Multiplayer Hub Logo  
  Powered by Noble Master Games, http://www.noblemaster.com Multiplayer Dragon
  Forums Twitter Dev. Blog ⊕  
Home > Forums

MultiplayerHub.com
» Forums|New Posts
» Twitter
» Dev. Blog
» About
» Contact Us
Showcase
» Age of Conquest
» Demise of Nations
» Retro Commander

































Multiplayer Forums


Board index » Games » Demise of Nations (DON) » DON: Technical Support » DON: Revision History


Post new topic Reply to topic  [ 1 post ] 
Author Message
 Post subject: Update 0.9.7 - Festivals, Elections, Open Travel/Friendly
PostPosted: 23 Dec 2016, 20:12 
Game Developer
Game Developer
User avatar

Joined: 17 Apr 2005, 02:34
Posts: 8301
Location: Honolulu
Latest Update:
  • Game Option: Open travel through friendly territory! If enabled, you can move troops through ally/protectorate territory. If your troops are caught on non-friendly territory, you will get a penalty each turn for those troops.
  • Game Option: Elections. The most powerful nation can hold occasional elections (feature ported from Age of Conquest IV). Most powerful means 30+% of territory and a 5+% lead to second largest nation.
  • Balancing Tax/Commerce: it's now linearly based on happiness. The happier your population, the more income (still no income if happiness is <50%).
  • Balancing Attrition: if troops are on non-open territory (or non-friendly) they receive a -25% strength penalty per turn. Indicated by blinking "!".
  • Balancing Attrition: the old way for attrition has now be deprecated (legacy). You can still enable it in the game setup, but the feature is rather convoluted.
  • Balancing Happiness: there is no more happiness loss if a settlement becomes neutral. Penalty reduced for settlements that get a new owner, now at -8% (was -12%).
  • Balancing Happiness: there is no a governor option that automatically increases provinces with <50% happiness. A festival can be held every turn as well to increase happiness overall.
  • Population Option: on the finances tab, there is the option to hold nation-wide festivals to grow the population.
  • Mediterranean Sea (1.0.6): defaults to closed travel now, but open travel through friendly (allies/protectorates) now.
  • Mediterranean Sea (1.0.6): defaults to legacy-attrition disabled.
  • Mediterranean Sea (1.0.6): tax/commerce income slightly increased to balance income effects due to happiness changes.
  • Mediterranean Sea (1.0.6): balancing city repairs: cheaper & can now be fully repaired with 1 click (if not under siege)! However, the cities do not auto-repair themselves anymore!
  • Mediterranean Sea (1.0.6): starting assets (except food) increased to 400 (from 200) for gold, wood, iron and stone.
  • Mediterranean Sea (1.0.6): balanced city structures upkeep costs (non-gold).
  • Negative Gold: a -10% loan penalty is applied each turn gold is in the red!
  • Diplomacy/Peace to Alliance: there is no more penalty when upgrading a relation from Peace to an Alliance.
  • GUI Update: some functionality moved or even removed (happiness, attrition, military spending).
  • GUI Chat + In-Game Info (multiplayer): refined.
  • GUI/Tax Season Notification: now takes you directly to the finances panel to adjust taxes.
  • GUI Labels: long nation names/etc. are now abbreviated with an ellipsis...
  • GUI: misc. refinements & other improvements (less clutter, better organized).
  • Joined Longhaul Games: exiting a longhaul game will go back directly to the other longhaul games (rather than the multiplayer dashboard).
  • Modding (Editor): added additional scenario parameters that can be adjusted via GUI!
  • AI Update: wasn't calculating stats correctly (based on 4 days/month rather than 1 day/month) for Mediterranean Sea map.
  • Client: improved file loading/listing & tried to make it more smooth (System.gc() removed). Might produce problems???
  • Game Auto-Deletion: faster for games that have ended.
  • Server Maintenance/Improvements: misc. to simplify updates.
  • Server Dashboard (Admin only): improved /w additional statistics.
  • Bugfix Commando Unit: if an attacking commando-unit lost, the country wasn't given to the defender.
  • Bugfix Camera Functionality: they file paths were not always correct on all platforms.
  • Bugfix Messages: messages of eliminated nations are not delivered anymore.
  • Bugfix Assets: prevention of negative food, wood, iron and stone.
  • Bugfix Auto-Deletion of Scheduled Events: some auto-started games from the event system would delete automatically in some cases due to mistakenly thinking the games were inactive!
  • Bugfix Display: Happiness/Inhabitants Growth was not displayed correctly.
  • Bugfix Parser: when parsing links and email addresses.
  • Bugfix Crashes/Modding: when increasing the grid-size, the editor & game would crash (should work now).
  • Bugfix Crashes/Modding: will now throw an error if an invent/estate definition is missing.
  • Bugfix Crashes: while selecting/hovering over links.
  • Bugfix Crashes: when showing game information that became unavailable ('null').

_________________
play: Age of Conquest IV


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 1 post ] 


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
Green Smilies by http://www.greensmilies.com/

Home  |  Forums  |  Twitter  |  Dev. Blog  |  About  |  Contact