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Board index » Games » Age of Conquest (AOC) » AOC: Modding Discussions & Workshop


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Author Message
 Post subject: Extra_.config help
PostPosted: 21 Apr 2018, 22:39 
Serf
Serf

Joined: 21 Apr 2018, 22:29
Posts: 12
Hello,

So i am working on a map and made some images for a town. I looked at samples and made a custom extra_.config and a module_.config and the images provided and changed the text to my images.

This is what i have in extras_xiu.config:

# MODULE LOCATION --------------------------------------------------------------------

module: module/module.config
module: module/module_xiu.config

And this is what i have in module_xiu.config i only changed some of the villages images so you know where to look i hope.

# MAP OBJECTS ------------------------------------------------------------------------

symbol-list: filter=Sepia:15
# included...
symbol-list-end!

# SOUND EFFECTS ----------------------------------------------------------------------

effect-list:
# Effect 21 - Gun/Bullet Sound FX!!!
effect(21): Combat
type: PieceCombat
tune: effect_combat_modern.wav
effect-end!
effect-list-end!

# BACKGROUND MUSIC -------------------------------------------------------------------

melody-list:
# included...
melody-list-end!

# ITEM TYPES -------------------------------------------------------------------------

matter-list:
# included...
matter-list-end!

# COMBAT TYPES -----------------------------------------------------------------------

combat-list:
# included...
combat-list-end!

# NATURE (Ore, Animals and more...) --------------------------------------------------

nature-list:
# included...
nature-list-end!

# RELIGION -------------------------------------------------------------------

#belief-list:
# included...
#belief-list-end!

# RESEARCH ---------------------------------------------------------------------------

invent-list:
# Invent 52
invent(52): Modern
desc: Modern trait.
type: buildable=n buildExpenses=0:0 needsInvents=
view: invent_modern.png
invent-end!
invent-list-end!

# SETTLEMENT STRUCTURES --------------------------------------------------------------

estate-list:
# included...
estate-list-end!

# DECREES THAT CAN BE ISSUED ---------------------------------------------------------

decree-list:
# included...
decree-list-end!

# NATIONS ----------------------------------------------------------------------------

nation-list: filter=Sepia:24
# included...
nation-list-end!

# GROUPS/ALLIANCES -------------------------------------------------------------------

league-list: filter=Sepia:24
# included...
league-list-end!

# AVAILABLE ENTITIES -----------------------------------------------------------------

schema-list: filter=Sepia:15
# Schema 52
schema(52): Troops Troops_can_be_used_to_take_over_other_provinces.
spec:
pos: abilityEarth=y abilityWater=y
own: rangeDetectionEarth=1 rangeDetectionWater=2 ownerDetermine=n commandoable=y
mov: actorMoveReduce=10 actionPointsMax=10,14 actionPointsModWater=3,10 actionPointsModEarth=1,1 actionEmbarkCost=0:500 actionDebarkCost= capturer=y consume=0:50
gen: actorMoveReduce=10 buildExpenses=0:1000 buildResidents=100 needsInvents=52 clearPossible=y clearOutcomes= clearReduce=1
bat: commandEffect=30
#war:
#arm:
#civ:
#out:
spec-end!
view: territory animation direction
0-0-0: schema_troopsmodern_0_0_0.png|schema_troopsmodern_0_0_0_cc.png (-20,-32) hud(0,0,0)
0-0-1: schema_troopsmodern_0_0_1.png|schema_troopsmodern_0_0_1_cc.png (-20,-32) hud(0,0,0)
0-0-2: schema_troopsmodern_0_0_2.png|schema_troopsmodern_0_0_2_cc.png (-20,-32) hud(0,0,0)
0-0-3: schema_troopsmodern_0_0_3.png|schema_troopsmodern_0_0_3_cc.png (-20,-32) hud(0,0,0)
0-0-4: schema_troopsmodern_0_0_4.png|schema_troopsmodern_0_0_4_cc.png (-20,-32) hud(0,0,0)
0-0-5: schema_troopsmodern_0_0_5.png|schema_troopsmodern_0_0_5_cc.png (-20,-32) hud(0,0,0)
0-0-6: schema_troopsmodern_0_0_6.png|schema_troopsmodern_0_0_6_cc.png (-20,-32) hud(0,0,0)
0-0-7: schema_troopsmodern_0_0_7.png|schema_troopsmodern_0_0_7_cc.png (-20,-32) hud(0,0,0)
0-1-0: schema_troopsmodern_0_1_0.png|schema_troopsmodern_0_1_0_cc.png (-20,-32) hud(0,0,0) | anime-AUTOxAUTO-forever : 0-110 (0,0)=>(0,0) 41x40 : 110-220 (41,0)=>(0,0) 41x40 : 220-330 (82,0)=>(0,0) 41x40 : 330-440 (123,0)=>(0,0) 41x40
0-1-1: schema_troopsmodern_0_1_1.png|schema_troopsmodern_0_1_1_cc.png (-20,-32) hud(0,0,0) | anime-AUTOxAUTO-forever : 0-110 (0,0)=>(0,0) 41x40 : 110-220 (41,0)=>(0,0) 41x40 : 220-330 (82,0)=>(0,0) 41x40 : 330-440 (123,0)=>(0,0) 41x40
0-1-2: schema_troopsmodern_0_1_2.png|schema_troopsmodern_0_1_2_cc.png (-20,-32) hud(0,0,0) | anime-AUTOxAUTO-forever : 0-110 (0,0)=>(0,0) 41x40 : 110-220 (41,0)=>(0,0) 41x40 : 220-330 (82,0)=>(0,0) 41x40 : 330-440 (123,0)=>(0,0) 41x40
0-1-3: schema_troopsmodern_0_1_3.png|schema_troopsmodern_0_1_3_cc.png (-20,-32) hud(0,0,0) | anime-AUTOxAUTO-forever : 0-110 (0,0)=>(0,0) 41x40 : 110-220 (41,0)=>(0,0) 41x40 : 220-330 (82,0)=>(0,0) 41x40 : 330-440 (123,0)=>(0,0) 41x40
0-1-4: schema_troopsmodern_0_1_4.png|schema_troopsmodern_0_1_4_cc.png (-20,-32) hud(0,0,0) | anime-AUTOxAUTO-forever : 0-110 (0,0)=>(0,0) 41x40 : 110-220 (41,0)=>(0,0) 41x40 : 220-330 (82,0)=>(0,0) 41x40 : 330-440 (123,0)=>(0,0) 41x40
0-1-5: schema_troopsmodern_0_1_5.png|schema_troopsmodern_0_1_5_cc.png (-20,-32) hud(0,0,0) | anime-AUTOxAUTO-forever : 0-110 (0,0)=>(0,0) 41x40 : 110-220 (41,0)=>(0,0) 41x40 : 220-330 (82,0)=>(0,0) 41x40 : 330-440 (123,0)=>(0,0) 41x40
0-1-6: schema_troopsmodern_0_1_6.png|schema_troopsmodern_0_1_6_cc.png (-20,-32) hud(0,0,0) | anime-AUTOxAUTO-forever : 0-110 (0,0)=>(0,0) 41x40 : 110-220 (41,0)=>(0,0) 41x40 : 220-330 (82,0)=>(0,0) 41x40 : 330-440 (123,0)=>(0,0) 41x40
0-1-7: schema_troopsmodern_0_1_7.png|schema_troopsmodern_0_1_7_cc.png (-20,-32) hud(0,0,0) | anime-AUTOxAUTO-forever : 0-110 (0,0)=>(0,0) 41x40 : 110-220 (41,0)=>(0,0) 41x40 : 220-330 (82,0)=>(0,0) 41x40 : 330-440 (123,0)=>(0,0) 41x40
0-2-0: schema_troopsmodern_0_2_0.png|schema_troopsmodern_0_2_0_cc.png (-20,-32) hud(0,0,0) | anime-AUTOxAUTO-forever : 0-110 (0,0)=>(0,0) 41x40 : 110-220 (41,0)=>(0,0) 41x40 : 220-330 (82,0)=>(0,0) 41x40
0-2-1: schema_troopsmodern_0_2_1.png|schema_troopsmodern_0_2_1_cc.png (-20,-32) hud(0,0,0) | anime-AUTOxAUTO-forever : 0-110 (0,0)=>(0,0) 41x40 : 110-220 (41,0)=>(0,0) 41x40 : 220-330 (82,0)=>(0,0) 41x40
0-2-2: schema_troopsmodern_0_2_2.png|schema_troopsmodern_0_2_2_cc.png (-20,-32) hud(0,0,0) | anime-AUTOxAUTO-forever : 0-110 (0,0)=>(0,0) 41x40 : 110-220 (41,0)=>(0,0) 41x40 : 220-330 (82,0)=>(0,0) 41x40
0-2-3: schema_troopsmodern_0_2_3.png|schema_troopsmodern_0_2_3_cc.png (-20,-32) hud(0,0,0) | anime-AUTOxAUTO-forever : 0-110 (0,0)=>(0,0) 41x40 : 110-220 (41,0)=>(0,0) 41x40 : 220-330 (82,0)=>(0,0) 41x40
0-2-4: schema_troopsmodern_0_2_4.png|schema_troopsmodern_0_2_4_cc.png (-20,-32) hud(0,0,0) | anime-AUTOxAUTO-forever : 0-110 (0,0)=>(0,0) 41x40 : 110-220 (41,0)=>(0,0) 41x40 : 220-330 (82,0)=>(0,0) 41x40
0-2-5: schema_troopsmodern_0_2_5.png|schema_troopsmodern_0_2_5_cc.png (-20,-32) hud(0,0,0) | anime-AUTOxAUTO-forever : 0-110 (0,0)=>(0,0) 41x40 : 110-220 (41,0)=>(0,0) 41x40 : 220-330 (82,0)=>(0,0) 41x40
0-2-6: schema_troopsmodern_0_2_6.png|schema_troopsmodern_0_2_6_cc.png (-20,-32) hud(0,0,0) | anime-AUTOxAUTO-forever : 0-110 (0,0)=>(0,0) 41x40 : 110-220 (41,0)=>(0,0) 41x40 : 220-330 (82,0)=>(0,0) 41x40
0-2-7: schema_troopsmodern_0_2_7.png|schema_troopsmodern_0_2_7_cc.png (-20,-32) hud(0,0,0) | anime-AUTOxAUTO-forever : 0-110 (0,0)=>(0,0) 41x40 : 110-220 (41,0)=>(0,0) 41x40 : 220-330 (82,0)=>(0,0) 41x40
1-0-0: schema_troopsmodern_1_x_0.png|schema_troopsmodern_1_x_0_cc.png (-20,-29) hud(0,0,0) | anime-AUTOxAUTO-forever : 0-110 (0,0)=>(0,0) 39x58 : 110-220 (39,0)=>(0,0) 39x58 : 220-330 (78,0)=>(0,0) 39x58 : 330-440 (117,0)=>(0,0) 39x58
1-0-1: schema_troopsmodern_1_x_1.png|schema_troopsmodern_1_x_1_cc.png (-22,-35) hud(0,0,0) | anime-AUTOxAUTO-forever : 0-110 (0,0)=>(0,0) 39x58 : 110-220 (39,0)=>(0,0) 39x58 : 220-330 (78,0)=>(0,0) 39x58 : 330-440 (117,0)=>(0,0) 39x58
1-0-2: schema_troopsmodern_1_x_2.png|schema_troopsmodern_1_x_2_cc.png (-24,-39) hud(0,0,0) | anime-AUTOxAUTO-forever : 0-110 (0,0)=>(0,0) 39x58 : 110-220 (39,0)=>(0,0) 39x58 : 220-330 (78,0)=>(0,0) 39x58 : 330-440 (117,0)=>(0,0) 39x58
1-0-3: schema_troopsmodern_1_x_3.png|schema_troopsmodern_1_x_3_cc.png (-23,-39) hud(0,0,0) | anime-AUTOxAUTO-forever : 0-110 (0,0)=>(0,0) 39x58 : 110-220 (39,0)=>(0,0) 39x58 : 220-330 (78,0)=>(0,0) 39x58 : 330-440 (117,0)=>(0,0) 39x58
1-0-4: schema_troopsmodern_1_x_4.png|schema_troopsmodern_1_x_4_cc.png (-19,-36) hud(0,0,0) | anime-AUTOxAUTO-forever : 0-110 (0,0)=>(0,0) 39x58 : 110-220 (39,0)=>(0,0) 39x58 : 220-330 (78,0)=>(0,0) 39x58 : 330-440 (117,0)=>(0,0) 39x58
1-0-5: schema_troopsmodern_1_x_5.png|schema_troopsmodern_1_x_5_cc.png (-18,-38) hud(0,0,0) | anime-AUTOxAUTO-forever : 0-110 (0,0)=>(0,0) 39x58 : 110-220 (39,0)=>(0,0) 39x58 : 220-330 (78,0)=>(0,0) 39x58 : 330-440 (117,0)=>(0,0) 39x58
1-0-6: schema_troopsmodern_1_x_6.png|schema_troopsmodern_1_x_6_cc.png (-16,-40) hud(0,0,0) | anime-AUTOxAUTO-forever : 0-110 (0,0)=>(0,0) 39x58 : 110-220 (39,0)=>(0,0) 39x58 : 220-330 (78,0)=>(0,0) 39x58 : 330-440 (117,0)=>(0,0) 39x58
1-0-7: schema_troopsmodern_1_x_7.png|schema_troopsmodern_1_x_7_cc.png (-19,-34) hud(0,0,0) | anime-AUTOxAUTO-forever : 0-110 (0,0)=>(0,0) 39x58 : 110-220 (39,0)=>(0,0) 39x58 : 220-330 (78,0)=>(0,0) 39x58 : 330-440 (117,0)=>(0,0) 39x58
1-1-0: schema_troopsmodern_1_x_0.png|schema_troopsmodern_1_x_0_cc.png (-20,-29) hud(0,0,0) | anime-AUTOxAUTO-forever : 0-110 (0,0)=>(0,0) 39x58 : 110-220 (39,0)=>(0,0) 39x58 : 220-330 (78,0)=>(0,0) 39x58 : 330-440 (117,0)=>(0,0) 39x58
1-1-1: schema_troopsmodern_1_x_1.png|schema_troopsmodern_1_x_1_cc.png (-22,-35) hud(0,0,0) | anime-AUTOxAUTO-forever : 0-110 (0,0)=>(0,0) 39x58 : 110-220 (39,0)=>(0,0) 39x58 : 220-330 (78,0)=>(0,0) 39x58 : 330-440 (117,0)=>(0,0) 39x58
1-1-2: schema_troopsmodern_1_x_2.png|schema_troopsmodern_1_x_2_cc.png (-24,-39) hud(0,0,0) | anime-AUTOxAUTO-forever : 0-110 (0,0)=>(0,0) 39x58 : 110-220 (39,0)=>(0,0) 39x58 : 220-330 (78,0)=>(0,0) 39x58 : 330-440 (117,0)=>(0,0) 39x58
1-1-3: schema_troopsmodern_1_x_3.png|schema_troopsmodern_1_x_3_cc.png (-23,-39) hud(0,0,0) | anime-AUTOxAUTO-forever : 0-110 (0,0)=>(0,0) 39x58 : 110-220 (39,0)=>(0,0) 39x58 : 220-330 (78,0)=>(0,0) 39x58 : 330-440 (117,0)=>(0,0) 39x58
1-1-4: schema_troopsmodern_1_x_4.png|schema_troopsmodern_1_x_4_cc.png (-19,-36) hud(0,0,0) | anime-AUTOxAUTO-forever : 0-110 (0,0)=>(0,0) 39x58 : 110-220 (39,0)=>(0,0) 39x58 : 220-330 (78,0)=>(0,0) 39x58 : 330-440 (117,0)=>(0,0) 39x58
1-1-5: schema_troopsmodern_1_x_5.png|schema_troopsmodern_1_x_5_cc.png (-18,-38) hud(0,0,0) | anime-AUTOxAUTO-forever : 0-110 (0,0)=>(0,0) 39x58 : 110-220 (39,0)=>(0,0) 39x58 : 220-330 (78,0)=>(0,0) 39x58 : 330-440 (117,0)=>(0,0) 39x58
1-1-6: schema_troopsmodern_1_x_6.png|schema_troopsmodern_1_x_6_cc.png (-16,-40) hud(0,0,0) | anime-AUTOxAUTO-forever : 0-110 (0,0)=>(0,0) 39x58 : 110-220 (39,0)=>(0,0) 39x58 : 220-330 (78,0)=>(0,0) 39x58 : 330-440 (117,0)=>(0,0) 39x58
1-1-7: schema_troopsmodern_1_x_7.png|schema_troopsmodern_1_x_7_cc.png (-19,-34) hud(0,0,0) | anime-AUTOxAUTO-forever : 0-110 (0,0)=>(0,0) 39x58 : 110-220 (39,0)=>(0,0) 39x58 : 220-330 (78,0)=>(0,0) 39x58 : 330-440 (117,0)=>(0,0) 39x58
1-2-0: schema_troopsmodern_1_x_0.png|schema_troopsmodern_1_x_0_cc.png (-20,-29) hud(0,0,0) | anime-AUTOxAUTO-forever : 0-110 (0,0)=>(0,0) 39x58 : 110-220 (39,0)=>(0,0) 39x58 : 220-330 (78,0)=>(0,0) 39x58 : 330-440 (117,0)=>(0,0) 39x58
1-2-1: schema_troopsmodern_1_x_1.png|schema_troopsmodern_1_x_1_cc.png (-22,-35) hud(0,0,0) | anime-AUTOxAUTO-forever : 0-110 (0,0)=>(0,0) 39x58 : 110-220 (39,0)=>(0,0) 39x58 : 220-330 (78,0)=>(0,0) 39x58 : 330-440 (117,0)=>(0,0) 39x58
1-2-2: schema_troopsmodern_1_x_2.png|schema_troopsmodern_1_x_2_cc.png (-24,-39) hud(0,0,0) | anime-AUTOxAUTO-forever : 0-110 (0,0)=>(0,0) 39x58 : 110-220 (39,0)=>(0,0) 39x58 : 220-330 (78,0)=>(0,0) 39x58 : 330-440 (117,0)=>(0,0) 39x58
1-2-3: schema_troopsmodern_1_x_3.png|schema_troopsmodern_1_x_3_cc.png (-23,-39) hud(0,0,0) | anime-AUTOxAUTO-forever : 0-110 (0,0)=>(0,0) 39x58 : 110-220 (39,0)=>(0,0) 39x58 : 220-330 (78,0)=>(0,0) 39x58 : 330-440 (117,0)=>(0,0) 39x58
1-2-4: schema_troopsmodern_1_x_4.png|schema_troopsmodern_1_x_4_cc.png (-19,-36) hud(0,0,0) | anime-AUTOxAUTO-forever : 0-110 (0,0)=>(0,0) 39x58 : 110-220 (39,0)=>(0,0) 39x58 : 220-330 (78,0)=>(0,0) 39x58 : 330-440 (117,0)=>(0,0) 39x58
1-2-5: schema_troopsmodern_1_x_5.png|schema_troopsmodern_1_x_5_cc.png (-18,-38) hud(0,0,0) | anime-AUTOxAUTO-forever : 0-110 (0,0)=>(0,0) 39x58 : 110-220 (39,0)=>(0,0) 39x58 : 220-330 (78,0)=>(0,0) 39x58 : 330-440 (117,0)=>(0,0) 39x58
1-2-6: schema_troopsmodern_1_x_6.png|schema_troopsmodern_1_x_6_cc.png (-16,-40) hud(0,0,0) | anime-AUTOxAUTO-forever : 0-110 (0,0)=>(0,0) 39x58 : 110-220 (39,0)=>(0,0) 39x58 : 220-330 (78,0)=>(0,0) 39x58 : 330-440 (117,0)=>(0,0) 39x58
1-2-7: schema_troopsmodern_1_x_7.png|schema_troopsmodern_1_x_7_cc.png (-19,-34) hud(0,0,0) | anime-AUTOxAUTO-forever : 0-110 (0,0)=>(0,0) 39x58 : 110-220 (39,0)=>(0,0) 39x58 : 220-330 (78,0)=>(0,0) 39x58 : 330-440 (117,0)=>(0,0) 39x58
view-end!
hear:
#create:
#remove:
#revamp:
#select:
motion: effect=3
#attack:
combat: effect=21
#impact:
defeat: effect=2
#invade:
#output:
hear-end!
schema-end!

# Schema 102
schema(102): Town A_town.
spec:
pos: abilityEarth=y
own: rangeDetectionEarth=1 rangeDetectionWater=1 ownerDetermine=y commandoable=n
#mov:
#gen:
#bat:
#war:
#arm:
civ: largenessMax=8 placementLand=y placementAqua=n defense=100|0:70|0|5|0 pillage=250,4,-30,10 abandon=y,-25,5 decrees=1,2,3
#out:
spec-end!
view: snowy fortified largeness
0-0-0: schema_villagexiu_0_0_0.png|schema_villagemodern_0_0_0_cc.png (-24,-15) hud(1,-11,-18)
0-0-1: schema_villagexiu_0_0_1.png|schema_villagemodern_0_0_1_cc.png (-22,-23) hud(1,-13,-23)
0-0-2: schema_villagexiu_0_0_2.png|schema_villagemodern_0_0_2_cc.png (-21,-22) hud(1,-14,-23)
0-0-3: schema_villagexiu_0_0_3.png|schema_villagemodern_0_0_3_cc.png (-26,-24) hud(1,-19,-24)
0-0-4: schema_villagexiu_0_0_4.png|schema_villagemodern_0_0_4_cc.png (-29,-30) hud(1,-24,-28)
0-0-5: schema_villagexiu_0_0_5.png|schema_villagemodern_0_0_5_cc.png (-31,-37) hud(1,-25,-36)
0-0-6: schema_villagexiu_0_0_6.png|schema_villagemodern_0_0_6_cc.png (-39,-49) hud(1,-24,-37)
0-0-7: schema_villagexiu_0_0_7.png|schema_villagemodern_0_0_7_cc.png (-41,-56) hud(1,-26,-39)
0-0-8: schema_villagemodern_0_0_8.png|schema_villagemodern_0_0_8_cc.png (-52,-72) hud(1,-36,-40)
0-1-0: schema_villagemodern_0_1_0.png|schema_villagemodern_0_0_0_cc.png (-24,-15) hud(1,-11,-18)
0-1-1: schema_villagemodern_0_1_1.png|schema_villagemodern_0_1_1_cc.png (-22,-23) hud(1,-13,-23)
0-1-2: schema_villagemodern_0_1_2.png|schema_villagemodern_0_1_2_cc.png (-21,-22) hud(1,-14,-23)
0-1-3: schema_villagemodern_0_1_3.png|schema_villagemodern_0_1_3_cc.png (-26,-24) hud(1,-19,-24)
0-1-4: schema_villagemodern_0_1_4.png|schema_villagemodern_0_1_4_cc.png (-29,-30) hud(1,-24,-28)
0-1-5: schema_villagemodern_0_1_5.png|schema_villagemodern_0_1_5_cc.png (-31,-37) hud(1,-25,-36)
0-1-6: schema_villagemodern_0_1_6.png|schema_villagemodern_0_1_6_cc.png (-39,-49) hud(1,-24,-37)
0-1-7: schema_villagemodern_0_1_7.png|schema_villagemodern_0_1_7_cc.png (-41,-56) hud(1,-26,-39)
0-1-8: schema_villagemodern_0_1_8.png|schema_villagemodern_0_1_8_cc.png (-52,-72) hud(1,-36,-40)
1-0-0: schema_villagemodern_1_0_0.png|schema_villagemodern_1_0_0_cc.png (-24,-15) hud(1,-11,-18)
1-0-1: schema_villagemodern_1_0_1.png|schema_villagemodern_1_0_1_cc.png (-22,-23) hud(1,-13,-23)
1-0-2: schema_villagemodern_1_0_2.png|schema_villagemodern_1_0_2_cc.png (-21,-22) hud(1,-14,-23)
1-0-3: schema_villagemodern_1_0_3.png|schema_villagemodern_1_0_3_cc.png (-26,-24) hud(1,-19,-24)
1-0-4: schema_villagemodern_1_0_4.png|schema_villagemodern_1_0_4_cc.png (-29,-30) hud(1,-24,-28)
1-0-5: schema_villagemodern_1_0_5.png|schema_villagemodern_1_0_5_cc.png (-31,-37) hud(1,-25,-36)
1-0-6: schema_villagemodern_1_0_6.png|schema_villagemodern_1_0_6_cc.png (-39,-49) hud(1,-24,-37)
1-0-7: schema_villagemodern_1_0_7.png|schema_villagemodern_1_0_7_cc.png (-41,-56) hud(1,-26,-39)
1-0-8: schema_villagemodern_1_0_8.png|schema_villagemodern_1_0_8_cc.png (-52,-72) hud(1,-36,-40)
1-1-0: schema_villagemodern_1_1_0.png|schema_villagemodern_1_0_0_cc.png (-24,-15) hud(1,-11,-18)
1-1-1: schema_villagemodern_1_1_1.png|schema_villagemodern_1_1_1_cc.png (-22,-23) hud(1,-13,-23)
1-1-2: schema_villagemodern_1_1_2.png|schema_villagemodern_1_1_2_cc.png (-21,-22) hud(1,-14,-23)
1-1-3: schema_villagemodern_1_1_3.png|schema_villagemodern_1_1_3_cc.png (-26,-24) hud(1,-19,-24)
1-1-4: schema_villagemodern_1_1_4.png|schema_villagemodern_1_1_4_cc.png (-29,-30) hud(1,-24,-28)
1-1-5: schema_villagemodern_1_1_5.png|schema_villagemodern_1_1_5_cc.png (-31,-37) hud(1,-25,-36)
1-1-6: schema_villagemodern_1_1_6.png|schema_villagemodern_1_1_6_cc.png (-39,-49) hud(1,-24,-37)
1-1-7: schema_villagemodern_1_1_7.png|schema_villagemodern_1_1_7_cc.png (-41,-56) hud(1,-26,-39)
1-1-8: schema_villagemodern_1_1_8.png|schema_villagemodern_1_1_8_cc.png (-52,-72) hud(1,-36,-40)
view-end!
hear:
#create:
#remove:
#revamp:
#select:
#motion:
#attack:
#combat:
#impact:
#defeat:
#invade:
#output:
hear-end!
area:
base: schema_village_area_base.png+schema_village_area_base_s.png
base-beach: schema_village_area_base_beach.png+schema_village_area_base_beach_s.png
bloc-river: schema_village_area_bloc_river.png
bloc-block-fire: schema_village_area_bloc_block_fire.png+schema_village_area_bloc_block_fire_s.png
bloc-block-rock: schema_village_area_bloc_block_rock.png+schema_village_area_bloc_block_rock_s.png
bloc-block-hill: schema_village_area_bloc_block_hill.png+schema_village_area_bloc_block_hill_s.png
bloc-flora-pine: schema_village_area_bloc_flora_pine.png+schema_village_area_bloc_flora_pine_s.png
bloc-flora-leaf: schema_village_area_bloc_flora_leaf.png+schema_village_area_bloc_flora_leaf_s.png
bloc-flora-palm: schema_village_area_bloc_flora_palm.png+schema_village_area_bloc_flora_palm_s.png
bloc-flora-bush: schema_village_area_bloc_flora_bush.png+schema_village_area_bloc_flora_bush_s.png
folk: schema_village_area_folk_0.png+schema_village_area_folk_0_s.png schema_village_area_folk_1.png+schema_village_area_folk_1_s.png schema_village_area_folk_2.png+schema_village_area_folk_2_s.png schema_village_area_folk_3.png+schema_village_area_folk_3_s.png schema_village_area_folk_4.png+schema_village_area_folk_4_s.png schema_village_area_folk_5.png+schema_village_area_folk_5_s.png schema_village_area_folk_6.png+schema_village_area_folk_6_s.png schema_village_area_folk_7.png+schema_village_area_folk_7_s.png schema_village_area_folk_8.png+schema_village_area_folk_8_s.png
city: 168,138
area-end!
schema-end!

# Schema 152
# schema(152): Watch_Tower A_watch_tower_allows_spying_on_neighboring_provinces.
# spec:
# pos: abilityEarth=y
# own: rangeDetectionEarth=2 rangeDetectionWater=2 ownerDetermine=y commandoable=n
# #mov:
# gen: actorMoveReduce=5 buildExpenses=0:50 needsInvents=52
# #bat:
# #war:
# #arm:
# #civ:
# #out:
# spec-end!
# view: snowy
# 0: schema_watchtowermodern_0.png|schema_watchtowermodern_0_cc.png (-26,-48) hud(0,0,0)
# 1: schema_watchtowermodern_1.png|schema_watchtowermodern_1_cc.png (-26,-48) hud(0,0,0)
# view-end!
# hear:
# #create:
# #remove:
# #revamp:
# #select:
# #motion:
# #attack:
# #combat:
# #impact:
# #defeat:
# #invade:
# #output:
# hear-end!
# schema-end!
schema-list-end!

# ------------------------------------------------------------------------------------


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 Post subject: Re: Extra_.config help
PostPosted: 22 Apr 2018, 06:26 
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Sorry, I don't see, what is the question?

From a quick look, I think you may be doing it wrong. Look at some of the extras_fantasy_xxx.config and module_extras_fantasy_xxx.config files. Mimicking those, you should be able to add in your custom assets. Just be sure to change the invent name/number, as well as the image name further down. Any new assets (such as towns/cities) just tie them to that new invent.

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 Post subject: Re: Extra_.config help
PostPosted: 22 Apr 2018, 19:37 
Serf
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Joined: 21 Apr 2018, 22:29
Posts: 12
O wow, sorry i totally forgot to post the question. But indead I am doing something wrong because i get an error when trying to upload extra_xiu.config to aoc. I have them in a self-made map so that could be the issue and now I am thinking about it I think it was. But if that is not the case i don't know what I am doing wrong. And when looking at the samples i still don't know but I will look at it and try to see if the issue was the self-made map.

Thank you for you reply


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 Post subject: Re: Extra_.config help
PostPosted: 22 Apr 2018, 23:19 
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It's a little bit difficult to read through the unformatted text.

Anyhow, your "extras_xiu.config" appears fine.

In regards to module_xiu.config, what parts did you change?

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 Post subject: Re: Extra_.config help
PostPosted: 23 Apr 2018, 02:53 
Serf
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Joined: 21 Apr 2018, 22:29
Posts: 12
I changed the villages 0_0_0 up to 0_0_7. Because i wanted to see if it worked.


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 Post subject: Re: Extra_.config help
PostPosted: 24 Apr 2018, 06:04 
Serf
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Joined: 21 Apr 2018, 22:29
Posts: 12
I looked if the issue was the selfmade map but it wasn't. Now i get an error with line 180 where i have changed the code but i have no idea what is wrong with the code.


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 Post subject: Re: Extra_.config help
PostPosted: 24 Apr 2018, 06:11 
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I assume you replaced the following:
Quote:
schema_villagexiu_0_0_0.png



If the images exist & you placed them in the module folder, it should work fine. Did you save them as PNG?

What's at line 180?

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 Post subject: Re: Extra_.config help
PostPosted: 24 Apr 2018, 09:36 
Serf
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Joined: 21 Apr 2018, 22:29
Posts: 12
Yes i saved them as PNG and they are included in the folder at line 180 is the villages images i created


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 Post subject: Re: Extra_.config help
PostPosted: 24 Apr 2018, 16:37 
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Then yes, that should have worked just fine. What was the exact error message you received then?

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 Post subject: Re: Extra_.config help
PostPosted: 24 Apr 2018, 19:07 
Serf
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Posts: 12
It just says "Error at line 180".


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 Post subject: Re: Extra_.config help
PostPosted: 25 Apr 2018, 03:07 
Serf
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Joined: 21 Apr 2018, 22:29
Posts: 12
I am so sorry I just notice the error does say Error in module.config not the extra.config.
I don't what is the best way to post code so if you want it a different way please say.
Line 180 starts with my custom scenery although it just works in the editor and I dont know why i get it when trying to upload something else.
custom scenery Line 180 is: type: tier=Level2 bloc=
Code:
   # Symbol 31
   symbol(31): Cil_plant
       type: tier=Level2 bloc=
      view: symbol_cil.png+symbol_cil.png 8x (-7,-22)
   symbol-end!
symbol-list-end!


the rest of the code:

Code:
# MAP OBJECTS ------------------------------------------------------------------------

symbol-list: filter=Sepia:15
   # Symbol 1
   symbol(1): Pine_Trees
       type: tier=Level2 bloc=Pine
      view: symbol_pine.png+symbol_pine_s.png 8x (-7,-22)
   symbol-end!
      
   # Symbol 2
   symbol(2): Leaf_Trees
       type: tier=Level2 bloc=Leaf
      view: symbol_leaf.png+symbol_leaf_s.png 8x (-7,-21)
   symbol-end!

   # Symbol 3
   symbol(3): Palm_Trees
       type: tier=Level2 bloc=Palm
      view: symbol_palm.png+symbol_palm_s.png 8x (-7,-20)
   symbol-end!
   
   # Symbol 4
   symbol(4): Bushes
       type: tier=Level2 bloc=Bush
      view: symbol_bush.png+symbol_bush_s.png 8x (-7,-15)
   symbol-end!
   
   # Symbol 5
   symbol(5): Hills
       type: tier=Level2 bloc=Hill
      view: symbol_hill.png+symbol_hill_s.png 6x (-19,-15)
   symbol-end!
   
   # Symbol 6
   symbol(6): Mountains
       type: tier=Level2 bloc=Rock
      view: symbol_rock.png+symbol_rock_s.png 6x (-13,-14)
   symbol-end!
   
   # Symbol 7
   symbol(7): Volcano
       type: tier=Level2 bloc=Fire
      view: symbol_fire.png+symbol_fire_s.png 1x (-13,-15)
   symbol-end!
   
   # Symbol 8
   symbol(8): Volcano_(active)
       type: tier=Level2 bloc=Fire
      view: symbol_fireactive.png+symbol_fireactive_s.png 1x (-13,-55) | anime-AUTOxAUTO-forever : 0-120 (0,0)=>(0,0) 26x66 : 120-240 (26,0)=>(0,0) 26x66 : 240-360 (52,0)=>(0,0) 26x66 : 360-480 (78,0)=>(0,0) 26x66 : 480-600 (104,0)=>(0,0) 26x66 : 600-720 (130,0)=>(0,0) 26x66 : 720-840 (156,0)=>(0,0) 26x66
   symbol-end!
   
   # Symbol 9
   symbol(9): Fishes
       type: tier=Level0 bloc= eyeCandy=y
      view: symbol_fish.png 1x (-43,-50) | anime-AUTOxAUTO-forever : 0-120 (0,0)=>(0,0) 90x90 : 120-240 (90,0)=>(0,0) 90x90 : 240-360 (180,0)=>(0,0) 90x90 : 360-480 (270,0)=>(0,0) 90x90 : 480-600 (360,0)=>(0,0) 90x90 : 600-720 (450,0)=>(0,0) 90x90 : 720-840 (540,0)=>(0,0) 90x90 : 840-960 (630,0)=>(0,0) 90x90 : 960-1080 (720,0)=>(0,0) 90x90 : 1080-1200 (810,0)=>(0,0) 90x90 : 1200-1320 (900,0)=>(0,0) 90x90 : 1320-1440 (990,0)=>(0,0) 90x90 : 1440-1560 (1080,0)=>(0,0) 90x90 : 1560-1680 (1170,0)=>(0,0) 90x90 : 1680-1800 (1260,0)=>(0,0) 90x90
   symbol-end!
   
   # Symbol 10
   symbol(10): Waves
       type: tier=Level0 bloc= eyeCandy=y
      view: symbol_wave.png 1x (-20,-20) | anime-AUTOxAUTO-forever : 0-100 (0,0)=>(0,0) 40x40 : 100-200 (40,0)=>(0,0) 40x40 : 200-300 (80,0)=>(0,0) 40x40 : 300-400 (120,0)=>(0,0) 40x40 : 400-500 (160,0)=>(0,0) 40x40 : 500-600 (200,0)=>(0,0) 40x40 : 600-700 (240,0)=>(0,0) 40x40 : 700-800 (280,0)=>(0,0) 40x40 : 800-900 (320,0)=>(0,0) 40x40 : 900-1000 (360,0)=>(0,0) 40x40 : 1000-1100 (400,0)=>(0,0) 40x40 : 1100-1200 (440,0)=>(0,0) 40x40
   symbol-end!
   
   # Symbol 11
   symbol(11): Waves_(large)
       type: tier=Level0 bloc= eyeCandy=y
      view: symbol_wavelarge.png 1x (-39,-39) | anime-AUTOxAUTO-forever : 0-100 (0,0)=>(0,0) 78x78 : 100-200 (78,0)=>(0,0) 78x78 : 200-300 (156,0)=>(0,0) 78x78 : 300-400 (234,0)=>(0,0) 78x78 : 400-500 (312,0)=>(0,0) 78x78 : 500-600 (390,0)=>(0,0) 78x78 : 600-700 (468,0)=>(0,0) 78x78 : 700-800 (546,0)=>(0,0) 78x78 : 800-900 (624,0)=>(0,0) 78x78 : 900-1000 (702,0)=>(0,0) 78x78 : 1000-1100 (780,0)=>(0,0) 78x78 : 1100-1200 (858,0)=>(0,0) 78x78
   symbol-end!
   
   # Symbol 12
   symbol(12): Wooden_Wall
       type: tier=Level2 bloc=
      view: symbol_wallwood_000.png+symbol_wallwood_000_s.png 1x (-4,-26)
   symbol-end!

   # Symbol 13
   symbol(13): Wooden_Wall
       type: tier=Level2 bloc=
      view: symbol_wallwood_045.png+symbol_wallwood_045_s.png 1x (-13,-25)
   symbol-end!

   # Symbol 14
   symbol(14): Wooden_Wall
       type: tier=Level2 bloc=
      view: symbol_wallwood_090.png+symbol_wallwood_090_s.png 1x (-15,-21)
   symbol-end!

   # Symbol 15
   symbol(15): Wooden_Wall
       type: tier=Level2 bloc=
      view: symbol_wallwood_135.png+symbol_wallwood_135_s.png 1x (-11,-26)
   symbol-end!
         
   # Symbol 16
   symbol(16): Stone_Wall
       type: tier=Level2 bloc=
      view: symbol_wallstone_000.png+symbol_wallstone_000_s.png 1x (-4,-26)
   symbol-end!

   # Symbol 17
   symbol(17): Stone_Wall
       type: tier=Level2 bloc=
      view: symbol_wallstone_045.png+symbol_wallstone_045_s.png 1x (-15,-27)
   symbol-end!

   # Symbol 18
   symbol(18): Stone_Wall
       type: tier=Level2 bloc=
      view: symbol_wallstone_090.png+symbol_wallstone_090_s.png 1x (-15,-22)
   symbol-end!

   # Symbol 19
   symbol(19): Stone_Wall
       type: tier=Level2 bloc=
      view: symbol_wallstone_135.png+symbol_wallstone_135_s.png 1x (-12,-28)
   symbol-end!

   # Symbol 20
   symbol(20): Bridge
       type: tier=Level2 bloc=
      view: symbol_bridge_000.png+symbol_bridge_000_s.png 1x (-18,-29)
   symbol-end!

   # Symbol 21
   symbol(21): Bridge
       type: tier=Level2 bloc=
      view: symbol_bridge_045.png+symbol_bridge_045_s.png 1x (-24,-28)
   symbol-end!
   
   # Symbol 22
   symbol(22): Bridge
       type: tier=Level2 bloc=
      view: symbol_bridge_090.png+symbol_bridge_090_s.png 1x (-20,-25)
   symbol-end!
   
   # Symbol 23
   symbol(23): Bridge
       type: tier=Level2 bloc=
      view: symbol_bridge_135.png+symbol_bridge_135_s.png 1x (-25,-28)
   symbol-end!
   
   # Symbol 24
   symbol(24): Egyptian_Pyramid
       type: tier=Level2 bloc=
      view: symbol_egyptianpyramid.png+symbol_egyptianpyramid_s.png 1x (-17,-23)
   symbol-end!
   
   # Symbol 25
   symbol(25): Inca_Pyramid
       type: tier=Level2 bloc=
      view: symbol_incapyramid.png+symbol_incapyramid_s.png 1x (-17,-24)
   symbol-end!
   
   # Symbol 26
   symbol(26): Moai
       type: tier=Level2 bloc=
      view: symbol_moai.png+symbol_moai_s.png 1x (-16,-31)
   symbol-end!
   
   # Symbol 27
   symbol(27): Stonehenge
       type: tier=Level2 bloc=
      view: symbol_stonehenge.png+symbol_stonehenge_s.png 1x (-17,-20)
   symbol-end!
   
   # Symbol 28
   symbol(28): Monolith
       type: tier=Level2 bloc=
      view: symbol_monolith.png+symbol_monolith_s.png 1x (-15,-25)
   symbol-end!
   
   # Symbol 29
   symbol(29): Aliens
       type: tier=Level2 bloc=
      view: symbol_aliens.png+symbol_aliens_s.png 1x (-21,-12)
   symbol-end!

   # Symbol 31
   symbol(31): Cil_plant
       type: tier=Level2 bloc=
      view: symbol_cil.png+symbol_cil.png 8x (-7,-22)
   symbol-end!
symbol-list-end!

# SOUND EFFECTS ----------------------------------------------------------------------

effect-list:
   # Effect 1
   effect(1): Combat
       type: PieceCombat
      tune: effect_combat.wav
   effect-end!

   # Effect 2
   effect(2): Defeat
       type: PieceDefeat
      tune: effect_defeat.wav
   effect-end!

   # Effect 3
   effect(3): Motion
       type: PieceMotion
      tune: effect_motion.wav+effect_motion_alternate.wav
   effect-end!
effect-list-end!

# BACKGROUND MUSIC -------------------------------------------------------------------

melody-list:
   # --> via editor!
melody-list-end!

# ITEM TYPES -------------------------------------------------------------------------

matter-list:
    # Matter 0 (CASH): this is the default for "cash".
   matter-cash: Gold ffd632
      type:
      icon: matter_cash.png matter_cash_mini.png
   matter-cash-end!
matter-list-end!

# COMBAT TYPES -----------------------------------------------------------------------

combat-list:
    # not used...
combat-list-end!

# NATURE (Ore, Animals and more...) --------------------------------------------------

nature-list:
   # not used...
nature-list-end!

# RELIGION -------------------------------------------------------------------

#belief-list:
    # not used...
#belief-list-end!

# RESEARCH ---------------------------------------------------------------------------

invent-list:
   # Invent 50
   invent(50): Historical/Western
       desc: Historical/Western trait.
      type: buildable=n buildExpenses=0:0 needsInvents=
      view: invent_historical_western.png
   invent-end!
invent-list-end!
   
# SETTLEMENT STRUCTURES --------------------------------------------------------------

estate-list:
   # not used...
estate-list-end!

# DECREES THAT CAN BE ISSUED ---------------------------------------------------------

decree-list:
    # Decree 1 (System Default: can NOT be changed!)
   decree(1): Inauguration_Party
      desc: New settlement inauguration party to induce happiness.
      type: actorMoveReduce=2 expenses=0:25 expensesPer1000000=n restrictionInit=1 restrictionNext=1000000 needsInvents= needsEstates= outputHappiness=25 outputResidents=0
      icon: decree_inaugurationparty.png
   decree-end!
   
   # Decree 2 (System Default: can NOT be changed!)
   decree(2): Distribute_Money
      desc: Distribute money in order to increase happiness.
      type: actorMoveReduce=1 expenses=0:150 expensesPer1000000=y restrictionInit=1000000 restrictionNext=1 needsInvents= needsEstates= outputHappiness=10 outputResidents=0
      icon: decree_distributemoney.png
   decree-end!
   
   # Decree 3 (System Default: can NOT be changed!)
   decree(3): Fertility_Festival
      desc: Hold a fertility festival in order to increase population growth.
      type: actorMoveReduce=5 expenses=0:250 expensesPer1000000=y restrictionInit=1000000 restrictionNext=6 needsInvents= needsEstates= outputHappiness=0 outputResidents=20
      icon: decree_fertilityfestival.png
   decree-end!
decree-list-end!

# NATIONS ----------------------------------------------------------------------------

nation-list: filter=Sepia:24
    # Nation 0 (NULL): this nation is special as the graphics are used for neutral territory etc.
   nation-null: Savages savages savage ffffff
       type:
      icon: nation_neutral_icon.png
      flag: nation_neutral_flag.png (0,0)
   nation-null-end!
nation-list-end!

# GROUPS/ALLIANCES -------------------------------------------------------------------

league-list: filter=Sepia:24
    # League 0 (NULL): this league is special as the graphics are used for non-affiliated territory etc.
   league-null: Unaffiliated Unaffiliated_Nations ffffff
      icon: league_neutral_icon.png
      flag: league_neutral_flag.png (0,0)
   league-null-end!
league-list-end!

# AVAILABLE ENTITIES -----------------------------------------------------------------

schema-list: filter=Sepia:15
   # Schema 50 (NULL): these are also the default troops for savages, i.e. neutral nations
   schema(50): Troops Troops_can_be_used_to_take_over_other_provinces.
      spec:
         pos: abilityEarth=y abilityWater=y
         own: rangeDetectionEarth=1 rangeDetectionWater=2 ownerDetermine=n commandoable=y
         mov: actorMoveReduce=10 actionPointsMax=10,14 actionPointsModWater=3,10 actionPointsModEarth=1,1 actionEmbarkCost=0:500 actionDebarkCost= capturer=y consume=0:50
         gen: actorMoveReduce=10 buildExpenses=0:1000 buildResidents=100 needsInvents=50 clearPossible=y clearOutcomes= clearReduce=1
         bat: commandEffect=30
         #war:
         #arm:
         #civ:
         #out:
      spec-end!
      view: territory animation direction
         0-0-0: schema_troops_0_0_0.png|schema_troops_0_0_0_cc.png (-20,-32) hud(0,0,0) | anime-AUTOxAUTO-forever : 0-110 (0,0)=>(0,0) 41x40 : 110-220 (41,0)=>(0,0) 41x40 : 220-330 (82,0)=>(0,0) 41x40 : 330-440 (123,0)=>(0,0) 41x40
         0-0-1: schema_troops_0_0_1.png|schema_troops_0_0_1_cc.png (-20,-32) hud(0,0,0) | anime-AUTOxAUTO-forever : 0-110 (0,0)=>(0,0) 41x40 : 110-220 (41,0)=>(0,0) 41x40 : 220-330 (82,0)=>(0,0) 41x40 : 330-440 (123,0)=>(0,0) 41x40
         0-0-2: schema_troops_0_0_2.png|schema_troops_0_0_2_cc.png (-20,-32) hud(0,0,0) | anime-AUTOxAUTO-forever : 0-110 (0,0)=>(0,0) 41x40 : 110-220 (41,0)=>(0,0) 41x40 : 220-330 (82,0)=>(0,0) 41x40 : 330-440 (123,0)=>(0,0) 41x40
         0-0-3: schema_troops_0_0_3.png|schema_troops_0_0_3_cc.png (-20,-32) hud(0,0,0) | anime-AUTOxAUTO-forever : 0-110 (0,0)=>(0,0) 41x40 : 110-220 (41,0)=>(0,0) 41x40 : 220-330 (82,0)=>(0,0) 41x40 : 330-440 (123,0)=>(0,0) 41x40
         0-0-4: schema_troops_0_0_4.png|schema_troops_0_0_4_cc.png (-20,-32) hud(0,0,0) | anime-AUTOxAUTO-forever : 0-110 (0,0)=>(0,0) 41x40 : 110-220 (41,0)=>(0,0) 41x40 : 220-330 (82,0)=>(0,0) 41x40 : 330-440 (123,0)=>(0,0) 41x40
         0-0-5: schema_troops_0_0_5.png|schema_troops_0_0_5_cc.png (-20,-32) hud(0,0,0) | anime-AUTOxAUTO-forever : 0-110 (0,0)=>(0,0) 41x40 : 110-220 (41,0)=>(0,0) 41x40 : 220-330 (82,0)=>(0,0) 41x40 : 330-440 (123,0)=>(0,0) 41x40
         0-0-6: schema_troops_0_0_6.png|schema_troops_0_0_6_cc.png (-20,-32) hud(0,0,0) | anime-AUTOxAUTO-forever : 0-110 (0,0)=>(0,0) 41x40 : 110-220 (41,0)=>(0,0) 41x40 : 220-330 (82,0)=>(0,0) 41x40 : 330-440 (123,0)=>(0,0) 41x40
         0-0-7: schema_troops_0_0_7.png|schema_troops_0_0_7_cc.png (-20,-32) hud(0,0,0) | anime-AUTOxAUTO-forever : 0-110 (0,0)=>(0,0) 41x40 : 110-220 (41,0)=>(0,0) 41x40 : 220-330 (82,0)=>(0,0) 41x40 : 330-440 (123,0)=>(0,0) 41x40
         0-1-0: schema_troops_0_1_0.png|schema_troops_0_1_0_cc.png (-20,-32) hud(0,0,0) | anime-AUTOxAUTO-forever : 0-110 (0,0)=>(0,0) 41x40 : 110-220 (41,0)=>(0,0) 41x40 : 220-330 (82,0)=>(0,0) 41x40 : 330-440 (123,0)=>(0,0) 41x40
         0-1-1: schema_troops_0_1_1.png|schema_troops_0_1_1_cc.png (-20,-32) hud(0,0,0) | anime-AUTOxAUTO-forever : 0-110 (0,0)=>(0,0) 41x40 : 110-220 (41,0)=>(0,0) 41x40 : 220-330 (82,0)=>(0,0) 41x40 : 330-440 (123,0)=>(0,0) 41x40
         0-1-2: schema_troops_0_1_2.png|schema_troops_0_1_2_cc.png (-20,-32) hud(0,0,0) | anime-AUTOxAUTO-forever : 0-110 (0,0)=>(0,0) 41x40 : 110-220 (41,0)=>(0,0) 41x40 : 220-330 (82,0)=>(0,0) 41x40 : 330-440 (123,0)=>(0,0) 41x40
         0-1-3: schema_troops_0_1_3.png|schema_troops_0_1_3_cc.png (-20,-32) hud(0,0,0) | anime-AUTOxAUTO-forever : 0-110 (0,0)=>(0,0) 41x40 : 110-220 (41,0)=>(0,0) 41x40 : 220-330 (82,0)=>(0,0) 41x40 : 330-440 (123,0)=>(0,0) 41x40
         0-1-4: schema_troops_0_1_4.png|schema_troops_0_1_4_cc.png (-20,-32) hud(0,0,0) | anime-AUTOxAUTO-forever : 0-110 (0,0)=>(0,0) 41x40 : 110-220 (41,0)=>(0,0) 41x40 : 220-330 (82,0)=>(0,0) 41x40 : 330-440 (123,0)=>(0,0) 41x40
         0-1-5: schema_troops_0_1_5.png|schema_troops_0_1_5_cc.png (-20,-32) hud(0,0,0) | anime-AUTOxAUTO-forever : 0-110 (0,0)=>(0,0) 41x40 : 110-220 (41,0)=>(0,0) 41x40 : 220-330 (82,0)=>(0,0) 41x40 : 330-440 (123,0)=>(0,0) 41x40
         0-1-6: schema_troops_0_1_6.png|schema_troops_0_1_6_cc.png (-20,-32) hud(0,0,0) | anime-AUTOxAUTO-forever : 0-110 (0,0)=>(0,0) 41x40 : 110-220 (41,0)=>(0,0) 41x40 : 220-330 (82,0)=>(0,0) 41x40 : 330-440 (123,0)=>(0,0) 41x40
         0-1-7: schema_troops_0_1_7.png|schema_troops_0_1_7_cc.png (-20,-32) hud(0,0,0) | anime-AUTOxAUTO-forever : 0-110 (0,0)=>(0,0) 41x40 : 110-220 (41,0)=>(0,0) 41x40 : 220-330 (82,0)=>(0,0) 41x40 : 330-440 (123,0)=>(0,0) 41x40
         0-2-0: schema_troops_0_2_0.png|schema_troops_0_2_0_cc.png (-20,-32) hud(0,0,0) | anime-AUTOxAUTO-forever : 0-110 (0,0)=>(0,0) 41x40 : 110-220 (41,0)=>(0,0) 41x40 : 220-330 (82,0)=>(0,0) 41x40 : 330-440 (123,0)=>(0,0) 41x40 : 440-550 (164,0)=>(0,0) 41x40 : 550-660 (205,0)=>(0,0) 41x40 : 660-770 (246,0)=>(0,0) 41x40 : 770-880 (287,0)=>(0,0) 41x40
         0-2-1: schema_troops_0_2_1.png|schema_troops_0_2_1_cc.png (-20,-32) hud(0,0,0) | anime-AUTOxAUTO-forever : 0-110 (0,0)=>(0,0) 41x40 : 110-220 (41,0)=>(0,0) 41x40 : 220-330 (82,0)=>(0,0) 41x40 : 330-440 (123,0)=>(0,0) 41x40 : 440-550 (164,0)=>(0,0) 41x40 : 550-660 (205,0)=>(0,0) 41x40 : 660-770 (246,0)=>(0,0) 41x40 : 770-880 (287,0)=>(0,0) 41x40
         0-2-2: schema_troops_0_2_2.png|schema_troops_0_2_2_cc.png (-20,-32) hud(0,0,0) | anime-AUTOxAUTO-forever : 0-110 (0,0)=>(0,0) 41x40 : 110-220 (41,0)=>(0,0) 41x40 : 220-330 (82,0)=>(0,0) 41x40 : 330-440 (123,0)=>(0,0) 41x40 : 440-550 (164,0)=>(0,0) 41x40 : 550-660 (205,0)=>(0,0) 41x40 : 660-770 (246,0)=>(0,0) 41x40 : 770-880 (287,0)=>(0,0) 41x40
         0-2-3: schema_troops_0_2_3.png|schema_troops_0_2_3_cc.png (-20,-32) hud(0,0,0) | anime-AUTOxAUTO-forever : 0-110 (0,0)=>(0,0) 41x40 : 110-220 (41,0)=>(0,0) 41x40 : 220-330 (82,0)=>(0,0) 41x40 : 330-440 (123,0)=>(0,0) 41x40 : 440-550 (164,0)=>(0,0) 41x40 : 550-660 (205,0)=>(0,0) 41x40 : 660-770 (246,0)=>(0,0) 41x40 : 770-880 (287,0)=>(0,0) 41x40
         0-2-4: schema_troops_0_2_4.png|schema_troops_0_2_4_cc.png (-20,-32) hud(0,0,0) | anime-AUTOxAUTO-forever : 0-110 (0,0)=>(0,0) 41x40 : 110-220 (41,0)=>(0,0) 41x40 : 220-330 (82,0)=>(0,0) 41x40 : 330-440 (123,0)=>(0,0) 41x40 : 440-550 (164,0)=>(0,0) 41x40 : 550-660 (205,0)=>(0,0) 41x40 : 660-770 (246,0)=>(0,0) 41x40 : 770-880 (287,0)=>(0,0) 41x40
         0-2-5: schema_troops_0_2_5.png|schema_troops_0_2_5_cc.png (-20,-32) hud(0,0,0) | anime-AUTOxAUTO-forever : 0-110 (0,0)=>(0,0) 41x40 : 110-220 (41,0)=>(0,0) 41x40 : 220-330 (82,0)=>(0,0) 41x40 : 330-440 (123,0)=>(0,0) 41x40 : 440-550 (164,0)=>(0,0) 41x40 : 550-660 (205,0)=>(0,0) 41x40 : 660-770 (246,0)=>(0,0) 41x40 : 770-880 (287,0)=>(0,0) 41x40
         0-2-6: schema_troops_0_2_6.png|schema_troops_0_2_6_cc.png (-20,-32) hud(0,0,0) | anime-AUTOxAUTO-forever : 0-110 (0,0)=>(0,0) 41x40 : 110-220 (41,0)=>(0,0) 41x40 : 220-330 (82,0)=>(0,0) 41x40 : 330-440 (123,0)=>(0,0) 41x40 : 440-550 (164,0)=>(0,0) 41x40 : 550-660 (205,0)=>(0,0) 41x40 : 660-770 (246,0)=>(0,0) 41x40 : 770-880 (287,0)=>(0,0) 41x40
         0-2-7: schema_troops_0_2_7.png|schema_troops_0_2_7_cc.png (-20,-32) hud(0,0,0) | anime-AUTOxAUTO-forever : 0-110 (0,0)=>(0,0) 41x40 : 110-220 (41,0)=>(0,0) 41x40 : 220-330 (82,0)=>(0,0) 41x40 : 330-440 (123,0)=>(0,0) 41x40 : 440-550 (164,0)=>(0,0) 41x40 : 550-660 (205,0)=>(0,0) 41x40 : 660-770 (246,0)=>(0,0) 41x40 : 770-880 (287,0)=>(0,0) 41x40
         1-0-0: schema_troops_1_x_0.png|schema_troops_1_x_0_cc.png (-20,-29) hud(0,0,0) | anime-AUTOxAUTO-forever : 0-110 (0,0)=>(0,0) 39x58 : 110-220 (39,0)=>(0,0) 39x58 : 220-330 (78,0)=>(0,0) 39x58 : 330-440 (117,0)=>(0,0) 39x58
         1-0-1: schema_troops_1_x_1.png|schema_troops_1_x_1_cc.png (-22,-35) hud(0,0,0) | anime-AUTOxAUTO-forever : 0-110 (0,0)=>(0,0) 39x58 : 110-220 (39,0)=>(0,0) 39x58 : 220-330 (78,0)=>(0,0) 39x58 : 330-440 (117,0)=>(0,0) 39x58
         1-0-2: schema_troops_1_x_2.png|schema_troops_1_x_2_cc.png (-24,-39) hud(0,0,0) | anime-AUTOxAUTO-forever : 0-110 (0,0)=>(0,0) 39x58 : 110-220 (39,0)=>(0,0) 39x58 : 220-330 (78,0)=>(0,0) 39x58 : 330-440 (117,0)=>(0,0) 39x58
         1-0-3: schema_troops_1_x_3.png|schema_troops_1_x_3_cc.png (-23,-39) hud(0,0,0) | anime-AUTOxAUTO-forever : 0-110 (0,0)=>(0,0) 39x58 : 110-220 (39,0)=>(0,0) 39x58 : 220-330 (78,0)=>(0,0) 39x58 : 330-440 (117,0)=>(0,0) 39x58
         1-0-4: schema_troops_1_x_4.png|schema_troops_1_x_4_cc.png (-19,-36) hud(0,0,0) | anime-AUTOxAUTO-forever : 0-110 (0,0)=>(0,0) 39x58 : 110-220 (39,0)=>(0,0) 39x58 : 220-330 (78,0)=>(0,0) 39x58 : 330-440 (117,0)=>(0,0) 39x58
         1-0-5: schema_troops_1_x_5.png|schema_troops_1_x_5_cc.png (-18,-38) hud(0,0,0) | anime-AUTOxAUTO-forever : 0-110 (0,0)=>(0,0) 39x58 : 110-220 (39,0)=>(0,0) 39x58 : 220-330 (78,0)=>(0,0) 39x58 : 330-440 (117,0)=>(0,0) 39x58
         1-0-6: schema_troops_1_x_6.png|schema_troops_1_x_6_cc.png (-16,-40) hud(0,0,0) | anime-AUTOxAUTO-forever : 0-110 (0,0)=>(0,0) 39x58 : 110-220 (39,0)=>(0,0) 39x58 : 220-330 (78,0)=>(0,0) 39x58 : 330-440 (117,0)=>(0,0) 39x58
         1-0-7: schema_troops_1_x_7.png|schema_troops_1_x_7_cc.png (-19,-34) hud(0,0,0) | anime-AUTOxAUTO-forever : 0-110 (0,0)=>(0,0) 39x58 : 110-220 (39,0)=>(0,0) 39x58 : 220-330 (78,0)=>(0,0) 39x58 : 330-440 (117,0)=>(0,0) 39x58
         1-1-0: schema_troops_1_x_0.png|schema_troops_1_x_0_cc.png (-20,-29) hud(0,0,0) | anime-AUTOxAUTO-forever : 0-110 (0,0)=>(0,0) 39x58 : 110-220 (39,0)=>(0,0) 39x58 : 220-330 (78,0)=>(0,0) 39x58 : 330-440 (117,0)=>(0,0) 39x58
         1-1-1: schema_troops_1_x_1.png|schema_troops_1_x_1_cc.png (-22,-35) hud(0,0,0) | anime-AUTOxAUTO-forever : 0-110 (0,0)=>(0,0) 39x58 : 110-220 (39,0)=>(0,0) 39x58 : 220-330 (78,0)=>(0,0) 39x58 : 330-440 (117,0)=>(0,0) 39x58
         1-1-2: schema_troops_1_x_2.png|schema_troops_1_x_2_cc.png (-24,-39) hud(0,0,0) | anime-AUTOxAUTO-forever : 0-110 (0,0)=>(0,0) 39x58 : 110-220 (39,0)=>(0,0) 39x58 : 220-330 (78,0)=>(0,0) 39x58 : 330-440 (117,0)=>(0,0) 39x58
         1-1-3: schema_troops_1_x_3.png|schema_troops_1_x_3_cc.png (-23,-39) hud(0,0,0) | anime-AUTOxAUTO-forever : 0-110 (0,0)=>(0,0) 39x58 : 110-220 (39,0)=>(0,0) 39x58 : 220-330 (78,0)=>(0,0) 39x58 : 330-440 (117,0)=>(0,0) 39x58
         1-1-4: schema_troops_1_x_4.png|schema_troops_1_x_4_cc.png (-19,-36) hud(0,0,0) | anime-AUTOxAUTO-forever : 0-110 (0,0)=>(0,0) 39x58 : 110-220 (39,0)=>(0,0) 39x58 : 220-330 (78,0)=>(0,0) 39x58 : 330-440 (117,0)=>(0,0) 39x58
         1-1-5: schema_troops_1_x_5.png|schema_troops_1_x_5_cc.png (-18,-38) hud(0,0,0) | anime-AUTOxAUTO-forever : 0-110 (0,0)=>(0,0) 39x58 : 110-220 (39,0)=>(0,0) 39x58 : 220-330 (78,0)=>(0,0) 39x58 : 330-440 (117,0)=>(0,0) 39x58
         1-1-6: schema_troops_1_x_6.png|schema_troops_1_x_6_cc.png (-16,-40) hud(0,0,0) | anime-AUTOxAUTO-forever : 0-110 (0,0)=>(0,0) 39x58 : 110-220 (39,0)=>(0,0) 39x58 : 220-330 (78,0)=>(0,0) 39x58 : 330-440 (117,0)=>(0,0) 39x58
         1-1-7: schema_troops_1_x_7.png|schema_troops_1_x_7_cc.png (-19,-34) hud(0,0,0) | anime-AUTOxAUTO-forever : 0-110 (0,0)=>(0,0) 39x58 : 110-220 (39,0)=>(0,0) 39x58 : 220-330 (78,0)=>(0,0) 39x58 : 330-440 (117,0)=>(0,0) 39x58
         1-2-0: schema_troops_1_x_0.png|schema_troops_1_x_0_cc.png (-20,-29) hud(0,0,0) | anime-AUTOxAUTO-forever : 0-110 (0,0)=>(0,0) 39x58 : 110-220 (39,0)=>(0,0) 39x58 : 220-330 (78,0)=>(0,0) 39x58 : 330-440 (117,0)=>(0,0) 39x58
         1-2-1: schema_troops_1_x_1.png|schema_troops_1_x_1_cc.png (-22,-35) hud(0,0,0) | anime-AUTOxAUTO-forever : 0-110 (0,0)=>(0,0) 39x58 : 110-220 (39,0)=>(0,0) 39x58 : 220-330 (78,0)=>(0,0) 39x58 : 330-440 (117,0)=>(0,0) 39x58
         1-2-2: schema_troops_1_x_2.png|schema_troops_1_x_2_cc.png (-24,-39) hud(0,0,0) | anime-AUTOxAUTO-forever : 0-110 (0,0)=>(0,0) 39x58 : 110-220 (39,0)=>(0,0) 39x58 : 220-330 (78,0)=>(0,0) 39x58 : 330-440 (117,0)=>(0,0) 39x58
         1-2-3: schema_troops_1_x_3.png|schema_troops_1_x_3_cc.png (-23,-39) hud(0,0,0) | anime-AUTOxAUTO-forever : 0-110 (0,0)=>(0,0) 39x58 : 110-220 (39,0)=>(0,0) 39x58 : 220-330 (78,0)=>(0,0) 39x58 : 330-440 (117,0)=>(0,0) 39x58
         1-2-4: schema_troops_1_x_4.png|schema_troops_1_x_4_cc.png (-19,-36) hud(0,0,0) | anime-AUTOxAUTO-forever : 0-110 (0,0)=>(0,0) 39x58 : 110-220 (39,0)=>(0,0) 39x58 : 220-330 (78,0)=>(0,0) 39x58 : 330-440 (117,0)=>(0,0) 39x58
         1-2-5: schema_troops_1_x_5.png|schema_troops_1_x_5_cc.png (-18,-38) hud(0,0,0) | anime-AUTOxAUTO-forever : 0-110 (0,0)=>(0,0) 39x58 : 110-220 (39,0)=>(0,0) 39x58 : 220-330 (78,0)=>(0,0) 39x58 : 330-440 (117,0)=>(0,0) 39x58
         1-2-6: schema_troops_1_x_6.png|schema_troops_1_x_6_cc.png (-16,-40) hud(0,0,0) | anime-AUTOxAUTO-forever : 0-110 (0,0)=>(0,0) 39x58 : 110-220 (39,0)=>(0,0) 39x58 : 220-330 (78,0)=>(0,0) 39x58 : 330-440 (117,0)=>(0,0) 39x58
         1-2-7: schema_troops_1_x_7.png|schema_troops_1_x_7_cc.png (-19,-34) hud(0,0,0) | anime-AUTOxAUTO-forever : 0-110 (0,0)=>(0,0) 39x58 : 110-220 (39,0)=>(0,0) 39x58 : 220-330 (78,0)=>(0,0) 39x58 : 330-440 (117,0)=>(0,0) 39x58
       view-end!
      hear:
          #create:
         #remove:
         #revamp:
          #select:
         motion: effect=3
         #attack:
         combat: effect=1
         #impact:
         defeat: effect=2
         #invade:
         #output:
      hear-end!
   schema-end!
   
    # Schema 100
   schema(100): Village A_village.
      spec:
         pos: abilityEarth=y
         own: rangeDetectionEarth=1 rangeDetectionWater=1 ownerDetermine=y commandoable=n
         #mov:
         #gen:
         #bat:
         #war:
         #arm:
         civ: largenessMax=8 placementLand=y placementAqua=n defense=100|0:70|0|5|0 pillage=250,4,-30,10 abandon=y,-25,5 decrees=1,2,3
         #out:
      spec-end!
      view: snowy fortified largeness
         0-0-0: schema_village_0_0_0.png|schema_village_0_0_0_cc.png (-16,-13) hud(1,-11,-18)
         0-0-1: schema_village_0_0_1.png|schema_village_0_0_1_cc.png (-15,-18) hud(1,-13,-23)
         0-0-2: schema_village_0_0_2.png|schema_village_0_0_2_cc.png (-19,-21) hud(1,-14,-23)
         0-0-3: schema_village_0_0_3.png|schema_village_0_0_3_cc.png (-25,-22) hud(1,-19,-24)
         0-0-4: schema_village_0_0_4.png|schema_village_0_0_4_cc.png (-30,-25) hud(1,-24,-28)
         0-0-5: schema_village_0_0_5.png|schema_village_0_0_5_cc.png (-33,-34) hud(1,-25,-36)
         0-0-6: schema_village_0_0_6.png|schema_village_0_0_6_cc.png (-31,-36) hud(1,-24,-37)
         0-0-7: schema_village_0_0_7.png|schema_village_0_0_7_cc.png (-33,-40) hud(1,-26,-39)
         0-0-8: schema_village_0_0_8.png|schema_village_0_0_8_cc.png (-48,-49) hud(1,-36,-40)
         0-1-0: schema_village_0_1_0.png|schema_village_0_0_0_cc.png (-16,-13) hud(1,-11,-18)
         0-1-1: schema_village_0_1_1.png|schema_village_0_1_1_cc.png (-15,-18) hud(1,-13,-23)
         0-1-2: schema_village_0_1_2.png|schema_village_0_1_2_cc.png (-19,-21) hud(1,-14,-23)
         0-1-3: schema_village_0_1_3.png|schema_village_0_1_3_cc.png (-25,-22) hud(1,-19,-24)
         0-1-4: schema_village_0_1_4.png|schema_village_0_1_4_cc.png (-30,-25) hud(1,-24,-28)
         0-1-5: schema_village_0_1_5.png|schema_village_0_1_5_cc.png (-33,-34) hud(1,-25,-36)
         0-1-6: schema_village_0_1_6.png|schema_village_0_1_6_cc.png (-31,-36) hud(1,-24,-37)
         0-1-7: schema_village_0_1_7.png|schema_village_0_1_7_cc.png (-33,-40) hud(1,-26,-39)
         0-1-8: schema_village_0_1_8.png|schema_village_0_1_8_cc.png (-48,-49) hud(1,-36,-40)
         1-0-0: schema_village_1_0_0.png|schema_village_1_0_0_cc.png (-16,-13) hud(1,-11,-18)
         1-0-1: schema_village_1_0_1.png|schema_village_1_0_1_cc.png (-15,-18) hud(1,-13,-23)
         1-0-2: schema_village_1_0_2.png|schema_village_1_0_2_cc.png (-19,-21) hud(1,-14,-23)
         1-0-3: schema_village_1_0_3.png|schema_village_1_0_3_cc.png (-25,-22) hud(1,-19,-24)
         1-0-4: schema_village_1_0_4.png|schema_village_1_0_4_cc.png (-30,-25) hud(1,-24,-28)
         1-0-5: schema_village_1_0_5.png|schema_village_1_0_5_cc.png (-33,-34) hud(1,-25,-36)
         1-0-6: schema_village_1_0_6.png|schema_village_1_0_6_cc.png (-31,-36) hud(1,-24,-37)
         1-0-7: schema_village_1_0_7.png|schema_village_1_0_7_cc.png (-33,-40) hud(1,-26,-39)
         1-0-8: schema_village_1_0_8.png|schema_village_1_0_8_cc.png (-48,-49) hud(1,-36,-40)
         1-1-0: schema_village_1_1_0.png|schema_village_1_0_0_cc.png (-16,-13) hud(1,-11,-18)
         1-1-1: schema_village_1_1_1.png|schema_village_1_1_1_cc.png (-15,-18) hud(1,-13,-23)
         1-1-2: schema_village_1_1_2.png|schema_village_1_1_2_cc.png (-19,-21) hud(1,-14,-23)
         1-1-3: schema_village_1_1_3.png|schema_village_1_1_3_cc.png (-25,-22) hud(1,-19,-24)
         1-1-4: schema_village_1_1_4.png|schema_village_1_1_4_cc.png (-30,-25) hud(1,-24,-28)
         1-1-5: schema_village_1_1_5.png|schema_village_1_1_5_cc.png (-33,-34) hud(1,-25,-36)
         1-1-6: schema_village_1_1_6.png|schema_village_1_1_6_cc.png (-31,-36) hud(1,-24,-37)
         1-1-7: schema_village_1_1_7.png|schema_village_1_1_7_cc.png (-33,-40) hud(1,-26,-39)
         1-1-8: schema_village_1_1_8.png|schema_village_1_1_8_cc.png (-48,-49) hud(1,-36,-40)
      view-end!
      hear:
          #create:
         #remove:
         #revamp:
          #select:
         #motion:
         #attack:
         #combat:
         #impact:
         #defeat:
         #invade:
         #output:
      hear-end!
      area:
         base: schema_village_area_base.png+schema_village_area_base_s.png
         base-beach: schema_village_area_base_beach.png+schema_village_area_base_beach_s.png
         bloc-river: schema_village_area_bloc_river.png
         bloc-block-fire: schema_village_area_bloc_block_fire.png+schema_village_area_bloc_block_fire_s.png
         bloc-block-rock: schema_village_area_bloc_block_rock.png+schema_village_area_bloc_block_rock_s.png
         bloc-block-hill: schema_village_area_bloc_block_hill.png+schema_village_area_bloc_block_hill_s.png
          bloc-flora-pine: schema_village_area_bloc_flora_pine.png+schema_village_area_bloc_flora_pine_s.png
          bloc-flora-leaf: schema_village_area_bloc_flora_leaf.png+schema_village_area_bloc_flora_leaf_s.png
          bloc-flora-palm: schema_village_area_bloc_flora_palm.png+schema_village_area_bloc_flora_palm_s.png
          bloc-flora-bush: schema_village_area_bloc_flora_bush.png+schema_village_area_bloc_flora_bush_s.png
         folk: schema_village_area_folk_0.png+schema_village_area_folk_0_s.png schema_village_area_folk_1.png+schema_village_area_folk_1_s.png schema_village_area_folk_2.png+schema_village_area_folk_2_s.png schema_village_area_folk_3.png+schema_village_area_folk_3_s.png schema_village_area_folk_4.png+schema_village_area_folk_4_s.png schema_village_area_folk_5.png+schema_village_area_folk_5_s.png schema_village_area_folk_6.png+schema_village_area_folk_6_s.png schema_village_area_folk_7.png+schema_village_area_folk_7_s.png schema_village_area_folk_8.png+schema_village_area_folk_8_s.png
         city: 168,138
      area-end!
   schema-end!

    # Schema 150
   schema(150): Watch_Tower A_watch_tower_allows_spying_on_neighboring_provinces.
      spec:
         pos: abilityEarth=y
         own: rangeDetectionEarth=2 rangeDetectionWater=2 ownerDetermine=y commandoable=n
         #mov:
         gen: actorMoveReduce=5 buildExpenses=0:50 needsInvents=50
         #bat:
         #war:
         #arm:
         #civ:
         #out:
      spec-end!
      view: snowy
         0: schema_watchtower_0.png|schema_watchtower_0_cc.png (-26,-48) hud(0,0,0)
         1: schema_watchtower_1.png|schema_watchtower_1_cc.png (-26,-48) hud(0,0,0)
      view-end!
      hear:
          #create:
         #remove:
         #revamp:
          #select:
         #motion:
         #attack:
         #combat:
         #impact:
         #defeat:
         #invade:
         #output:
      hear-end!
   schema-end!
schema-list-end!

# ------------------------------------------------------------------------------------


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 Post subject: Re: Extra_.config help
PostPosted: 25 Apr 2018, 16:01 
Game Developer
Game Developer
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Joined: 17 Apr 2005, 02:34
Posts: 8402
Location: Honolulu
Thanks for the formatted post. That's perfect.

Based on what I see, it looks fine! You are not using tabs (doesn't look like it?). What about the image, is it in PNG format & do you have 8 different parts for the plants?

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play: Age of Conquest IV


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 Post subject: Re: Extra_.config help
PostPosted: 25 Apr 2018, 20:31 
Serf
Serf

Joined: 21 Apr 2018, 22:29
Posts: 12
No i am not using tabs and it is in PNG. For the image i looked at the spine tree and made it on top of it and then duplicated and changed code. Also i already can use the scenery uploaded but when i try to upload extra_xiu.config it says the error is in module.condig but the module.config just works fine with this code i send it worked in the editor. so maybe somewhere in module.config it defines hoe many scenery there are? or in extra_.config?


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 Post subject: Re: Extra_.config help
PostPosted: 25 Apr 2018, 20:35 
Serf
Serf

Joined: 21 Apr 2018, 22:29
Posts: 12
With no tabs i mean i didn't change anything in the code with spaces or tabs i just replaced the name of spine with cil(my custom scenery) and is it maybe i didn't have a name for my custom culture somewhere in module.config or extra_xiu.config


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 Post subject: Re: Extra_.config help
PostPosted: 27 Apr 2018, 16:29 
Game Developer
Game Developer
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Joined: 17 Apr 2005, 02:34
Posts: 8402
Location: Honolulu
Can you send me the files ZIPPED to contact at ageofconquest.com! I'll have a look.

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