for sale or continue to be free is not known.

Desktop Dungeons

 ★★★☆☆ 

Gameplay:★★★☆☆ 
Technical:★★☆☆☆ 
Keep going, you might luck out.

Game: Desktop Dungeons | Developer: QCF Design



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