I suppose you could describe the game Diplomacy as Risk without the dice, but that would be doing the game a huge disservice. Set in 1901 Europe, in essence you are going to replay WWI. Chance does not play a factor in this game. You rely on your own strategic thinking, your alliances with other players and knowing when to break these alliances.
You can find the rules on the website, but the theory is that each army or navy has a power of one. To take over a country, you have to have a power greater than the occupying force. So say there is an uncontested country, you can just move your guys into it to conquer it. However, if there is someone in the country, you have to have the support of another one of your armies.
That doesn’t make sense? Well that’s okay because there is a very dedicated group of forum readers that will help you learn the ropes. In fact, if you announce that it is your first game, most people won’t screw you over. However, they will on your second game. Boy howdy will they!
There are a bunch of Diplomacy websites out there, but this one is hands down the best. The interface is easy to learn. You use drop-down menus which tell you all of the possible moves, which is very handy when you have a complicated retreat.
The GUI is hands down the prettiest of any of the websites. This, in addition to the fact that they can host any number of variants, makes this the most robust Diplomacy host on the internet. On top of this, the forums are lively and you will find very detailed discussion of strategy.
This is a fun game, but takes up a lot of mental space. The learning curve takes a lifetime. If you are a fan of sleeping easily, then this is not the game for you. If you get off on out-thinking and out-weaseling your opponents, then drop whatever you are doing and start a game.
|The Game of Internation Intrigue.|