Multiplayer Hub Logo  
  Powered by Noble Master Games, http://www.noblemaster.com Multiplayer Dragon
  Forums Twitter Dev. Blog ⊕  
Home > Forums

MultiplayerHub.com
» Forums|New Posts
» Twitter
» Dev. Blog
» About
» Contact Us
Showcase
» Age of Conquest
» Demise of Nations
» Retro Commander

































Multiplayer Forums


Board index » Games » Age of Conquest (AOC) » AOC: Technical Support » AOC: Revision History


Post new topic Reply to topic  [ 4 posts ] 
Author Message
 Post subject: Update 4.0.158 - Ratings, Online Status, misc. other Updates
PostPosted: 28 Jun 2017, 20:22 
Game Developer
Game Developer
User avatar

Joined: 17 Apr 2005, 02:34
Posts: 8536
Location: Honolulu
Latest Update:
  • Largeness Display (Settlements): the settlement graphic will now update if the population increased or declines (rather than increasing only).
  • Nation Dialog: now also shows the total troops count if visible, i.e. for self, protectorates and allies after a delay.
  • Ratings Reworked: there are now ratings for (a) fast games, (b) fast games /w teams, (c) slow games and (d) slow games /w teams.
  • Ratings History: a history is kept of previous ratings & can be graphed over time (max. 10 years). For each month 3 data points are recorded: 1.-10., 11.-20. and 21.-*.
  • Ratings: volatility now both increases & decreases.
  • Friend/Player Status: players that are connected to the game have their profile icon shown in a BLUE ring (rather than golden!) :-D
  • Friends/Team Members: are now sorted by online & last online status :)
  • AI on Inhuman: targeting of commando-units/kings improved :-P
  • AI & Submission Demands: now more slightly more likely to accept to become a protectorate if the other nation is quite a lot larger.
  • "King Dead Bug": a king/ruler will survive if the battle was won even though the king's army perished. See for reference: viewtopic.php?f=50&t=5226
  • "King Disappearing Bug": there was an additional check missing if a king was eliminated in cases where territory revolted, became neutral and eliminated a king. See for reference: viewtopic.php?f=50&t=5258
  • "Join War Penalty": for open travel, there now also is a -50% happiness penalty when accepting to join a war where the player already has troops on the territory! See for reference: viewtopic.php?f=47&t=5164
  • Award Medals/Trophies: medals & trophies are now only given out for rated games!
  • Account Mode: "banned" added. A banned player can still access purchasing information but not create/join games or send messages except the moderators team. Minimal account functions only.
  • Installed Maps: display formatting improved (update date).
  • Guide "Actions & Events": further information added that explains how strong/weak nations are determined, i.e. using the standings at the previous turn.
  • Guide "Diplomacy": 20% of the protectorate's gross income goes to the protector.
  • Guide: new rule regarding teasing others and entrapment. Please refrain from agitating other players.
  • Guide: what to do when going on vacation.
  • Guide: what will happen to compromised accounts and players spreading private account information.
  • Translation Popup: using onRelease (instead of onPress) now to open the translation popup menu. See for reference: viewtopic.php?f=59&t=5187
  • Translation Popup: long-presses on touch-screens now bring up translation options for Chat, Wall and In-Game Messages.
  • Translations: latest translations added - Thanks :-D
  • Translations: render glyphs for Chinese updated.
  • Multiplayer Dashboard: "LIVE Games" and "Slow Games" buttons added. Might reduce confusion how to find multiplayer games?
  • Administration: in-game text messaging is now disabled for SILENCED accounts.
  • Administration: private messaging (outside games) is now disabled for SILENCED accounts, except contacting the moderators group.
  • Reporting: reporting of games (rather than just players) functionality added. Click on the [Report...] button in a multiplayer game to report it.
  • Reporting: min. character length reduced to 50 (from 100 characters).
  • Downloadable Map Count: count-bubble will now update the count after a map download has finished (was only refreshing every 30 min. before).
  • Modding: Confirm dialog added when removing a nation from a scenario.
  • Performance Tweaking: to prevent frozen displays/ANRs.
  • Performance Tweaking: number of sound FX in memory doubled.
  • Admin Guide: updated to include information of how to handle your personal inbox.
  • Admin Guide: information added in regards to the upcoming incognito mode (future release).
  • Admin Guide: information to new "banned" account status as compared to "silenced".
  • Bugfix Crashes: trying to play disposed audio file (null pointer exception).
  • Bugfix Crashes: clicking the enhance key (keyboard) and panel was 'null'.
  • Bugfix Crashes: during troop movements, when troops where 'null' (cause unknown???).

_________________
play: Age of Conquest IV


Top
 Profile  
 
 Post subject: Re: Update 4.0.158 - Ratings, Online Status, misc. other Updates
PostPosted: 29 Jun 2017, 01:32 
Moderator
Moderator

Joined: 14 Jul 2016, 08:23
Posts: 64
Nice update :gott:
But i was expecting incognito mode banana


noblemaster wrote:
Latest Update:
  • Ratings Reworked: there are now ratings for (a) fast games, (b) fast games /w teams, (c) slow games and (d) slow

4 rankings seems too much for me.

Kamo, what will you do with the top 100? Which ranking will be consider?
I don't know if i'm going to play enough to reach top 100 before weekend


Top
 Profile  
 
 Post subject: Re: Update 4.0.158 - Ratings, Online Status, misc. other Updates
PostPosted: 29 Jun 2017, 01:43 
Freeman
Freeman

Joined: 28 Aug 2016, 21:04
Posts: 197
yeah, who agreed on four ratings anyway? :D

maybe you could implement an overview of the top players respectively as a default display for the rankings section, that would look nice.


Top
 Profile  
 
 Post subject: Re: Update 4.0.158 - Ratings, Online Status, misc. other Updates
PostPosted: 29 Jun 2017, 08:36 
Moderator
Moderator

Joined: 17 Dec 2016, 14:11
Posts: 285
I guess the fast-alone is the one?

Suggestion: it might be worth to implement a version check when you login. To make sure players know that they are running an old version. Otherwise they might just think the game is buggy as it crashes on multiple occasions when running an old version :)


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 4 posts ] 


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
Green Smilies by http://www.greensmilies.com/

Home  |  Forums  |  Twitter  |  Dev. Blog  |  About  |  Contact