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Board index » Games » Demise of Nations (DON) » DON: Feature Requests


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 Post subject: Feature Requests: Demise of Nations
PostPosted: 14 Aug 2017, 16:19 
Game Developer
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Joined: 17 Apr 2005, 02:34
Posts: 8076
Location: Honolulu
Please post your feature requests here! Please try to create 1 topic per idea as it's going to be hard to discuss otherwise with multiple ideas intermixed into the same requests.

Thanks :kg:

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 Post subject: Re: Feature Requests: Demise of Nations
PostPosted: 21 Aug 2017, 11:11 
Serf
Serf

Joined: 18 Dec 2016, 17:52
Posts: 16
It would be awesome if there was a way for matter to be shown if there were more than 5 matter used.


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 Post subject: Re: Feature Requests: Demise of Nations
PostPosted: 21 Aug 2017, 18:43 
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It's possible. The question is, does that really add much to gameplay, rather than micromanagement? I have actually come away from 5 to just 4 matter or 3 in the modern scenarios.

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 Post subject: Re: Feature Requests: Demise of Nations
PostPosted: 21 Aug 2017, 23:25 
Serf
Serf

Joined: 21 Aug 2017, 23:15
Posts: 1
What about misc objectives? You get 3 of them at the start of a game and if one is conpleted you get a small amount of resources and if the set of objectives are completed, they an be replaced with new ones or just give you a small bonus like a 25 coins or 500 of a random resource.


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 Post subject: Re: Feature Requests: Demise of Nations
PostPosted: 22 Aug 2017, 08:40 
Serf
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Joined: 22 Aug 2017, 07:45
Posts: 19
Sometimes I fell confused, because I can't un-Zoom my view to see how big my empire is or if I want to compare different nations. I also want to make realy big map and bigger un-Zoom could make movement from one end to another more simpler and you would see massive continents, not empty boring steppes. I now that with bigger size of view come smaller structures and units, but if they would even disappear I would be grateful.


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 Post subject: Re: Feature Requests: Demise of Nations
PostPosted: 23 Aug 2017, 17:20 
Serf
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Joined: 23 Aug 2017, 17:04
Posts: 1
Hi :ops: . I have suggestion for demise, how about if we add in the demise something like atomic bomb banana , missile, farm, can build city in anywhere and local market for additional income like civilization 5 & 6. So the game will be live And i hope the artillery on demise change like real artillery in reality :kg: :kg: :kg: . About airport, i think need add 2 space so we can contain 6 plane. For aircraft carrier best if have 4 space :^^:

:partyyy: :partyyy: :partyyy: :partyyy: :partyyy:


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 Post subject: Re: Feature Requests: Demise of Nations
PostPosted: 23 Aug 2017, 23:05 
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What do you mean exactly by zooming? What would you like to happen when you zoom out?

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 Post subject: Re: Feature Requests: Demise of Nations
PostPosted: 28 Aug 2017, 00:19 
Serf
Serf

Joined: 22 Aug 2017, 07:45
Posts: 19
I mean that it would be brilliant if there would be bigger zoom limit. Especially it would be usefull on mobile devices on which screen is smaller.


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 Post subject: Re: Feature Requests: Demise of Nations
PostPosted: 29 Aug 2017, 17:06 
Serf
Serf

Joined: 18 Dec 2016, 17:52
Posts: 16
I was wondering if there was a way to pre-name tiles so that objects placed underneath would be called whatever one wanted, such as cities being named by the what's on that tile.


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 Post subject: Re: Feature Requests: Demise of Nations
PostPosted: 30 Aug 2017, 06:55 
Serf
Serf

Joined: 18 Dec 2016, 17:52
Posts: 16
Also, it would be cool if one could restrict certain estates to individual schema. For example, limiting Palaces to ancient cities and limiting factories to modern cities.


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 Post subject: Re: Feature Requests: Demise of Nations
PostPosted: 30 Aug 2017, 15:17 
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Joined: 17 Apr 2005, 02:34
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Location: Honolulu
Quote:
I was wondering if there was a way to pre-name tiles so that objects placed underneath would be called whatever one wanted, such as cities being named by the what's on that tile.

For template-edit, you can edit the tile name and that's the one that will appear when you build a new city!

Quote:
Also, it would be cool if one could restrict certain estates to individual schema. For example, limiting Palaces to ancient cities and limiting factories to modern cities.

I could add that ditto research (invents). Let me see what I can do! Who else wants that option?

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 Post subject: Re: Feature Requests: Demise of Nations
PostPosted: 01 Sep 2017, 10:10 
Serf
Serf

Joined: 18 Dec 2016, 17:52
Posts: 16
It'd also be neat if static schema (ex. bridges) had a limit to it's life like 60 turns or something. As an option for modding I mean.


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 Post subject: Re: Feature Requests: Demise of Nations
PostPosted: 04 Sep 2017, 17:25 
Serf
Serf

Joined: 18 Dec 2016, 17:52
Posts: 16
Additionally, it'd also be great if there was someway already completed maps could be broken down and converted into it's terrain and scenery .png files so that one didn't have to look at every individual tile in manually creating those files.


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 Post subject: Re: Feature Requests: Demise of Nations
PostPosted: 18 Sep 2017, 19:05 
Serf
Serf

Joined: 22 Aug 2017, 07:45
Posts: 19
I played legacy map generator and unfortunetly it's hard to play. There is no detailed citi view from legacy maps and there is no advanced modifier for commerce, texes, etc. If you would have time for that I would be weary thankful :kg:


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