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Multiplayer Game Reviews

April 28, 2011

Dynasty Warriors 7

Filed under: Action & Shooter, Adventure & RPG, Paid, Playstation, XBoxTaylorLF @ 05:21

I’ll be up front. I’ve played the series since number two, the first doesn’t count because that was a two player fighting game, not a hack-n-slash. Eventually you get tired of the same people, same game, same battles, same everything. So each game they try to add new aspects, which some work and some don’t. I’ve seen the series go through some changes and haven’t always liked them. The Empire series never grabbed me, Strikeforce was just….weird, Gundam isn’t even Dynasty Warriors (seriously guys Dynasty Warriors = Three Kingdoms not giant robots, get on that). Then they change the original formula and that doesn’t go over well, like Dynasty Warriors 6. However, I still picked up seven. I had to see what they did, and I was pleasantly surprised.

The game play is relatively the same. You’ll fight the same battles as you’d expect to fight with each kingdom, with a slight twist this time. One, there’s a fourth kingdom to play as. What? A fourth kingdom in my three kingdoms game you say!? Yes, you can play as Jin. In story mode, you don’t select the character and go through each battle with them, repeating this for every character, like in the past. Story mode is actually story mode, with each battle being played by a certain person who had relevance to that battle. Most missions begin with you in your camp, letting you walk around and talk to various people just to get some perspective on the current situation, or mindless banter. You talk to the one person who can start the fight, noticeable by the giant red exclamation point over their head, the gates open and you seamlessly get put into the battle. I said most missions because a couple of them you immediately start out fighting, but you can pause the game at any time to switch weapons out or put new seals on your weapons.

Seals are unlocked through using a certain weapon until you unlock that weapons seal. The seals are usually things like attack or defense boosts. Some other ones are: skill point boosts, increase your bonds with officers, walking speed increase, things like that.

Each character can equip two weapons at any time, with one weapon being their “preferred” weapon, with an Ex skill that you can do. However you don’t have to use that weapon if you don’t care about their special skill, and can see how well they can use certain weapons with a three star rating. Some weapons are blocked out for certain people while others only get a one or two star rating. With some weapons they’d have a blacked out star, meaning that character can eventually use that weapon at that level of efficiency. It’s not to say you can’t use a one star weapon, you just attack slower. Two stars means you use the weapon as-is with no penalties, with three stars letting you use the weapon’s special trick.

Throw some seals on those bad boys and go out swinging. It amuses me to see a giant, tough warrior using a harp or a flute or a tiny girl using a big hammer or axe. There are a ton of weapons to use though, and some of the later weapons you get have a mastery skill on it. For instance: Spear Master. Equipping that seal on a weapon will make you fight with the spear as if it was three stars, even if they only have a one. Options people, options!

How do we unlock more weapons to use? Partly through the story mode, sometimes there’s a weapon merchant in that camp you can purchase weapons from pre-battle. Most of the buying, though, takes place in the separate mode from Story mode, Conquest Mode. Conquest is where the free for all starts. You have a big map with hexagons –each representing a battle or a town. The town ones are fairly visible since they’re gold, but the battles can range anywhere from: increasing your fame, to new weapons, to new guardian animals you can equip (horses to ride or different animals that attack things for you), to unlocking new characters to play in conquest mode with. The only problem with this mode is that once it’s completed, like the story mode, that’s kind of it. You can play conquest mode with any character (assuming you unlocked them through their appropriate battle on conquest mode) but the progress is shared, so aside from playing each character to finish their skill tree, to unlock their voices in the gallery, or increasing your bond with officers to unlock more voices, there’s not much to go on.

Officers are unlocked after a couple bond increases to be sworn allies, meaning you can make them your lieutenant…kind of. You equip them in town at the teahouse, where you also equip your guardian animals. Afterwards, you just increase their bond fighting with them. There’s a seal that helps it increase faster but after it’s maxed, aside from different in-game dialogue to show the increased bond, there’s really no need to keep them unless you’ve done everyone.

Characters can be customized a bit. Aside from the weapon switching listed already, each person has a skill tree that you use points gotten from defeating officers to unlock things like: the fifth and sixth regular attacks/charge attacks, a skill point increase that stacks with the skill point weapon seal, a special skill related to that person, and a second musou bar and attack. Wait, a second bar and attack? Yes indeed. Gone are the days of one long bar that continuously drained as you did one attack, continually until it ran out, followed by a big boom. Now you use one bar that does a single, damaging attack. But now each character has two attacks. Variety makes me happy. There are currently only two outfits selectable for each character which really only change the color scheme of their original outfit, but word is that there is DLC coming down that adds a few of the pasts Dynasty Warrior games outfits.

The graphics are the best I’ve seen for the series so far, with the environments looking fairly crisp and clean. The slowdown that plagued the genre when too many things were on screen is gone in favor of the slow loading enemies. Which wouldn’t be too much of a problem if the archers weren’t more dangerous than the officers, at times, or the officer wouldn’t load, being right next to me. The music is typical Dynasty Warriors faire, not much to go on there. One of those if you enjoyed it in the past, you will now.

Overall, it’s another Dynasty Warriors game. Aside from the changed up story mode with the added kingdom and non-selectable characters, the conquest mode that serves as the “free roam” part of the game, the free for all with weapons, and the new characters they added add some flavor, it’s still the hack-n-slash we either love or hate. Long time fans probably already bought it, on the fence people who liked some but disliked others should rent it and people who dislike the genre for some reason won’t find a reason to like it. If you’ve never played, it’s not a bad time to try it out.

Dynasty Warriors 7

 ★★★★☆ 

Gameplay:★★★★☆ 
Technical:★★★★☆ 
Multiplayer:★★★★☆ 
A fun, enjoyable, mindless button masher once again.

Game:Dynasty Warriors 7| Developer: Tecmo Koei

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