Stop the Woodcutter is a tower defense game. This means that you set up different kinds of turrets (things that attack enemies when they are in range) to protect a set space. If your turrets fail to eliminate all threats before they hit the end of the line then whatever it is you are attempting to defend will take damage. Ultimately, too much damage to whatever you defend will lead to you losing the game altogether.

I’ve only played a few of this particular type of game in the past and I’ve never really enjoyed them. there is a certain amount of helplessness involved when you’re on one. The problem is that once you start the wave of enemies, if your plan doesn’t work you’re stuck with that slow death. It’s a sort of torturous learning process that makes me cringe. Still, that’s not exactly the case with this one and that’s one of the reasons I ended up liking this game in the end.
If you’re midway through a wave and realize you’ve missed something you can be comfortable knowing that your entire game hasn’t gone down the toilet. With Stop the Woodcutter you have a rather considerable chance to live through your mistakes.
The controls for Stop The Woodcutter were a little difficult to get the hang of. The instructions weren’t very clear but after a while I got the hang of it. The visuals are simple and easy to follow. Even though I don’t usually like this kind of game I had a good time playing it. It was beautiful and the theme of the game itself was relaxing. With Stop The Woodcutter you are basically teamed up with a bunch of cuddly (and dangerous) woodland creatures to save the forest by beating on a number of different kinds of woodsmen. Now, how cool is that?
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Protecting Gaia with cuteness…oh, and weapons. | ||||
Game: Stop The Woodcutter | Developer: Nitama Naishin




