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Board index » Games » Age of Conquest (AOC) » AOC: Feature Requests


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afk Proposal.
Poll ended at 13 Jul 2019, 07:43
good!!!! 25%  25%  [ 1 ]
bad/// 75%  75%  [ 3 ]
Total votes : 4
Author Message
 Post subject: afk players solution and one new proposal
PostPosted: 11 Jun 2019, 07:43 
Serf
Serf

Joined: 28 Sep 2018, 23:10
Posts: 7
1- afk players are the Worst problem here. Especially when they start playing and Then disappear. it cheang all the game and We need to see who's playing and who's not. so my proposal for thet are: if a player not login for 2 turns ( its Depends on the time of the game. in this the game is 24hr turn so 2 turn is 2 days) an Inhuman AI will take its place until the player is return. it will Notify all other players. the afk player will gat a worning on this also for not played for to long and an AI take is place for now.....it could be also Good punishment for players how do Something's wrong and also if a A player knows he won't be for a while So he can choose thet AI will take its place.

2- if you can put an clan icon neer the players face\name so we can see in the game who is with who instead of checking out player by player

thnaks
:happyx:


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 Post subject: Re: afk players solution and one new proposal
PostPosted: 11 Jul 2019, 07:28 
Serf
Serf
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Joined: 18 Sep 2018, 07:47
Posts: 18
this is a good idea but the tolerance could be more than 2 turns, because sometimes people gets disconected by bad internet os some other random problems, and the game could take a little time to reinitialize, even more if youre playing in a moderate pc/smartphone.

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 Post subject: Re: afk players solution and one new proposal
PostPosted: 11 Jul 2019, 15:50 
Game Developer
Game Developer
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Joined: 17 Apr 2005, 02:34
Posts: 8548
Location: Honolulu
I put the clan icon onto the todo-list.

In regards to AFK: the game will ignore the player after turn 3, i.e. updates will resume as if a player is not there. I don't think the inhuman AI (or any AI for that matter) taking over is a good idea. What if you made an agreement with the player and the AI who obviously doesn't know how to read/know about it suddenly attacks you?

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play: Age of Conquest IV


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 Post subject: Re: afk players solution and one new proposal
PostPosted: 14 Jul 2019, 06:17 
Serf
Serf

Joined: 28 Sep 2018, 23:10
Posts: 7
well That's why there's a warning for all playrs so they can plan the game as an AI is in play. i think it's better when it happen in the middle of a game. and whan the player is back he can join again but not immediately he will need to wait for a turn or two....and for two turns is two days so it culd be more. i understand that's not the best offer but i think its good good enough....i jast lose 2 games because i didn't know the player didn't play. so hope you have a better plan...
thnx :happyx:


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 Post subject: Re: afk players solution and one new proposal
PostPosted: 15 Jul 2019, 04:25 
Knight
Knight
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Joined: 23 Feb 2012, 17:45
Posts: 1237
nadav17461 wrote:
i jast lose 2 games because i didn't know the player didn't play. so hope you have a better plan...
thnx :happyx:


you can check the status of any player any time you want, it's not the game's fault you lost ;)

the clan icon is a good idea :partyyy:

the AI taking over inactive players... not a very good idea spanking

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