If I had to pick only one word to describe Continuity, I’m pretty sure I would say “innovative.” This game is flat out amazing. It’s hands down one of the most creative puzzle games I have ever played. In fact, it is one of the only games I’ve given a full 5 stars to.
So what is this incredible game? It’s a puzzle-platformer crossover where you navigate through mazes. You must first gather every key in the maze, then make your way to the exit. But there’s a catch: each maze is broken up into sets of tiles, which must be moved around in order for your character to be able to move from one to the other. If the edges of the tiles don’t line up, you aren’t allowed to pass to the next one.
Essentially, there are two modes to Continuity. In one mode, you can slide the tiles around with the arrow keys but you can’t control the stick figure. In the other mode, you move the character with the arrow keys, but you can’t slide the tiles. To swap between modes, just hit the spacebar.
When the game begins, the puzzles are pretty simple, allowing players to get the feel for the game. But by the end, it gets insanely difficult. If you are the kind of person who gets headaches from thinking too hard, you probably will want to skip most of the second half of the game. And don’t even attempt the final maze. Yeah, it’s a real doozie. But personally, I like my puzzlers extra difficult, and Continuity kept me on my feet.
The music is great. No, better than great. The music is perfect. There are two songs during the actual gameplay: when you are sliding tiles, the music is eerie and “puzzle-ish” with its reverb and its bells, to put you in a contemplative mood; when you are running and jumping, there is a frantic melody that gives you a real sense of urgency. Every time you hit the spacebar to switch modes the music fades from one track to the other. Yeah, like I said, perfect.
Final words: Go play Continuity.
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A very interesting puzzler-platformer combo. | ||||
Game: Continuity | Developers: Elias Holmlid, Dmitri Kurteanu, Guy Lima, Jr., and Stefan Mikaelsson



