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Multiplayer Game Reviews
July 15, 2010
 Flamethrower! Time to BBQ some bad guy.
The Final Death Wish tells the story of a cartoon character, simply named HERO, who is sent on a mission by his creator. The artist who drew him (Called the ANIMATOR) lost his special paint brush, the one with which he drew HERO and a whole slew of bad guys. HERO must fight through all of these baddies and break into the Generic Fortress of Clicheness, where the brush is hidden. The good news is that before the brush was stolen, the ANIMATOR had drawn an arsenal of weapons that HERO can use on his quest: everything from chainsaws to shotguns to lasers. There is even a flamethrower, if you’re into that sort of thing (I’m more of a shotgun man myself). The bad news is that the ANIMATOR is a complete jerk. Talking with him will always result in a mix of snide cynicism, sarcasm, and sometimes he’ll even reveal his sadistic glee at watching HERO go through hell to get the brush back.
 4 8 15 16 23 42 - Lost references are always good.
As you progress through the game, you will earn gold for killing baddies. You can use this gold to purchase new guns, armor, and gadgets that will help you progress through the game. On top of gold, you’ll also earn experience for HERO and for whichever weapon you are using at the time. When HERO levels up, you get to pick a new perk, like meteors that fall from the sky to kill baddies, higher ammo count for your weapon, more health, a double-jump skill, and way too much other stuff to list. When your weapon levels up, you’ll get a preselected reward, usually more ammo and more damage to baddies. And these aren’t the only ways to earn special perks. Every level has a bonus challenge (beat the level in 20 seconds, beat the level without jumping, kill all enemies with a certain weapon, etc.) which gives you extra gold, and sometimes it even ups your stats.
Oh yeah. Slow motion. Can’t forget about that. If you press the F key, you will enter slow motion mode where, like Neo from the Matrix films, you can dodge bullets with ease. You have a focus bar on the lower right side of your screen, and this shows you how much slo-mo time you have left.
 Watch out for those little tanks. They hurt.
The Final Death Wish is a fast-paced shooter with a very nice selection of weaponry, and tons of violence. If you like shooting things, and you can deal with the ANIMATOR’s constant insults, this is definitely a game for you.
Game: The Final Death Wish | Developer: Arkuni
July 14, 2010
I think I’ll open by simply saying that I ended up buying Echoes. It was beautifully done, a game that was at once fun and aesthetically pleasing as well as engaging. I loved the music as well as the way everything looked. The transition pages (the pages while the game loads) were decorated with charming ads of the other games made by this company.
Echoes is a game that I guess is kind of like Pac man. You run around set paths and find gems while other things walk around. If you end up running into or touching any of these other things you lose life. The strategy of the game comes from the fact that the “things” in this case are actually echoes of where you stepped before. They follow your paths and move like you do. In this way the game is also a lot like the old game Snake.
Echoes is wonderfully addictive. It’s the kind of game that you can play for hours without ever getting bored. The concept that it represents (dodging enemies and gathering gems) would get old quickly but for the inventive efforts of the creators. The game isn’t as straight forward as you would first think. Instead you are given different power ups and the game zones themselves are changed so that you are always learning new ways to meet your goals.
Once you purchase the games you unlock all the features you would expect from a arcade type game. You can gather trophies as well as play against your friends. The scores are kept not only based on how quickly you get through the mazes and gather all the gems in order to complete the levels. There are also challenges you can complete. The more time you spend playing the game the more trophies you are bound to gather.
All in all, Echoes was wonderful. It’s easy to learn and fun for the entire family. Even when it’s difficult to get to the next level you’ll find yourself having a great time. You won’t spend too much time raging (though I don’t want you to get the wrong idea: the game is appropriately hard), and you might just forget to be angry when you’re having so much fun.
Game: Echoes | Developer: Half Brick
July 13, 2010
Shooting an infinite amount of zombies has always been a pretty good way to make a decent shooting based web game.
Zombie Assault 2 combines man’s love of vast and powerful weaponry with the love of using it to take out an enemy that is so vulgar and disgusting that it evades description.
The aim of this game is very simple. You are shacked up in a confined area that you must protect from varying zombie attacks. You can repair this area at the end of each wave as well as buying new weapons and artillery to help you along the way.
 Kill quickly to earn bonuses
It’s a great game to play in short and sharp bursts. The only problem is that there is no auto save feature unless you sign up for a full account with the developers of the game. This can make it very frustrating as you just want to play and easily come back to the point you left at.
The controls are simple once you get the hang of the game. You must use the keyboard to move around, the WASD keys move your character, the QE keys change your weapon and the R key reloads your weapon.
The graphics are very simple, which allows the game to stay fast and entertaining. Everything is a top down view similar to some of the older Playstation 2 shooters.
 Hold your ground!
The music does not feature heavily and is just loud enough to enhance your playing experience. It’ll remind you of a couple of zombie films you may have seen, or maybe some horror epics. This helps to keep you on the edge of your seat and works well for the game.
Zombie Assault 2 is a classic portrayal of survival. Once you reach the later waves of attack you will be routinely throwing grenades and looking for zombies trying to kill you from all angles.
Those who like this sort of genre should be satisfied but don’t expect the best zombie related game ever made, because this only delivers on a limited number of levels.
Game: Zombie Assault 2 http://www.addictinggames.com/zombieassault2.html | Developer: Ninja Kiwi http://www.ninjakiwi.com/
July 12, 2010
Star Relic
Star Relic is a turn based strategy game that takes place in outer space. There are different races of aliens or something like that, but I didn’t pay attention during the opening credits. Basically, you are pitted in a hexagon of hexagons against another alien race. Whoever blows up the other’s base first is the winner.
Gameplay
In the middle of the playing field is a planet. Everything, turn by turn, rotates around that planet. This is the coolest part. You have to anticipate where the different asteroids, etc are going to be during the next turn. This really mixes it up, and the balance of power shifts frequently because of it.
You ’summon’ your guys out of a warp gate. There are very different kinds of ships, and yes, they are upgradeable. There are 3 different factors to each ship. There are moves, the range of the weapons, and the strength of the weapons. Each race has its own style of ships which each have their own strengths and weaknesses.
You make your moves, try to kill some guys, and then you end your turn by clicking on the planet in the middle of the galaxy. Then there is a rotation, the other guy makes his moves, and then the battlefield rotates. And so on and so forth. You get an upgrade after each victory, which means that you can beef up your ships.
Technical
Gameplay gets a bit repetitive. I kind of got the hang of it in the first round, and it was not a problem from then on out.
The graphics are pretty cool though, and I like the idea that they tried to balance out the alien races. I should try to beat it with all the races. But that’s probably not going to happen, because I really don’t have the interest. It just isn’t my type of game.
Final Verdict
Fun game. I like playing turn based strategies because it means that you can take a break whenever you want, and this is novel for the first couple rounds, but you might get bored. I don’t know. Definitely worth a try though.
Game: Star Relic | Developer: Indigon
July 11, 2010
 You're going to have to get rid of that wall somehow.
Fault Line
It’s not very often that you play a game where your character can alter the level, but Fault Line is one of those games, as the title might imply. A platformer without any shooting, you must make it through each level by folding (and possibly unfolding) the fabric of spacetime. Or, if you want to get philosophical, man, the 0’s and 1’s that are computed into constricting our little guy.
Gameplay
The arrow keys move your guy around and you can jump, but it’s the mouse that is crucial. There are ‘thingies’ in the level, which, if you click and drag between them, will cause the map in the area defined by parallel lines that are tangent to the line formed between the ‘thingies’ to disappear. Or, in simpler terms, remember how on the back of MAD Magazine, they had that thing where if you folded the page, you would get something hilarious? Same concept, fewer fart jokes.
You can also ‘unfold’ that area by blasting it with your blast gun. There are no bad guys, but there are a great number of ways to die. Whether by laser beam, mines or fire, you have to stay on your toes and think several steps ahead. This is a game where you learn by making mistakes. Lethal mistakes.
Technical
 You just got Faultlined.
Brilliant game. 8 bit graphics make this a very clean looking game. The color scheme errs on the side of purple, which you don’t find all that often. The sound effects get a bit annoying after a while, but luckily you can turn them off. Seriously, your guy clanks against everything that it touches. I really hate turning off the sound to a game, because those guys worked hard on it, but a guy’s gotta do what a guy’s gotta do.
This game can be a bit of a browser hog, so don’t have too many tabs open while you are playing it.
Final Verdict
You’re confused aren’t you? Yes, it’s a very confusing concept. It is very tough for weak mortal humans to fold the very fabric of our existence. It’s something that shouldn’t happen. But, dear reader, in this game it does happen. If there is a wall in your way, you can bend it. You can bend the floor around lasers.
Or, you can choose not to accept this awesome responsibility. You can go back to reading your Twilight fanfiction and eating your delicate Milano cookies. Or, you can accept the righteous truth that things are not always what they seem and escape from the prison that only exists in your mind.
Don’t do drugs by the way.
Game: Fault Line | Developer: Nitrome
July 10, 2010
Avatar Ninja is one of those games that depressed me. I played for about an hour, cursing and yelling at the screen and telling the game itself to stop hacking. Finally, my husband got fed up and made me hand over the controller. Once again he played for all of ten minutes and had mastered the rhythm. I hate that guy so much.
All kidding aside, I don’t really know where to put this game on the scale of difficulty. It’s a beat game, which means you have to move while keeping the beat with one button while using the other buttons to make up for lost time and to clear obstacles. It sounds really easy on paper but once you’re into it and leveling up you see just how difficult it could be.
You have to have quick fingers for this game and killer hand eye coordination wouldn’t hurt either. I feel like you also need four hands to play it effectively but I’m just a big baby. Now, the mechanics aside the game is beautifully rendered. It’s fun watching my own little Xbox girl jump around and pretend she’s a ninja. The scenery is pleasing and the graphics are seamless. None of that choppy water.
As much as I’d liked to complain about it, the game is also flawless when it comes to reading commands. When you tell your little dude to jump he jumps, it’s that simple. The fast paced nature of the game could have easily ruined that and I would have been writing a fail review faster than you can say “quick, jump over that log…or just run into it, that’s cool.”
For someone who practically lives with an Xbox controller glued to his hands, the game is a snap. It’s easy, fun, and you can really challenge yourself to go further and further. For someone who maybe looks at the Xbox every three days, this one might be a little on the difficult side. It’s still a good game and you should play it if you’re interested in upping your skills. It’s not an easy thing to do but honestly, I think it’s worth a shot. Even though I couldn’t get as far as some people I felt a real sense of pride when I began conquering levels I could only dream about before.
…and really, isn’t that one of the most fun parts of playing a video game?
Game: Avatar Ninja | Developer: Milkstone Studios
July 9, 2010
Ninja Quest is a brilliant game, packed full of action and fun at every turn. You control your ninja with the main aim of survival while being thrown into a variety of different levels. All of which will test your keyboard skills and your coordination with the terrain on the screen.
The levels increase in difficulty as you face more skilled enemies, and more of them. You have to make the most of the different weapons on offer and literally hack your way to the end of each level.
You’d be well advised to check out the controls menu before you start playing the game, otherwise it can be quite confusing. You have to use the keyboard arrows and different letter and number combinations for defense and attack.
 Attack!
The graphics work very well for this game. If it was available in three dimensions then it would take away the arcade type of atmosphere that accompanies the game.
There are a couple of small issues with this game. The hits you take from your enemies actually cost you a surprising amount of life, which you may not expect so early on in the game. You are effectively punished for not defending yourself if you want to go for the ‘smash the keyboard and hope for the best’ approach, but defending yourself on all sides from different enemies isn’t always the best option.
 Run!
The terrain in each level has been cleverly designed to help you as you fight. For example, you can jump up onto a piece of equipment or different level and the enemies you have been fighting on the ground cannot follow you. This gives you a moment to relax and recuperate.
The game needs an automatic save option though. This would let you come back to the game and carry on again from a certain point, but it’s currently lacking. So hope for the best to get through as many levels as you can.
Game: Ninja Quest http://www.addictinggames.com/ninjaquest.html | Developer: Arcade Bomb http://www.arcadebomb.com/
July 8, 2010
 Dodge, shoot, dodge, dodge.
In Death Vs. Monsters, you take control of a skull-like object (presumably Death himself) and single-handedly fight off hordes of flying monsters. As you move around the screen, you constantly fire a trail of projectiles behind you. Yes, behind. If you are used to shooting games where your gun fires forward, this is a little bit awkward at first. But don’t worry, the controls are simple enough that you should get the hang of it pretty quickly. Just move the mouse around and Death will dodge and weave across the screen. And you can hold down the left mouse button to strafe, which may seem unnecessary at first, but once you get deeper into the game you will come to greatly appreciate it. There is an “Anger Meter” on the bottom of the screen next to your health bar that slowly fills as long as you don’t take any damage. When this fills up, you can set of an explosion that will pretty much annihilate anything around you. And you can hold the spacebar to go into “bullet time,” where time slows down and you can dodge bullets like Neo.
 See this guy? Well, he's a big jerk. He's also the final boss.
When you kill monsters, they’ll drop cash that you can save to purchase upgrades like increased health and better weapons. Weapon upgrades include a 3-way Minigun and Meteor Gun. And if hurling a constant stream of meteors isn’t enough for you, you can even buy a BFG (and I don’t mean the Big Friendly Giant), which the shop guarantees will make the game much less fun because you’ll blast through everything in your path without any effort.
You progress through the game by completing various tasks: generally surviving for a set amount of time or destroying a certain amount of monsters. Once you complete the ten main missions and defeat the final boss (and trust me, he’s no pushover), you’ll get to play an endless mode that lets you see how long you can survive. You can submit your top scores from this mode to see how well you do compared with others from all over the world.
 This can get pretty hard. Why didn't I splurge on that BFG when I had the chance?
Death Vs. Monsters is fast-paced, addictive, and challenging enough that you’ll probably end up playing it for quite a while. So grab a mouse and shoot some monsters right now. Seriously, right now. Are you just going to stand by and let that big mean blob guy keep hurling insults at you? I didn’t think so.
Game: Death Vs. Monsters | Developer: GameReclaim
July 7, 2010
 Under Siege. Help us Segal!
Hold Your Ground is a physics based survival game where you have to build castles out of bricks to protect your king and his guards. Why you have to rebuild a castle EVERY SINGLE DAY and why the king’s guards can’t do it is beyond me. But I digress.
Gameplay
Gameplay is pretty simple. You start with the king and his guards in place. Then you must build a castle around them. You are given a limited supply of blocks with which to accomplish this goal. Your blocks must conform to physics as you place them. They will shake and shudder and will weave, but you can build it.
If you mess up the placement of the blocks, you can always move them around with a different type of cursor. Or you can click them with the bomb icon. More on this later.
When you think your castle is complete, then the siege comes. Good thing they let you build your castle BEFORE they started firing. If any of your guys touches any form of stone, they die. And heavens to betsy is it gross. Some death of the king’s guard is allowed but the king must not die.
Technical
 This is the kind of crap that happens when you move blocks around.
I had real problems with the building area. Specifically, when you try to move around a block that you have already placed. See, when you pull a block up first, it stays static, it doesn’t move around. But, if you place a block, and then decide that you want to use it for something else, it is a huge pain. Why? Physics, that’s why.
When you pick it up, it swivels around the point that you have picked up for it. Also, on top of that, if you hit any blocks, it moves them. It’s like trying to pick up a massive block with one hand. Heaviness aside, it would be a huge pain to control. I’ve spent too much time working on castles only to have them blasted apart by me forgetting that I have to worry about blocks getting flung about.
Final Verdict
Ranting aside, this is a pretty awesome game. You just have to have some patience. Sometimes you will be presented with a problem that you feel is impossible, but then you find a solution. Just like in life. You can quote me on that if you’d like.
Game: Hold Your Ground | Developer: MaxGames
July 6, 2010
Spelunky World
Now what do you think Spelunky World is about. C’mon. Stretch your vocabulary. There it is. It’s about cave exploration. In Spelunky World you wander around a cave system, whipping bad guys and blowing stuff up.
Gameplay
Getting around is pretty simple, you use the arrow keys. Sure, there are other keys, and luckily there is a pretty great tutorial to tell you all sorts of things. For example, you have a seemingly endless supply of rope. Good thing, because a great deal of the rooms cannot be fully explored without the use of rope. The game would be pretty cool (but a little more tedious) if you had to remember to take your rope with you (like in real life).
You have to whip bad guys, blow up walls and collect treasure. It’s basically 8-bit Indiana Jones. Great stuff. The music and sound effects are surprisingly not annoying, which is a welcome turn of events.
Technical
Technically this is a brilliant game. This has a great 8 bit feel, but has the depth of a game with 3D rendering. Get this, there are randomly generated levels and no saves. Quite literally, every time you play, it is a new game. Whoah. If you’re looking for the buzzword to describe this madness, it is ‘procedurally generated’.
There are twists and turns everywhere; Not just in the different places you’ll explore and the bad guys you’ll fight, but in the items you’ll pick up. I am not giving away anything, play it for yourself.
This is one of those games where losing is fun. That is one of the highest compliments that I can give to a game, I think. You are not so much focused on the end goal, but on the way the game tosses you around.
Final Verdict
Play this game. It is free. It is easy to learn the controls and it has a sentience that really hasn’t been replicated anywhere else. If you liked Nethack (nerd) then you will like this.
Game: Spelunky | Developer: MossMouth
July 5, 2010
Electicman2hs was in one word: infreakincredible! The game was a free flash one but you really have to play it in order to understand how awesome it truly is. If this game had been on steam or something, with a demo and then a price to pay-to-play, I would have paid that price.
Electicman2hs is a relatively simple game to play and understand. It’s a stick figure fighting game that you only need six keys and your direction buttons to play. The entire point and purpose behind this game is to kill things before they kill you.
Now, I don’t usually play fighting games at all. They make me hot and sweaty from anger and I usually end up crying in a puddle of defeat or breaking something. I only wish I were joking about that. Still, this game has the interesting ability to pump you up. Maybe it’s because it’s so fast paced and easy to understand, maybe it’s the music, but whatever it is I was PSYCHED to get to the next level. Even when I got my butt handed to me, which I did quite a bit, even though I was playing the game on the easiest setting, I was still having a great time.
Besides that, you can really tell that the makers of this game took the time required to do it right. You don’t have any of that every frustrating “I pushed punch and the guy was right in front of me and took no damage” nonsense. When you hit you hit, when you kick, you kick. When you slow motion flip a guy over your back and then do a back flip to kick him in the chest…that’s all good too.
This is one of those games that hits me and makes me glad I tried something new. It may just make me have to rethink how I look at action fighting games. Who knows, I might just want to give Mortal Combat another try after I find the shards of the shattered disk I broke after my first play. At any rate I would highly, highly recommend this game to anyone. As a matter of fact I’m going to go see if my husband wants to play it right now.
Game: Electicman2hs | Developer: Free World Group
July 4, 2010
Blade Striker is a game where you have to control a helicopter through a variety of missions in order to bring down a drug lord. Nearly every single element of this game has been well thought out and it will keep you occupied and entertained for hours.
 Use your winch to pick up objects
The controls are very simple once you get the hang of the game. The keyboard controls all of the movements of the helicopter. You use the mouse separately to aim and fire your different weapons. You might find this tricky through the first couple of missions but it quickly becomes second nature.
The graphics have been brilliantly designed. The game engine is fast and very little has been sacrificed. The title menus tell you clearly what your mission is and there are a variety of visual aids on the screen to help you work out where your targets are and where your enemies are hiding.
The only thing I could see that has been sacrificed with the graphics is the figures of soldiers on the screen. A lot of detail has been put into making the helicopter work in different terrains but the small, square like soldier figures seem like they were a compromise.
 Search the terrain for hidden objects
Music isn’t a problem and there is a low beat which actually works in the game’s favour. You’re concentrating so much on what’s taking place on the screen that you quickly ignore the music and sink into action mode. However, if it does annoy you then simply turn it off using the icon on the top left of the page.
It’s impossible to complete this game in one sitting unless you don’t have anything else to do. The game caters to this as well, because it automatically saves your position and allows you to go back and pick up from where you left off.
Alternatively you can play the early rounds over and over in order to get the hang of everything and then you will probably find that you can fly through the levels in very little time.
Blade Striker is a solid attempt at the war genre. It’s surprisingly addictive and the developers of the game have accounted for plenty to make your gaming experience more enjoyable.
Game: Blade Striker http://www.addictinggames.com/bladestriker.html | Developer: Shockwood Games http://www.shockwood.com/
July 3, 2010
Reckless
Reckless is an updated version of Asteroids with powerups and different kinds of enemies. It is also as addicting as all hell, and it has halfway decent graphics.
Gameplay
Gameplay takes advantage of the fact that we have two hands with opposable thumbs that can work together in concert. The mouse controls the gun (hint: don’t stop shooting. Ever.) and the arrow keys or WASD control the movement of the tank.
In the original Asteroids, part of the overall strategy is to stay in one place for as long as possible, and just blast asteroids until the cruel hand of fate caused you to move. This is unacceptable in Reckless, because when you blast the floating circles, they drop stars. The only way you can get points is to run over these stars. My advice is to blast away, and let the stars worry about themselves.
One of the reasons you want to pick up stars is the upgrade system. Yes, you can level up. Yes, you can get faster bullets and more health. However, with great power, comes grave, grave danger. With each level up comes newer and more efficient enemies, bent on killing you.
Technical
This is a solid game. The addition of dropping stars really takes this up a level from asteroids. Still simple in its beauty, this allowed the developer to take a lot of time with the graphics, which is one of the best parts of the game. First off, it has a black background, so it is easy on the eyes. Secondly, each different bad guy has a very distinct, but simple shape. This is something that gets lost in modern games, and I was glad to see coming back.
It’s always tough to get used to having movement and shooting in different hands on a 2D field, but you get used to it. This game also has a definite lack of bugs and runs very, very smoothly. One thing that’s nice, as opposed to Asteroids, is that when you let go of your movement button, you stop moving (with a little slide). Otherwise this game would just be impossible.
Final Verdict
Fun game. No chance to pause, but there is a good chance that you will die early. Play this over your lunch break, but it isn’t really suitable to play while you are working, unless you are 100% sure that your boss is not going to come trundling through.
Game: Reckless | Developer: InUpGames
July 2, 2010
 It looks like it's another peaceful night out in the fields.
Remember those pop-up books we used to read as kids? The ones where the pictures would unfold into three dimensions when you turned the pages? Well, Headspin: Storybook is sort of like those. It begins with a book that opens to show landscapes that pop right off the pages. Whenever you complete a level, the page will turn, and a new landscape will pop up.
The gameplay is incredibly simple. The object is to make the two pages mirror images of each other. You can click on the objects on the right hand page to spin them, and when both pages match, the level is complete. There is a timer that crawls across the sky and your score counts downward as time goes on. If you spend 30 seconds without finishing, you have to start the level over and you lose 1000 points. If you make it through the whole game, you can submit your score online and see how well you did compared with others who have posted their own scores.
Now, I know what you’re thinking. It sounds pretty lame, right? It seems like something called Headshot: Storybook would have been a lot more fun. A game where you have a sniper rifle and you have to protect the villagers from thieves and maybe even some monsters or something by shooting them in the head. There would be lots of blood, of course. While that seems much cooler, it completely misses the point. Headspin: Storybook isn’t about the gameplay so much as the visual experience. The images all look like they have actually been cut out of paper, and seeing the items move around is like watching your favorite storybook come to life.
Now let me digress for a moment. Before I watched 2001: A Space Odyssey for the first time, I was told to forget I was watching a movie and to imagine I was listening to a symphony. Being in the right mindset increased my appreciation for that film a hundredfold. Now, I must offer similar advice for Headspin: Storybook. Forget you are playing a game, and imagine that you are reading a really cool storybook. One with a magical world and gorgeous artwork. I think that if you can put yourself into this mindset, this game will be a much more interesting experience.
 Don't worry about all the villagers scampering about. They're just here to distract you.
Game: Headspin: Storybook | Developer: State of Play
July 1, 2010
Sniper Assassin has cashed in on the popularity of the stick figure genre of web games.
The game is so popular that it has produced a fourth version and quite rightly so. There is still plenty of action and entertainment to be had, even if the story line has become a little stale. However, it’s this entertainment and addictive nature the developers have stuck with.
The game follows the story of a figure who has seen nothing but emotional pain during his life. This is effectively you, but you have to put up with the story details being played out before you on the title screens.
 Find your targets and take them out.
This is the annoying aspect to this game, because it drastically slows it down in a big way. However, you can skip and get to the main missions a lot quicker, which is satisfying.
The controls of the game are very basic and simple. All you have to do is move your mouse around to guide the target circle on the screen and then click the mouse button to simulate pulling the trigger.
Of course, from a stick figure action game, you cannot expect brilliant graphics. But the developers have made up for this with a neat little soundtrack reminiscent of gangster classics such as Lock Stock and Two Smoking Barrels, or Snatch.
 Listen to your on screen advice.
The developers have also included some very handy passwords before each level. This means you can input the password and simply go back to the game at a later date as you’ll probably not be able to complete all of the missions in one go.
The fourth version is a great improvement on the first three attempts but in order to understand the storyline, you are required to go back to the start and play from the first version. But it isn’t a necessity as it is very easy to pick up the game and just get into it straight away.
There will probably be further versions of this game and better developments that will hopefully make it much more complete.
Game: {GAME NAME /W LINK} | Developer: {DEVELOPER NAME /W LINK}
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