It doesn’t get much more straightforward than this. Huck balls at a tower of bricks and try to get them off-screen. Every green brick that goes off screen gets you a point. If you knock a red block off, you lose a point. You also lose points based off of the size of the ball that you lanch. I’ll explain. Speed and direction of the ball is decided by clicking and dragging the ball. In addition, the ball grows bigger depending on how long you last. This is a physics based games, so ball size is a significant issue. You advance to the next level once you get a certain number of points.
Yeah, in the beginning, you pretty much just smash as many bricks as you can. Not much finesse. Later on though, your mouse handling skills will be put to the test. This game is really a combination of puzzle solving and reflexes. I played this game easily with a trackpad, but it is certainly easier with a mouse.
This is one of those games that has a simple premise, but gets developed to a very intricate degree. This game ate at me. You look at a level, and you say too yourself, meh, I could beat that. But there are many levels where it took me too many tries to try to pick up just one or two blocks.
The game is a bit bland. Sure, everything looks right, it’s just that, visually, it’s a bit boring. The excitement of the game comes from the layouts that you have to beat, so I guess it really doesn’t matter.
This is a fun game to start, and you will be very surprised at how frustrated you get at it. If you do 5 tries without winning, just stand up, get some fresh air, maybe some coffee and then get back to it.
|Smash blockss off of the screen using physics.|