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Board index » Games » Demise of Nations (DON) » DON: Technical Support » DON: Revision History


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 Post subject: Update 1.1.40 - Balancing, Tutorial, Map Updates, Fixes
PostPosted: 18 Aug 2017, 20:02 
Game Developer
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Joined: 17 Apr 2005, 02:34
Posts: 8148
Location: Honolulu
Latest Update:
  • Balancing: ruler bonus +100% for defense (was +30% for defense previously).
  • Balancing: commando unit is OFF by default, but can be re-enabled during game setup. Please comment if you want it to be re-enabled again!
  • Balancing: randomization of wood, iron, stone and gold reduced to 20% (from 50%). To reduce unlucky start positions. Affects ancient maps only.
  • Balancing: research "Village Construction" is researched by default for all non-random generator maps (given it's used rarely & makes more sense that way).
  • Balancing: galleys can shoot far (2 tiles) while longboats are faster and stronger in close ship combat.
  • Maps: additional scenarios incl. co-op team play scenarios added! Please download the latest versions.
  • Tutorial: optimized for small screens, i.e. making sure everything is properly visible.
  • Tutorial 1 (Basic Intro): updated and added explanation how to load and unload troops into transport ships.
  • Tutorial 2 (Advanced): updated to explain governors, general festivals and fertility festivals. Please note, some of this is also explained in the guide!
  • UI: additional in-game panel "Coalitions" that shows a map overview and team members if a game features team-play.
  • UI: reduced the brightness of the yellow in-game GUI. Sorry, it was too distracting!
  • UI: scenario selection popup window updated.
  • UI: misc. fixes for alignment horizontal/vertical.
  • Upcoming Game Timer: the upcoming game timer now refreshes every so often & shows when a game becomes available to play (no refresh previously).
  • Networking: improved networking for fast games when the main server (login & main chat) is e.g. down for maintenance. Reduces errors submitting orders.
  • Networking: improved performance for fast games. Reduced DB/networking for smoother performance.
  • Scenario Selection: popup window added to reduce size of map listing.
  • Translation Keys: to show the translation keys in the user interface, (1) go to settings and (2) enable the checkbox "Translation Keys".
  • Translations: latest translations added - Thanks :-D
  • Clan Profile: shows the level for each member also (even if not part of a clan).
  • Clans: in the clan settings there is now an option to disable new requests to join a clan (uncheck the checkbox).
  • Clans: removing a player from a clan also shows the required elapsed time also (72h).
  • Unverified Users: cannot participate in betting games anymore. Please contact the moderators to have your account verified.
  • Unverified Users: there now is a [Verify...] button on the accounts settings (cog-button chat). It will send a verification request to the moderators.
  • Modding: template.ZIP updated with reduced randomization of wood, iron, stone and gold (from 50% to 20%).
  • Modding: template.ZIP updated missing files for coalition graphics added (i.e. 24x24px flag icons).
  • Modding: error output improved when map digest became too large (need to reduce number of scenarios).
  • Error Reporting: ALT+F8 allows reporting app log files to the developer, to e.g. have bugs fixed.
  • Error Reporting: Enable "Error Reporting" in the game's settings to enable pushing the top/left corner of the game's screen to popup an error reporter. Should work even if the game appears stuck (in most cases).
  • Admin IP and ID Bans: functionality improved for better banning of repeated cheating accounts (less manual labor).
  • Admin IP and ID Bans: admin guide updated. Please read!
  • Admin Terminal: admin guide updated. Please read!
  • Admin Investigations: shows if an account is disabled in the list now also, i.e. '-'.
  • Bugfix: map download counter should now be properly hidden when outside of scroll panel view.
  • Bugfix: cancelled purchases were partly considered valid and applied to a user's account.
  • Bugfix: BiDi text rendering was partly broken, i.e. the L2R/etc. markers ignored. Arabic/Hebrew should now display correctly (as before).
  • Bugfix Crashes: while modding and placing troops/structures, the game could potentially crash (also for playing).
  • Bugfix Crashes: during private messaging while the network was already disposed.
  • Bugfix Crashes: while selecting research and the entry/input was already disposed.
  • Bugfix Crashes: editing the events could cause crashes when pressing the (+) button too quickly (admin function).
  • Bugfix Crashes: possible bugfix for crashes when logging in via Google Play.
  • Bugfix Crashes: music was not properly retained and threw an error (defaults to silent rather than crash now).

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play: Age of Conquest IV


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