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Multiplayer Game Reviews
October 31, 2010
Elements is a fantasy card playing/collecting game. If you have played Magic, the Gathering, then you will be very much at home with this game.
As the title suggests, this is a game where the different ‘elements’ come into play. You have different sorts of quanta (like ‘mana’ from magic). You build your deck around 1 or two elements (your deck can be between 30 and 60 cards) and then you battle.
Battle is like most collectible card games. You play the cards that build up your quanta, and then you use the ensuing quanta to play creatures and spells. On top of this you have slots for shields and weapons that deal automatic damage to your opponent. Game ends when someone’s HP is reduced to zero.
Technically a very well balanced game. There are means for trading, buying and leveling up your deck. You can choose what level you want to play at. You can play PVP against others (this is tough, be careful). Usually these card playing games are pretty clunky. Or, at the very least, are not user friendly.
This is very smooth and has a very helpful introduction system. The only thing I could go without is that every time your mouse rolls over something, it makes a sound. However, that’s really just my beef with the interface.
The other thing, and this could just be my lack of experience, is that it is rather tough to break into another element. You are given a full deck to start with, but it’s pretty tough to develop from there. Meaning that there’s a steep learning curve after the first couple minutes or so.
The multiplayer is really what takes this up a level. Long story short, you can pay fake money to play people on the internet. You, again, can choose who to fight based off of their level. Meaning you won’t get TOO smashed up.
Fun, addicting game. Glad you can play vs the computer as well as ‘people’ online. I don’t know why I put people in quotes. It’s not like you’re fighting robots. Or ARE you?
Game: Elements | Developer: Elements
October 30, 2010
Adventures of Captain Becky. Now, straight forward title notwithstanding, everything about this game came as a surprise to me. It’s not the kind of title you may have come to expect with the Indie Games in the Xbox Marketplace. Still, when I saw the impressive number of downloads and the ratings this game got I wanted to take a look for myself. Happily enough I wasn’t disappointed. Adventures of Captain Becky really shines as a game that is worth not only trying but purchasing. Frequently with games in this genre we get a kind of ‘less is more’ feeling.
It’s not always a bad thing; on the contrary, sometimes a game can be wonderful because it’s so simple and unassuming. This isn’t the case here. This is a beautifully rendered 3D game with an interesting story and all the elements you need to really enjoy this adventure. That includes a scantily clad female body to look at. Yeah, you heard me. Adventures of Captain Becky features the luscious Becky, complete with her sexy body and different outfit changes to display it in.
Besides the fact that the game is exceptionally pretty. I wouldn’t be giving it a good rating unless it was also good in other departments. The game has a seamless answering system. When you push the jump button, Becky doesn’t just jump, she comes to life. The game has an exciting music layout that keeps you nice and pumped up as well.
There’s nothing about this game that I didn’t like and I wasn’t the least bit disappointed with any aspect of the game itself. It’s interesting and fun. Still, I’m not entirely sure what kind of person this game is for. It seems to have a little bit of everything so I think anyone who likes adventure will enjoy the time they spend with Becky.
Game: Adventures of Captain Becky | Developer: sakura
October 29, 2010
Sushi Cat wobbles about while consuming mass quantities of sushi.
I don’t know who comes up with this stuff. Really.
Sushi Cat the Honeymoon is a direct sequel to Sushi Cat (which I have reviewed earlier. Here’s the link.) It’s not really Sushi Cat 2, which is forthcoming, so I guess it would be Sushi Cat 1.5 or something like that.
Anyway, Sushi Cat the Honeymoon takes place shortly after the original game. Spoiler altert: if you haven’t finished the first installment, this next piece of information may come as a real shocker. Sushi Cat marries his true love. (Yeah, that attractive feline he discovered sitting in a shop window at the very beginning of the original.) So now the two frisky kitties are embarking on their honeymoon, and Sushi Cat will do whatever it takes to make sure this will be a dream vacation instead of a disaster. Of course he runs into many obstacles, and of course he knows the solution to every problem is to eat sushi and become even more obese.
This sort-of-gross-yet-sort-of-cute Flash game plays exactly like its predecessor. Drop Sushi Cat into a level and watch him bounce and slosh around consuming sushi. You must fill his stomach to the full line in order to progress to the next level. And there are more videos to keep us updated on this enthralling and romantic storyline.
The powerups are about the only things that have changed in this game. Gone is my favorite, the Dragon Cannon, to be replaced by a ball of yarn that allows you to lead Sushi Cat into hard to reach places, and an object that somehow causes a volcano to become active and send Sushi Cat floating back up into the air. The yarn is sort of cool, but the other is just plain annoying. It’s pretty likely that Sushi Cat will go back up the exact same path he just came down, which obviously won’t result in more sushi. But at least the Fat Cat bonuses are still around, which were always entertaining.
Sushi Cat the Honeymoon is a game for exactly one type of person: those who played the original Sushi Cat and wished it were longer. Well, your wish has been granted, and it’s pretty much exactly what you’d think it would be.
Fat cat bonus!
Game: Sushi Cat the Honeymoon | Developer: Armor Games
October 28, 2010
Yep, that's a fungus alright!
John Conway’s ‘Game of Life’ was a critical point in the interpretation of video games. Fungus is a re-interpretation of the game, adding in sounds, graphics, and the ability to move your life form around.
You start with a fungus inoculation. Each dot is a fungus ‘cell’ and each cell has links to other cells. Here’s what happens to each cell based on the number of links to cells.
1 or fewer – Dies of loneliness
2-3 – Stays alive
4 – Grows and gives birth
5 or more – Dies of overcrowding
You can control click a fungus to kill it. And you can move each fungus around. The idea is to get as much biomass as possible in two minutes.
A very fluid game. I like the idea of a time limit. I used to get very bored with ‘The game of life’, but when you add a benchmark to the game, and a limit, well then it gets interesting. I suppose that you could hack this so that it goes on forever, which would be kind of cool, but adding numbers to it makes it an actual game, which is fun.
I was also pretty impressed by the color choices. White on purple is a very elegant choice, and makes it very impossible to lose your fungi in the background.
Honestly, not much more I can add to this review, except that it has kept me entertained.
Not the best game.
Good background game. You won’t have much of a vested interest in it, but it is a blast.
Game: Fungus | Developer: Prototype rally
October 27, 2010
Ludicrous speed? Yes, please!
Robot Wants Kitty is a throwback to a bygone era, when gaming was all about gameplay and not about all this “good graphics” nonsense. Yes, back in the 1980s, 8-bit graphics and 8-bit music were all you needed to be happy. Back then, it took some real creativity to make a game that was worth playing, but the payoff was huge. That was the era that brought us Mario, Zelda, Metroid, and Metal Gear, after all. Often it was the simplicity of the whole thing that made it work so well.
Anyway, let me stop reminiscing about days long gone so I can tell you about Robot Wants Kitty. This game is great. It’s an 8-bit adventure that puts you in control a robot in search of a cat. You must battle a slew of aliens to get to this feline, though. “Why go through the trouble?” you may ask. Well, because Robot wants Kitty, and the spoiled little cuss gets what he wants.
Oh dear. Soooooo many aliens!
The entire game is made of one rather large level. Very much like the Metroid games, you need to collect a series of powerups in order to let you pass certain obstacles. In fact, when you begin the game, you can’t even jump. So your options are pretty limited. Eventually you’ll not only be able to jump but also perform double jumps, rocket across pits, and shoot lasers. Yes, lasers. Those aliens aren’t so scary once you pick up a laser gun, now are they?
The 8-bit graphics and music are just the icing on this tantalizing piece of gaming cake. Or pie. Whichever you prefer. The retro feel compliments the gameplay style perfectly. You’ll feel like a little kid again, and your hands will long for the feel of a gray, rectangular, NES controller.
OK. So if you’re still reading this, then I can assume robots, aliens, lasers, and 8-bit nostalgia weren’t quite enough to entice you to immediately rush off to go try this amazing piece of gaming goodness. Well then. What sort of person are you? Seriously. Go play this game. Now. I don’t even care if you don’t finish reading this review. I understand. Robot Wants Kitty beckons, ever so sweetly, and you must heed its call.
Here comes the slime boss.
Game: Robot Wants Kitty | Developer: Hamumu
October 26, 2010
Castle Wars II
Okay so it seems like I’m on a multiplayer card game streak as of late. In this one you battle another castle. You either build yours up to 100 levels, or you burn his to the ground. Your choice.
You have 3 different types of ‘points’ you can aquire. You have builders that produce bricks, recruits that produce weapons and mages that produce magic. Each turn, you build up those commodities. Those commodities allow you to play cards that do any number of things.
You can build up your castle, and you can also build up the wall in front of it. The wall is kind of an insurance policy. If you get attacked, the attack hits your wall before it hits your castle (in most cases).
It’s a real back and forth, and you can manage your deck of cards also, which makes this pretty complex. I’ve never actually pvp’d someone, so I have no idea what that adds to the whole game.
Gameplay is so simple a chimp could do it. You click on the card you want to play. If you can’t play anything, you can burn your turn and then discard up to 3 cards. Good times.
Kill people that are in the areas with the white circles.
Very smooth game. I played the first Castle Wars, and, although this is basically the same game, this version is definitely an upgrade from the last one. For example I don’t recall there being different levels of difficulty in the earlier one, but that was like 2 years ago.
It could use some better animation. But really there’s not much to it. The one real beef I have, as usual, is that it is hard to turn the normal music off. Nine times out of ten I don’t like the music that comes standard with the game (sorry), and this is not an exception.
Once you get moving, you can play against other real people. I never actually tried this because I am too much of a wimp. But, that might be enough for you.
Surprisingly fun game. I am challenged by the medium setting, but I suck. All told, it’s a pretty well balanced game. So, go for it.
Game: Castle Wars II | Developer: Ninja Kiwi
October 24, 2010
Oh hay brah.
GB is a great example of a video game that takes a simple concept and turns it into something. GB is a pretty straightforward space-blaster game that uses the entire playing field. Yes, I’ll explain.
You and your bro each have a spaceship. Like asteroids, you fly around the screen using your arrow keys. Unlike asteroids, you can use fire in all directions with the WASD buttons. Cool eh? You have a decent amount of health, and, just like in real life, you lose a little of it when you smack into things.
Fortunately, when you kill things, they drop coins and other things. One aspect of this game that is not that helpful is that I don’t really know what the different items are. For one, there are glowing test tubes. If you figure them out, please let me know.
In the beginning, all you have to do is blast aliens and collect coins. Later on the game introduces other aliens and you have to dodge asteroids. You know what’s cool? If an alien hits an asteroid it blows up and you get a lot of coins.
Yeah, you need to blast those guys NOW!
Also, I have no idea what the coins are used for. It could be a scorekeeping thing. Or, more likely, I never truly made it past the first level and I never got to exchange them for goods/services.
Visually, I found this to be very appealing. It’s 8 bit, but in the grand scheme of space-blaster games, simplicity is the name of the game. It’s very smooth. I could have used an upgrade system, but whatever.
I am usually not a fan of games that are 100% reflex based, but this one really got a hold of me. I liked the pacing. I liked the innovative shooting methods. There’s a short opening when you get into your space ships, and then you’re off, defending the universe.
Fun game. Easy to pause, but this is one of those games where ‘getting into the zone is crucial’. You will be pleasantly surprised by how much fun you have.
Game: Gamma Bros | Developer: PixelJam
October 23, 2010
We’ve all done it. We sit down at our computers with absolutely nothing to do and end up flipping through the simple games that come in our start menu. Minesweeper actually requires thinking and Hearts requires you to actually pay attention so the obvious choice is to fiddle around with Solitaire for a couple minutes. We sit down to play with those cards and before we know what’s going on we’re deeply invested in this struggle with the computer and an hour has flown by. Solitaire is like the nemesis of simple thought, at least for me, and somehow I manage to lose more games than I win. So, when I saw Faerie Solitaire I figured this was a good chance for me to get back at the conniving cards. A little faerie justice!
When I decided to download Faerie Solitaire I was expecting to play…well, to be honest, I was kind of expecting to play Solitaire with pretty graphics. That’s pretty silly but for whatever reason, I was willing to shell out a couple bucks for that change in pace. Imagine my surprise when I found out that other than the fact that this game has cards in it, it’s nothing like solitaire. Let me explain:
In this game a hand is laid out with about forty cards spread out through a wide variety of stacks. This can be anywhere between five or ten stacks, depending. Anyway, each stack has a card that is face up on the top. Then you are given a draw deck to play cards from. The entire point of this game is to get rid of the stacks by placing cards on top of the face up card that is either higher or lower by one number.
Think Freecell, if you will. If the card revealed is a five you can put down a four (one number lower) or a six (one number higher). That’s how you make the cards vanish. After they’re gone the next card in the stack will flip over, giving you a different number to match up.
Now, that’s more or less how the card game itself works (it’s the basics), besides that you earn gold as you play and if you pull off multi-numbered chains you’ll end up with more money. Money that can be used to buy you tools that will later help you when different kinds of cards come into play (cards with different traits that you must meet specific requirements to fill can be a pain in this game).
Now, I know that sounds complicated when you read it on paper rather than seeing it in action but the game really isn’t that difficult. Instead it’s engrossing and challenging, a surprising little gem that you might not expect to be quite as engaging as it is.
Game: Faerie Solitaire | Developer: Subsoap
October 22, 2010
Johnny has really got himself into a bind this time...
Johnny Rocketfingers is one hardcore stick man. (You can tell he’s hardcore because he says “sup” a lot. So much, in fact, that they call him a “sup” guy.) He’s so hardcore he even has a video game named after him. Err, make that two video games.
Johnny Rocketfingers is a point and click adventure in which you must help Johnny find a hysterical woman’s missing child so he can pay his bar tab. But there’s one major problem: he has a knack for getting himself into trouble. Around every corner, he seems to run into street thugs who want to do him extreme bodily harm. If there is a thug out there that doesn’t have anything against him, Johnny will find a way to piss him off. You must use your cunning (and Johnny’s sleazyness) to get him out of these jams. Oh yeah, and he has a secret weapon: Johnny power. But I’ll let you discover that one on your own.
There is a slight puzzle element to this game, but it’s not something that will take any real brain power. The entire game shouldn’t take more than five minutes. But being challenged isn’t really the point of this game. It’s more about the story. It’s a ridiculous, over-the-top tale of a barfly and his extremely violent problems. And there are plenty of laugh-out-loud moments throughout. If you have a dirty, violent sense of humor, that is. Multiple replays are required in order to see every result for every conversation, and it’s often worthwhile to go back and see what would have happened had you made different decisions.
This game may look like it was drawn by a child, but keep young children away from it. It’s incredibly violent, filled with sexual humor (tell the hysterical woman in the bar to “suck it” and watch what happens), and there is a lot of swearing. If these things bother you at all, don’t play this game.
Johnny Rocketfingers is a violent tale for people with twisted, sick senses of humor. If you can appreciate that sort of thing, this game is a blast. If not, go play something else.
Johnny is pretty good at stating the obvious.
Game: Johnny Rocketfingers | Developer: Ryan Khatam
October 21, 2010
The red splotches are dead bad guys.
You are in charge of a turret. There are grey things that want to get to you. You have to blow them up so that they don’t. Oh, did I mention that you have to defend yourself from 360 degrees? Yeah.
This one is mouse only. Good news for you pirates! It is simple, you point the crosshairs towards the thing that is coming after you and press the mouse button. Just like in real life, when you kill one of them, you get money. This money, as in most of these games, can be spent to upgrade your turret.
Rounds last one day (in computer time) which is pretty nice. When the screen starts to go dark, you know that you are about to be saved by the bell. One thing that is weird is that when you start the next round, the guys that were on screen before the round was over are still coming at you. Weird.
I am not a huge fan of ‘defend your tower’ games. However I do like games where you are forced to defend yourself against wave after wave of bad guys. This one is one of those and it is stressful. Nearly every level means a new bad guy with his own sets of attributes. First you get slower and stronger. Then you get faster ones. The trouble is they’re all grey so you have to be extremely discriminating.
Upgrade Screen. Yeah, I can't read them either.
This game is very simple, as I mentioned. One area where the simplicity is rather interesting is the graphics. The characters are rather small and uncomplicated. But there is also a really cool fractal background.
This is a little bigger than ’spray and pray’. You have crosshairs, but this means that there is a margin of error. So while you may blast off 5 rounds while pointing exactly at the bad guy, you may not kill him. This can get frusrating, but to the point that you have to focus better.
What’s even better is that there are a great number of ways that you can beat this. You can play a 40 level challenge, an 80 level challenge or an endless version. I never want to play the endless version. You can also customize all of the graphics.
A lot of fun. I like how un-complicated it is. Usually that’s not really a compliment, but in this situation, it allows you to focus on blasting bad guys. This is a great third person shooter where you don’t have to make many decisions during the actual shooting. Also, you’re on defense, which makes this a whole different game.
Game: Imminent | Developer: Leonardo-Da-Finchy
October 20, 2010
Okay, I wasn’t going to do this. I really, really hate games with zombies in them. I mean, you guys don’t understand. I have nightmares about zombies. I don’t even let my Sims be zombies because it freaks me out so much, but this game has been ranked very high on the Xbox network for a long time so I decided to get over my totally justified fear and actually give it a try. A short try. Which, as it turns out, was all it really needed.
I had a family member once tell me that playing video games was like a straight shot of espresso or a Redbull after a jog. Just pure, liquid energy flowing through your veins like lightning. Now, as a casual gamer I’ve never been prone to games that give this kind of supersonic rush, but I’ve got to say that I MAED A GAM3 W1TH Z0MB1ES!!! is all about that adrenaline.
First off I just have to say that this isn’t a game that you can lay back and play. It’s powered almost completely by an insanely awesome song that I’m ninety-nine percent sure was composed just to make you enjoy the game. It’s kind of old rock (which again, isn’t my style. I’m more an adult alternative girl) but it’s funny, heart pumping, and appropriate.
The game is fairly simple. All you have to do in it is kill zombies. I know, isn’t that fun? But I’m serious. You kill zombies with the help of power ups…which you get from killing zombies. It’s an old concept but it seems to work just fine here. It’s also prudent to mention the fact that the game only lasts for so long but still retains its replayability. I think “addictive” is the term I want to go with. Yeah, if it’s anything, it’s addictive.
Now, the game was good messy fun but I do have some warnings. First of all, the game requires use of both of the little joysticks on your controller. Apparently, this was an old style that has since been phased out. It’s not terrible but it will probably take a little getting used to for people like…well, me. In addition, if you have any trouble with lights or color patterns (I know, people with epilepsy should just quit trying to be gamers…but damnit, they’re cool) this one may not be for you. I gave it a try and since it was so short I didn’t have too much by way of problems, but you should consider your own tolerances.
Other than that, this was a game made of great, messy fun. For a dollar you can have a good time and get covered in zombie guts….*shudder*
Game: I MAED A GAM3 W1TH Z0MB1ES!!! | Developer: Jamezila
October 19, 2010
Halo has been a staple title for the Xbox360 since its inception. So it’s unfortunate that this will be the (supposedly) final Halo title produced by Bungie and Microsoft. On that note however, the franchise definitely went out with a bang.
I liked Halo, thought Halo 2 made a few improvements, then lost interest when Halo 3 came out and thought ODST was a massive dive bomb right into the pavement. But Bungie has rebounded with their final title and created a masterpiece that would be hard to match by any standards.
Multiplayer Combat Against Elites
Halo Reach provides the player with eye candy galore, sci fi audio that’ll make your ears bleed, and solid fps gameplay in both relentless single player and multiplayer matches that’ll make the most hardened gamer crumble in the wake of its awesomeness. The funny thing is, it’s not even all that innovative. Halo Reach really hasn’t done anything “new” with the franchise except for the minor improvement of special abilities. Players can roll, dash, use a jet pack, or self induce temporary invulnerability, but it’s nothing that really changes the genre. What Reach does do, is take everything good about all the old titles, and kicks out everything bad. If anything, the biggest improvement to the title over its predecessors is in the AI. This is especially true for the Covenant Elites, who are no longer just stand-ins for tall, brutish clowns like they used to be. They’re actually worthy of their title, and they’re out for blood.
The controls are a bit different than traditional Halo titles, but they’re now more in line with the standard controls for a number of the other big name titles out there now, making the transfer for new and old gamers alike easier even if they’ve been enamored with something else like Call of Duty for a while.
An image from the trailer.
Reach’s story takes place before the original Halo and helps flesh out the history of the Spartans and the human race before the events that occurred in their groundbreaking opening title. But there’s little else I can say about it without feeling like I’d be spoiling the story for you.
In any case, the combination of a new story in an old world, with outstanding graphics that truly pull the Xbox360 to new heights in terms of its visual capabilities, tried and true game play and a solid fan base that’s actively involved in multiplayer gaming make this one game not to miss out on this year.
Game: Halo: Reach | Developer: Bungie
October 18, 2010
The early worm gets the bird... Oh the irony!
What would be cooler than a game about a giant worm that attacks villages and eats people? How about if that game let players be the worm instead of its victims? Worm Food is an interesting little Flash game that lets you do just that. Take control of a deadly creature that had wreaked havoc on the Stone Tribe a thousand years ago. They thought they could defeat you. They thought you were dead. Well, it looks like they thought wrong. You’re back. And you want blood.
To control the worm, just use the left and right buttons to steer, the up button to accelerate, and the down button to decelerate. The worm can move just fine through dirt and it’s a great swimmer, but it doesn’t do so well through rock or in the air. In order to get to hard-to-reach places, you must do some circles underground to build velocity, then break the surface and leap through the air like a flying deadly… well, Shai-Hulud. (Come on, did you really expect a game review about a giant worm to not include a Dune reference or two?)
But the Stone Tribe isn’t just going to sit around and let you destroy their villages. They learn very quickly how to fight back. They bring in archers to fling unending barrages of arrows, witch doctors to plant impassible spiked objects in your way, and even airborne troops that ride giant birds and drop boulders on you. While all of these things can cause you great danger, they also mean you have more things to eat. Yeah, show those birds who the real boss is around here.
You progress through the game by devouring enough villagers to pass on to the next level. If you run out of time, if your health bar drains too low, or if you fall off the edge of the world, the game ends. And the villagers win. You wouldn’t want that, would you? So don’t die then.
While Worm Food might be a desert planet and several thousand pounds of spices short of a science fiction masterpiece, it is still an incredibly creative, unique Flash game that is packed with really cool little ideas.
The spice shall be mine! Wait, that's not in this game...
Game: Worm Food | Developer: Nitrome
October 17, 2010
Your basic layout. Don't screw this up.
ElecroCity is a game in the same vein of Simcity, where you have 150 turns to build a metropolis. The trick is to balance the electrical use of your municipality with the environmental impact of your creation. Also, you need to raise money.
You have limited space, a 5×5 grid. In the middle is your town, and then around it is a river, a coastline and some trees, hills and forests. You start with a wind turbine, which will not last you very long.
Click on each square to see each option for it. There are also sliders to monitor the electricity being created and the environmental damage being done. You’re best if you keep those as far to the right as possible.
You can build things like farms, amusement parks and national parks. You also have a great deal of options in terms of how to create electricity for your little town. Each choice has its drawbacks. The idea is to decide how much you are going to damage the environment.
Beat THAT readers!
This is a marvellously complex game. Seriously, there is a marketplace for coal and gas units, so you can trade commodities. The first time I played, I went bankrupt. The second time, I made it a city. The third time I went bankrupt, despite the fact that you have essentially the same map every time.
All told, this is a very user friendly game to play. There is a lot of menu navigating, but that is a good thing. Complex games in the flash format are far and few between. Yes, this one is limited in its time frame (I could have played forever). But, this means you have multiple tries at it.
It’s also very pleasing visually. It’s not quite 8-bit, just a step above. On top of that, the tiles change depending on the things that you throw on top of them, and even those change. I suppose that it would be a pretty bad thing if this wasn’t the case, but whatever.
I predict you will go into this game just thinking that you will do really well, and will come out in 4 hours a titan of industry. Great game, overwhelmingly addictive. Approachable to SimCity n00bz and vets alike.
I suppose there’s an environmental message here somewhere, but I’m not getting it.
Game: ElectroCity | Developer: Genesis Energy
October 16, 2010
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Bloop is before all else, a super cute game. The instructions are simple, clear, and a breeze to follow while the gameplay itself is very basic. The music in the game is playful but unassuming. It works without being a distraction.
Now, I realize that there is no one to blame for this next lapse in judgment but myself. That being said, my first round of Bloop I decided to play without reading the instructions. I figured that it looked like a children’s game so what could be so difficult? I was quickly shown who is boss of this game and sadly, if you don’t know what’s going on, it won’t be you.
In Bloop your objective is to destroy your opponents boulder by lining up three little balls -which you shoot from your mouth – so they explode where you want them to. After so many explosions the boulder is destroyed and you can run in the cave it was blocking, thus winning the game.
Of course, there are catches. First off, while you’re trying to destroy his base your opponent is trying to destroy yours. You can slow him down by shooting your balls at his face (which stuns him for a few seconds), running into him, blocking his line of vision -and thus shot-, or you can go caveman style and spit a rock at him. A rock, which, if used properly can also pop the colored balls he has lined up on your butler.
The game does have a major flaw, though. No matter how quick and efficient you are with your balls, your opponent can easily force you into a draw. Once you break your friends boulder you’re forced to enter his cave to win. If your friend is a bit of a jerk he could simply stand in front of the cave, halting your progress. Tricky!
In the end this is a great game to play with friends of all ages. It’s easy, fun, and light-hearted enough that it won’t shatter any friendships…though I make no guarantees on that last bit. It’s really annoying when they stand in front of the cave like that.
Game: Bloop | Developer: Justin Kwok