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April 30, 2010
If Mario Cart and Twisted Metal had a baby I think it would come out something like Zero Gear. This is a cart game that incorporates racing, battle, mini games, and speed until your mind is filled with images of tornados, neon green carts racing by you, and of course the always fun mindless rage that comes with getting hit with the wrong thing and going from first to last in thirty stomach bottoming seconds.
This may be kind of a stupid thing to particularly like but my favorite thing about Zero Gear has got to be the fact that you can pretty much do absolutely anything you want to your cart and character. If you can think it up there is a customization option that fits pretty darn close to your mental vision. That option really was a bit of the cherry on top, the last bit of wow that I needed to go from liking this game to loving it. Maybe it’s a little unnecessary but pfft, it doesn’t take much to please me, really.
Anyway, the music and art style in Zero Gear was just as nice as everything else about it. The music was upbeat and heart pumping while the artwork was amusing and fun. I don’t know why but the fact that it was only slightly more cartoonish than I’m used to really made me giggle. I suppose it’s because I watched too much Popeye the Sailor Man when I was a kid. I loved watching Bruno get the paste pounded out of him (which probably attributed to the bloodlust I now suffer from, but no matter).
The only thing that I didn’t like about Zero Gear is that it’s a multiplayer game. If there’s a way to play it solo I must have missed it because you guys know I like to play by myself. Still, it wasn’t so bad having to wait for people to play too and I think that maybe some of them were bots (I can never tell unless they’re named something awfully obvious) so all in all it worked out for the best.
I don’t know who I would specifically recommend this game to. It seems like kind of a cop out to say I would recommend it to “anyone” but really I would. I had a great time and I feel like it’s the kind of game that anyone can play and enjoy. So get out there and have some fun!
Game: Zero Gear — http://myzerogear.com/ | Developer: Nimblebit — http://www.nimblebit.com/
April 29, 2010
Spellbound is a game on the Spogg network that’s a little different than some of the others I’ve played. The game itself isn’t all that difficult, but the atmosphere in the rooms where you play is a little more somber, a little lower volume and high energy.
Now, before I get into the feel of the game and how you interact with the other players (as with all of the Spogg games this is a multiplayer endeavor) I’m going to explain how you play the game itself. Spellbound is fairly simple. You and your fellow players are given a board chalked full of random letters. Your goal in the game is to make sense of these letters like a reverse Scrabble (reverse because the letters are on the board and you must make sense of them as opposed to you holding the letters and helping the board make sense of them). You basically click on the letters to form words. You must do this in a certain order –you have to “snake” the words, once you touch a tile you can only touch tiles surrounding that tile and only horizontally, diagonally, and vertically; you can’t jump over tiles. It sounds much more complicated than it really is and as per the norm with Spogg, there are clear cut instructions so you’ll get it fairly quickly.
Spellbound is one of the few games on Spogg.com where there is little to no speech. It’s kind of daunting in more ways than one but it’s also a no fuss game that requires little, if any interaction from the players other than to simply play. Now, in almost every game I played there were a wide range of player levels, which can also be a little discouraging. If you play three rounds to your fullest and still can’t manage to get a quarter of the points that some of the other players get you may feel like quitting, but don’t. Since there’s really little interaction with the other people playing the game besides seeing how you ranked at the end of the game I would suggest playing for yourself, you know, trying to beat your own personal scores and win the challenges and reward “badges” from Spogg. These are simple, attainable goals that won’t stress you out quite as much as trying to go after your fellow players.
All in all, this game is just as fun as the others, though it seems to be catered to a more serious crowd.
Game: http://www.spogg.com/| Developer: Spogg — http://www.spogg.com/pages/about.php
If you are illiterate, you may want to find another game.
Have you ever wanted to have your own country? Do you like having armies at your beck and call? Well have I found the game for you. Cybernations is an browser based multiplayer game where you manage your country, form alliances and, should you see fit, obliterate other countries.
One thing that’s great about this game is there are many things to do. Unlike other browser games, where you have a few rescources that you have to build up in order to get more things to kill people with, Cybernations has many options for gameplay. For example, if, in your alliance, you want to be the guy that makes a lot of money (you’ll be a bank basically), you can buy a lot of land and tax the you-know-what out of it. Or, you can be super kill guy. You have control over your government type, currency (this doesn’t matter, but it is funny to use the dong) or the tax rate. It is important to be involved in your alliance. There is even a Senate where leaders of alliances can be voted into positions which will give certain groups preferential treatment.
Blah blah blah nukes blah blah blah tanks.
This game has a steep learning curve. There are so many variables that it is very hard to get lost. However, there is a very extensive user-base that will guide you through it all. You interact with the world, like in many browser-based games, through drop down folders and inputting numbers. There is no real time movement, so reflexes are not the name of the game.
Unlike many other browser based games, I would say that the technical aspects of this game are the easier part. It is the gameplay that is more subtle. This is not necessarily a game where more time = winning. Playing smart is the name of the game.
Although it’s arbitrary, you can choose the location of your nation, and it grows bigger with the more land that you buy, which I think is cool. In fact, many people will attack you based off of where you choose to start your civilization.
You can play this game on any level. There are people that are fanatical about it, and then there are the weekend warriors. The best part? You can play this anywhere you get an internet connection. I would say that this community is very strong, if only because alliances and diplomacy are the lifeblood of this game. If you are looking for something where your on-line social skills will come into play, I would choose this game. Be careful, you will start it intending to play for half an hour a day, and then you will find yourself spending all your breaks on it. Don’t say I didn’t warn you.
Game: Cybernations | Developer: Planet Realm Online Gaming
April 28, 2010
Playfish has a new game! Playfish has a new game! Playfish has a new gaaaaame!
Did I mention that Playfish has a new game?!
I hope I have conveyed at least ten percent of my unnatural amount of happiness. It’s a sick, sticky mess of joy and fear that propels me to jump around my room like an idiot and I hate to be disappointed. No, you don’t understand, I hate to be disappointed. It’s like my least favorite emotion. I’d rather be depressed than disappointed.
Anywho, onto the game! Hotel City (aptly named) is a game that’s kind of a mix between Restaurant City and Pet Society. You run this little hotel that starts out with three rooms with nothing but beds in them and slowly gain enough money to fill out these rooms with furniture, nifty wall paper, and nice flooring. You also have to balance a number of other various types of room including gyms, restaurants, and maybe even a pool!
The game is played in real time, meaning it’s a waiting game, which can get annoying. You basically set your workers to uphold the hotel for so many hours, come back, and see how you’ve progressed. So far there’s not much by way of interaction so the game can be slow if you want instant entertainment and great if you just want to start something and leave it.
As much of a Playfish fangirl as I am I would be lying if I said the game was perfect. Unlike when they released Gangster City, Hotel City is in Beta right now so a lot of the features aren’t available yet. It’s being updated and I doubt it will be just the necessity’s for much longer (Playfish is fantastic about updating and reworking issues –that’s one of the reasons I love them so much) but if you’re not interested in that I would suggest holding off until the game is more filled out.
The only thing about Hotel City that I can say I honestly do not care for would be the music. It’s a minor detail because I usually don’t play my games with sound on anyway but it would be nice if it weren’t so blah. It quite literally reminds me of elevator music, which is probably appropriate for hotels but not for games.
That being said Hotel City has good bones. It’s something I am enjoying and I doubt I’ll get bored anytime soon. When it’s out of Beta I would be shocked if this game wasn’t a 5/5!
Game: Hotel City –http://www.playfish.com/?page=game_hotel_city | Developer: Playfish –http://www.playfish.com/
April 27, 2010
Who remembers Pokémon cards? I certainly do. Those little pictures with the cute animals on them that could battle each other. Unfortunately, I never knew anyone else who collected them so I never actually got to see my cards in action (thus, I was bored with them after buying two or three packs.) But oh, how I imagined.
Kongai, the first game actually released by Kongregate, takes the concept of battling cards and makes it into a video game. The advantages of transforming this type of game into an online version are obvious. First, finding opponents is easier (especially if you live in a town of 300 people.) Second, your cards are stored online so you can’t lose them. (And the dog can’t chew them up, either.)
In a game like this, one variable that can easily become a problem is that of balance. If there is a single overpowered card (or disappointingly weak card) it throws off the entire balance of the game. Kongai does a great job with this. While there is a pretty good variety of cards to compliment various play styles, none of them are completely overpowering. There is a bit of a learning curve, so figure out your skills in a practice match or an unranked match.
There are two types of cards: player cards and item cards. Character cards are the actual fighters you send into battle, and item cards are special powerups that will give you an edge in battle. You can enter a battle without any item cards, but you must have the right amount of character cards (3 or 5, depending on the type of match.)
So how do you collect these cards? Kongai gives you a few upon signing up, enough to build your first deck and get into the game. When you win ranked battles, you have a chance to pick up a card drop. Perhaps the most brilliant way Kongregate offers cards is the weekly challenge. Every week there is one game that offers an achievement that grants you a pre-selected Kongai card. This means that even players completely frustrated with the cards they chose in the beginning have a chance to pick up a new one. Of course, Kongregate gives players the option to purchase more cards if they don’t mind dropping some Kreds (Kongregate’s currency).
Kongai is a well-balanced card brawl that is so addictive you’ll probably play for hours at a time. You don’t need to collect all of the available cards, but it sure is fun to try!
Get ready to rumble...
Game: Kongai | Developer: Kongregate
April 26, 2010
Navigating the large intestines.
Your parents were wrong about computer games. They can help you think. Take Line Ball for example. As with the best flash games, the premise is simple. You have to get the small ball to the big ball. Getting it there is the problem. See, without problems, there would be no games. Without games, there would be no internet.
You get the ball from point A to point B by drawing a line with your mouse. Seems simple enough. Well, then there are natural course problems, such as walls. On top of that, gravity does not always go in the same direction. In fact, you can switch gravity by clicking your mouse while the ball is rolling. Many of the puzzles can only be solved by the timely switching of the gravity, making this both a thinking and a reflexes game.
Silly Gravity, up is the other way.
This game is very pleasing visually. The lines and balls are a glowing red which is set against a deep blue background. Your eyes will not hurt after the hours you invest in this game. Yeah, this is one of those that takes over your soul. How hard could it be to get a ball to another ball by drawing a line? You will find out.
I didn’t so much like the pacing of this game. It went from zero to hard almost instantly. There didn’t seem to be much progression. It may be that sometimes I got lucky with my solutions to the puzzles, but who knows. I am always a fan of any game where you have to use free form puzzle solving to beat it. Some games give you a limited span. In this one, the levels shows you your limits and then says, “have at it”.
Great game. Start this game early in your workday. Play until you get frustrated and then leave it in the background. You’ll be back. Oh, you’ll be back. There is no penalty for messing up, so you can hide it even if your boss comes clomping around the corner.
Game: Line Ball | Developer: Emanuele Feronato
April 25, 2010
Spogglitare is a new and inventive twist on an old game. Of course, I’m talking about Solitaire. Now, for you guys out there who love multiplayer games more than you love to play by yourself this game is a miracle in the making. It takes a lonely, single player game and opens it up at the seams, making it something a little more inviting and a little less lonely.
Now, there are two different ways Spogg.com invites you to play Spogglitare. The first way is classified as the “Fun” one and the second is classified as the “Competing” one. The difference is obvious based on the names of the categories. One if basically for fun and one is to pit you against other plays to get the most points and the highest ranking.
Now I, being the angry gamer that I am, started with the competitive rounds. While playing this way you have so much time to accumulate more points than all the other guys. If you’ve ever played FreeCell, you’re pretty used to how the point systems of these games work. When you settle a card into the completed deck (the one at the top where you’re trying to get all of the cards, in order) you get a set of points. I managed to miss this little instruction while I was playing and was confused as to why I wasn’t getting credit for all the stacks I was completing. Obviously I don’t play much solitaire.
In the Fun game all you do is play Solitaire. You can see other players play their games and discuss strategy and just chat but primarily you’re just working to get your score as high as possible. It’s more of a relaxing time waster than anything else but you also get the satisfaction of completing the challenges for this game and earning the rewards that come with that.
Mostly, this is a game about communication, as a lot of Spogg games are. It’s a way to get to know fellow players and do something worthwhile at the same time. The people are as friendly as always (as friendly as one can be when they’re eating my dust—in the competitive circuit) and the game itself is fun and trying.
I’d recommend this game to anyone who just wants to have a good time. After all, only crazy people scream at their screen when they’re playing solitaire….and I don’t know anyone like that.
Game: http://www.spogg.com/| Developer: Spogg — http://www.spogg.com/pages/about.php
Well crap. There goes my self esteem.
Upgrade is a very meta game. What do I mean? Well, it’s your job to upgrade everything in the game. The way you win is by making enough money to upgrade every aspect of the game, from the menu style to whether or not you have a mute button. Note, buy this early.
The way you make money is by piloting your spaceship through 20 levels. The way you outfit your ship is probably my favorite part of the game. You have 12 possible slots for weapons/addons and 6 possible addons. Each thing that you add on has 5 possible upgrade levels.
You make money by blasting aliens and then collecting the coins that they drop, just like in real life. There is no way to die, and there is no penalty for losing a level. Your biggest choices are whether or not you should upgrade menu items or your weapons.
Curse those nefarious aliens!
I’ve mentioned earlier that I don’t like it when there is no way to lose a game, and this is no exception. Although I wanted to finish the game, because I wanted to get all the updates, I didn’t stress out about it. There wasn’t the excitement that comes when your pixelated spaceship might get blown up.
Very neat concept for a game, and like many games, I feel like it’s a great start. The first thing I liked is the way you could upgrade your ship. You got to choose where all the weapons on your ship were located, and you were completely in charge of how they were upgraded.
If there had been a way to die, say from getting shot, or if there were a penalty for losing, that may have made it much more exciting. Although I liked the initial concept of the weapons, I found the choices to be limiting.
Fun little game. It literally took me 15 minutes to complete, and if you are looking for a way to kill 15 minutes and blast some aliens without repercussion, then this is your game.
Game: Upgrade Complete | Developer: Tony
April 24, 2010
Let the Games begin!
Do you like knights and medieval stuff like that? Do you like building up resources and then using those resources to buy units to kill things? Do you like immersive online games? Boy do I have a game for you, 1100 AD. In the vein of Travian and AstroEmpires, you play this game through your browser. You start off with nothing more than a wooden castle, and some places where you can dig up some resources. If you develop things right, you will have yourself a nice little dukedom.
In terms of online games, this one has a steeper learning curve. I found it very hard to find my way around this game. For example, after I registered for the game, not only did I not receive an e-mail, but I was not given a link to choose my server. I had to go back to 1100ad.com and re-login. Very counter intuitive.
I frequently found myself comparing this game to Travian. Everything just feels a bit clunkier. Often times you click on something, and it does not register. In addition, the menu system is a bit hard to understand. I often found myself having to go to outside resources to get more information.
A well defended city.
You build up resources by upgrading a series of buildings, centered around your main castle. For every level you upgrade the buildings, they look better. Very cool.
On top of that, this is browser based, so you can play it any where in the world where you can get a decent internet connection. Yes, even on the ISS.
Although this game has a rather steep learning curve, it hands down has the best tutorial of any browser based multiplayer game that I have played thus far. It walks you step by step through your opening developments, giving you specifics on where to click for each action. Plus, you get free stuff for doing it.
Once you get going, it’s a lot of fun. While you don’t get to watch your guys move around, it is still done graphically and through the GUI. In many of these games, you have to manually enter numbers, which is a huge drag, and really takes you out of the whole thing.
I would also venture to say that this is a very balanced game. You have to make a lot of choices about how to distribute your resources. In addition, building troops is not so much about how many attack points you get per resource, but rather what type of unit would be best against a certain enemy.
If you’ve been experimenting with browser based, immersive games, but got bored because they were not very pretty, or you had to manually enter a lot of numbers, then this is the game for you. Plus, if you have a thing for the Middle Ages, like I do, well, then it isn’t really a question.
Game: 1100AD | Developer: Amber Games
April 23, 2010
Machinarium is a game in which you land in a futuristic junk city and set out to wander aimlessly for a few hours of good old fashioned homicidal frustration. I know, that sounds a bit much, right? You are so, so very wrong. Still, that little bit of rage aside, Machinarium falls into one of my favorite video game genres. Well, actually, there’s no set genre for these types of games. They’re games in which you find items scattered about and either combine them with other seemingly useless bits of junk or trade them with AI in order to clear a level, make it through a door, pass a guard, or just up a ladder. Steam has these games listed as “adventure games” but I feel they’re more along the lines of puzzle games so I think, for the purpose of future reviews I’ll call these games Scatter games. Yes, that sounds nice, the things you require to progress through levels are scattered out and about.
Anyway, now you know pretty much the entire gist of Machinarium. You play as a discarded robot and solve puzzles to make your way through a discriminating city of other robots.
Machinarium has beautifully awkward graphics that belie how difficult this game really is. If you’re used to Scatter games I imagine you would already expect that kind of blinding, mind numbing anger that comes with spending two hours trying to figure out how to get your mockingly pixilated avatar from point A to obvious point B. The music in the game is ignorable for the most point and creepy for the rest. It didn’t bother me or anything but at points where I was losing horribly it did manage to take on the voice of my mother repeatedly telling me to clean my room, and that she doesn’t approve of my choice in men. And who wants to listen to that mocking tone while hopelessly lost looking for cursed scatter items?
All complaining aside, Machinarium is my kind of game. Sure, I was upset for most of the time I played it but the migraines and high blood pressure were always worth it once I figured out the puzzle. If you don’t mind a little pain with your pleasure I’d say this (and really all Scatter games) is the game for you. So get going, enjoy it, and remember that even if it’s a blow to your pride sometimes it’s better to peek at a walkthrough than throw your cat through a window.
Game: Machinarium – http://machinarium.net/demo/ | Developer: Amanita Design — http://www.amanitadesign.com/
April 22, 2010
Every now and then we get a little bit frustrated by life and feel like sticking it to the man. Well the good news is that Highway Pursuit is a great way to do this.
The game starts with you as part of a criminal gang who has just unearthed the mother load at a local bank and stolen it all. The bad news is that you get pursued by the cops, lots of them!
Your job is simple. Fire at them and throw the odd grenade to create enough time and space for you and your team to get away. Do a good enough job and you are compensated as you go, which allows you to buy better weapons and artillery.
Blaze away at the cops to get free!
The game is actually pretty simple and the graphics are limited but it’s pretty good fun. You get to take on authority in a purely innocent way, but try not to get any innocent people in your line of fire or you’ll be punished.
The controls for the game are also very basic. The mouse controls your line of fire and pulls the trigger. Then all you have to do is use the keyboard to reload and throw the odd grenade along the way.
There are a lot of levels to this game, which can make it more and more addictive. However, instead of laying on an extra story line or two, all this involves is more and more police slowly coming into the equation and more innocents getting in your way.
Get through the levels as quickly as you can
On the downside the sound to the game is very annoying. The title menus are filled with the sound of gun shots that for some bizarre reason have been set on maximum volume.
Furthermore, there is no heavy guitar riff to lead you into the game, which you may expect from a game of this type. You could call this clutching at straws though because on the whole, this game ticks all of the boxes.
A few tweaks here and there by the developers and this could be much more popular than it currently is.
Sit back if you have a few minutes spare and let fly as you try to shoot your way out of trouble before the bullets turn on you.
Game: Highway Pursuit http://www.addictinggames.com/highway-pursuit-game.html | Developer: Ahjee http://www.ahjee.com/games.php
April 21, 2010
Escape the Speeding Car is a game that does exactly what it says on the tin. All you have to do is get out of the car before it reaches the crash point.
This is a fun little effort from the developers that will have you smiling from ear to ear. There are many good things about this game, which are well in its favour.
The controls are very simple and all you have to do is bash away at the car horn, brakes and steer at the same time in order to save yourself. It’s a little bit mad but quite addictive once you get the hang of it.
Watch out for the cars ahead!
Graphics are very simple and two-dimensional. This has allowed for the game engine to be much faster but limits how far the game can actually go.
There are no tiered levels to the game. What you have to do is simply survive for as long as you can in order to get your name up on the leader board alongside the people who clearly have too much time on their hands.
If there was a multiplayer version of this game, then it would be even madder than it currently is. Players would be able to slide around on the road next to each other and defy every regulation in the Highway Code.
This is a good time killer, which you could use to pass the hours of the day. However, you may get a little bored and annoyed with it after a while.
Swerve to try and put out the fire!
It’s quite a good game for the first few times you play it. The title menu has a pretty good soundtrack, as does the main game. However, character quotes can be very annoying after a while, forcing you to reach for the mute button.
The big plus point for this game is the simplicity. If the controls were any more complex, then not a single person would bother playing it. However, because it’s so simple, there is no harm pulling up the page and clicking like a mad person for a minute or two.
You won’t go back to this game but it’s worth a look in because of how wacky it is. This will allow you to forget about the more serious aspects of your life for just a little bit.
Game: Escape The Speeding Car http://www.addictinggames.com/escape-the-speeding-car-game.html | Developer: Addicting Games http://www.addictinggames.com/index.html
April 20, 2010
Sacraboar was a lot more fun than I thought it would be. When I read the description I saw that it was basically a medieval version of capture the flag…but with pigs….and death. Now usually, gratuitous violence for seemingly silly reasons is enough to get me on board with a game but for some reason I just couldn’t get over the pig thing at first. Luckily for me I did.
Sacraboar is a real-time strategy game in which you use spells, buildings, units, and whatever skills you may or may not bring to the table in order to steal the enemy’s boar trophy and bring it back to your own base. Now, you may have thought it was unnecessary for me to point out the fact that you have to bring the pig back to your own base in order to get the point but you’d be surprised how many rounds I managed to make it through before I finally had to go back to the instructions and actually read them.
The challenge I faced with such a seemingly simple task implies that the game is not only challenging but complicated. This is at once true and false. As I have never actually played a real time strategy game before it took me a little bit to figure out what was going on. Something that could easily have been rectified if I…Oh, I dunno, read the instructions. But alas, I did not.
That being said, Sacraboar is also one of the more audibly pleasing games I’ve ever reviewed. Though it is a war-based game the music isn’t always what you would expect to hear behind explosions and gun shoot outs. In fact, I was rather amazed by how soothing and mellow the music was at times when I really needed it to be chill. Not only that but the voice acting (some of which sounds robotic and some of the fighting units really do sound more like animals than men) was truly impressive.
The art style of Sacraboar is fitting and pretty at the same time. I know that there is a war going on and you’re probably going to spend a good amount of your gaming time angry because your unit has been destroyed but that doesn’t mean that you can’t have a charming backdrop to your raze and conquest.
All in all, I would strongly recommend this game. It challenges thought and is just plain fun to watch.
Game: Sacraboar — http://www.sacraboar.com/news.html | Developer: Makivision — http://www.makivision.com/news.html
April 19, 2010
If you haven’t seen the movie “Tremors” starring Kevin Bacon, that guy that looks like an old version of Ernest and Reba Mcentire, then you really need to reconsider the direction your life is taking. Seriously. Get a grip. Also, don’t play this game, you won’t get it. For the rest of you, prepare yourself, because you are about to replay the plot of the first movie.
Gameplay is simple, the Kevin Bacon guy follows your mouse around. When you click, you jump. If you get touched by a graboid, you die. As you progress, you have to jump up to other people. They will follow you. If any one of them gets touched by a graboid, they die. That’s it. The more phases you go through, the more graboids that appear.
This is not a very deep game, but it has a lot going for it. First off, it is a great homage to one of the titanic films of the previous century. Second, it has some sweet 8-bit graphics. The characters are reconizable, and the graboids are, well, graboids. Third is that the sound is pretty decent. The music is obviously 8-bit, and the noises that the graboids make are definitely throwbacks to arcade explosions.
This game is not very long, but it is tough, especially if you want to try to keep as many people as possible. The further you progress, the more there are. And just like in the movie, they get smarter. Where earlier on in the game you could stand and not move so one doesn’t go landing on you, in the later levels they will start burrowing underneath you.
If you like Tremors, give it a whirl. If you don’t, well, watch Tremors this weekend. If you don’t do that, congratulations, you have a life.
Game: Tremerz | Developer: Tom Fulp
April 18, 2010
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This dude doesn't joke around. His hair is fire and there is a skull on his car AND his belt.
Imagine a world where you race, and the natural obstacles are zombies. Imagine, then, that you get points for hitting these zombies, points that are critical for winning races against other characters who have tattoos. That’s the premise of Zombie Racing.
I'm way off track here, but you get the idea.
This is a racing game, so nothing I am going to tell you is going to be all that different from any other racing games. You use the arrow keys to navigate. In addition to this, you can pick up obstacles such as oil, water and bombs and drop them behind you. These things stay on the course the entire time, so only use them when it’s critical or during the last lap.
You also get nitrous oxide, which, like any boost, can be a double edged sword. Use correctly, it will blast you into first place. Used poorly, you’ll spiral out of control.
Yes, part of this is running over zombies. This is easily the best part. It is gruesome, and it is hilarious.
Honestly, this game is lacking in many respects. First, the graphics are not the best. The cars are blocky, and the background looks like it was rendered by a an N64. However, everything else is very well done. The zombies are cartoonish, and there are random bits of cartoon violence.
One weakness this game has is that there are only 3 drivers. I like there to be a lot of vehicles. This leads to more fights, better competition and it’s always awesome when you lap someone.
I can waste days on a good racing game. This one has a razor thin margin for error. You can be miles ahead, but if you hit oil or a bomb, baby, you’d better hope you have a lot of NOS.
If you like racing games, this may be for you. You don’t have to worry about upgrading that much stuff. All you have to do is run over zombies and get across the finish line as fast as possible.
Game: Zombie Racer | Developer: Gamezhero