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Board index » Games » Age of Conquest (AOC) » AOC: Technical Support » AOC: Revision History


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 Post subject: Update 4.17.206 - Web API, Networking, GUI & Misc.
PostPosted: 18 Mar 2019, 21:08 
Game Developer
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Joined: 17 Apr 2005, 02:34
Posts: 8519
Location: Honolulu
Latest Update:
  • Province Dropdown: now also sortable if ready by population or happiness festival! Implements: viewtopic.php?f=4&t=5749
  • Web API (Beta): allows accessing the Age of Conquest servers via REST and JSON. Currently querying of user accounts, chat and game servers supported. More to come. "API Reference" is available from the in-game guide. This is stable but still beta, i.e. please provide feedback.
  • Manual: troubleshooting guide updated with what to do during connection errors.
  • Manual: contains a link to the server monitor at https://status.ageofconquest.com which shows current server statuses.
  • Server Uptime: a status page for all relevant servers is now available at https://status.ageofconquest.com and shows current status and uptime.
  • GUI: transitional effects/tweens updated and streamlined for dialog and panel fade-in/out.
  • GUI: options dialog updated with additional configurations available directly within the game.
  • GUI: keyboard shortcuts information better integrated.
  • GUI: minor other updates & adjustments.
  • GUI: swapped the "Single Player" and "Multiplayer" button for the fun of it :)
  • Tournaments: setting up a tournament, will NOT require to set a tournament icon anymore!
  • Main Wall: players posting messages to the main wall are limited to max. 1 message per hour.
  • Settings (Keys): some of the keyboard shortcuts can be edited :)
  • Network I/O: we now have a dedicated proxy server for players from Russia in case some servers don't work.
  • Network I/O: game now allows setting a proxy server in case you have trouble connecting normally (e.g. blocked). Edit "Network I/O: Proxy" in the game's settings.
  • Network I/O: option to switch to non-binary transfer mode. Might resolve connection problems with certain firewalls? Disable "Network I/O: Binary" in the settings!
  • Network I/O: server now properly returns no-cache header to prevent potential networking problems.
  • Network I/O: basic secure networking support via Let's Encrypt. For testing, enable "Network I/O: Secure" in the game's settings & report back to the developer.
  • Language: latest translations added - Thanks :-D
  • Language: Microsoft Translator updated to latest version 3.0.
  • Balancing: Unlimited number of actions points cannot be used for rated or betting type games.
  • Moderators: Admin Guide now contains the moderator email address listed with explanation when/how to use it.
  • Moderators: Officers can now add members to a clan even though they can't join normally (via Admin Terminal/Officer Function ONLY).
  • Moderators: Officers can now see more details to products & bargains in the catalog.
  • Moderators: Server Status link also displayed on "Server Dashboard".
  • Moderators: You need to enable "Network I/O: Secure" in the game's settings. You'll get a blinking warning displayed otherwise.
  • Bugfix: pending messages from eliminated nations would linger around.
  • Bugfix: active game server cache wasn't properly reset after a re-login (still pointing to old servers).
  • Bugfix: silencing an account would not work on the chat (cache was indefinite until a server was rebooted).
  • Bugfix/Images in Moderator Inbox: retaining images viewed via moderator inbox outside of internal image atlas (to prevent errors/allow larger images to be viewed).
  • Bugfix Admin: "Admin" button for moderators mapped to statistics (instead of admin).
  • Bugfix Admin: cheat investigation mails are now sent properly from the moderator mailbox (not moderator's private mailbox).
  • Bugfix Crashes: executing background worker with 'null'-worker.
  • Bugfix Crashes: pressing the CAMERA button while not initialized yet.
  • Bugfix Crashes: continuing loading even if user preferences could not be initialized.
  • Bugfix Crashes: if internet connection had errors/resulting in bad game data (bad firewall?).
  • Bugfix Crashes: while refreshing 'decree' dialog after a new turn became available ('null' pointer for player).
  • Bugfix Crashes: during cheat detection, the for-loop took the wrong maximum (going over array limit).

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play: Age of Conquest IV


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