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Board index » Games » Demise of Nations (DON) » DON: Technical Support » DON: Revision History

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 Post subject: Update 0.9.19 - Balancing, Map Rating, Sorting, Searching
PostPosted: 01 May 2017, 19:17 
Game Developer
Game Developer
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Joined: 17 Apr 2005, 02:34
Posts: 8384
Location: Honolulu
Latest Update:
  • Balancing: Administration cost was far too low in the last update. Has been greatly increased!
  • Movement: updated the movement functionality to allow for flying, ground level and underwater units to pass each other. Although tested, there might be some initial bugs!?
  • Unit Selection: improved display of actively selected unit (yellow BG).
  • Destroy Roads: functionality added allow destruction of roads (cost money).
  • Random Games (single player): a new dialog allows selection of AI difficulty and objective now!
  • Mediterranean Sea 1.0.2: functionality to destroy roads added!
  • Mediterranean Sea 1.0.2: harbors can now host 4 units (rather than 1 only) and can be captured.
  • Messaging: the messaging system now shows the unread count by default (ditto it was before). To enable the [Done] button to mark messages as read manually, go into your account settings (via cog-icon in chat) and enable the [Done] button. That way, you can track messages better you haven't responded to.
  • Chat Broadcasts: shows the turn number also if a game has started (shows nothing if still in setup).
  • Map Downloads: maps can now be rated :-D
  • Map Downloads: maps can now (a) be sorted and (b) be searched by name :-D
  • Map Downloads: display improved for small screens. Also fixed for large screens (line breaks).
  • Maximum Turn: the new minimum max. turn that can be selected is 20 (was 10 before), to prevent people from gambling the system.
  • Minimum Turn Duration for Slow/Longhaul Games: minimum is now 8h/turn (compared to 12h/turn before). Please be aware that if you sleep more than 8h per day, you will potentially lose games!
  • Mobile (iOS/Android): auto-submit speed up by 3 seconds, i.e. is 3 seconds earlier to make up for slow internet connections.
  • Modding: functionality for fuel consumption added for upcoming modern scenario (/w tanks etc.).
  • Modding: ancient harbors can now host 4 units (rather than 1) and can be captured.
  • AI Bugfix: first nation in a game would not move at all in first turn under certain circumstances.
  • AI Bugfix: the AI would not do anything if there were no settlements available in a map.
  • View Games: button renamed to "Play Games" -- hopefully players will be able to find games now!?
  • Translations: updating existing translations will only pay 1 coin per fix (independent of the word count) to combat false submissions to gain coins only.
  • Translations: the last author for an existing translation will be listed if the information is available. That's to track down players that submit bad translations. Be wary!
  • Translations: latest translations added. Thanks :-D
  • Translations: "Albanian" added, which is now also available for translations!
  • Translation Glyphs: update for Hebrew & Chinese.
  • Volume Slider (Music/Sound FX): adjusted to better represent the actual volume (changed from linear to exponential!).
  • Admin (Officers): promo code generator also offers 250 coin promos (use for name changes as needed!).
  • Admin Function (moderators): query promo deal redeem status information via terminal.
  • Admin Function (moderators): functionality to view a user's purchases (should not give "no access" anymore).
  • Admin Function (Officers/Dev ONLY): option to add/subtract coins from an account via terminal.
  • Admin Function (Officers/Dev ONLY): option to add/remove products from an account via terminal.
  • Bugfix Happiness: if there are no settlements, the happiness is fixed at 100%.
  • Bugfix Trafalgar Map: ships should now move (although needs more tweaking in the long-run).
  • Bugfix Crashes: while removing non-existing image from texture atlas.
  • Bugfix Crashes: clicking the auto-translation button in the language center.
  • Bugfix Crashes: adding a 'null'-GUI child to a GUI group was crashing the game (ignoring it now).
  • Bugfix Crashes: when displaying the final results screen (and some users were 'null').
  • Bugfix Crashes: when changing commerce tax levels (entry was not ready yet/gone already).
  • Bugfix Crashes: would crash on Android sometimes during signing/logging in.

play: Age of Conquest IV

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