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Board index » Games » Age of Conquest (AOC) » AOC: Technical Support » AOC: Revision History


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 Post subject: Update 4.12.185 - Font Improvement, IPv6, Performance, Fixes
PostPosted: 14 May 2018, 20:58 
Game Developer
Game Developer
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Joined: 17 Apr 2005, 02:34
Posts: 8416
Location: Honolulu
Latest Update:
  • Font Update/Type: changed to a distance field font to allow for better look while scaled. Font hinting implemented also. Issues might arise :-/
  • Font Update/Size: slightly increased the font to make it more readable.
  • Font Issues: there might be some issues for Thai/other where markers/etc. are not placed correct. Please contact me to help me fix! Sorry for the problems & thanks for helping :)
  • GUI: did some re-alignment of texts for various panels. Please let me know if there are some that are still wrong.
  • Nation Listing: selection a nation does not close the panel below. Addresses: viewtopic.php?f=4&t=5508
  • Networking: main server now supports connection via IPv6 (in addition to IPv4).
  • Re-Labeling: saying "None Joined" instead of "No Games" to reduce confusion!
  • Translations: latest translations added - Thanks :-D
  • Investigated: not being able to copy/paste messages via long-click or right-click. Not able to reproduce: works fine!?
  • Performance: texture/image storage optimized (memory usage reduced).
  • Performance: reduced texture storage while loading city views (just loading the 1. city view ground images now that will be shared amongst all the cities).
  • Maintenance: misc. internal code changes/refactoring to improve code.
  • Maintenance: upgraded to target API level 27 (8.1) on Android.
  • Bugfix King Movement: updated the movement of the king to stay behind in all cases if not ordered to move in the first place. Addresses: search.php?search_id=newposts
  • Bugfix Sound/Music: sound & music is turned off when the game disappears into the background.
  • Bugfix Text Wrapping: the text would not always be properly wrapped, especially scaled text (overflows in next text).
  • Bugfix Text Length: some texts were too long. Cut the texts with "..." if too long to display.
  • Bugfix Multiplayer Events: the team event didn't work due to bad variable naming.
  • Bugfix Crashes: when opening link in email program/browser (internal platform error).
  • Bugfix Crashes: for downloadable map listing during refresh (GUI child not properly removed).
  • Bugfix Crashes: string builder (bug in JVM?)
  • Bugfix Crashes: while disposing resources.
  • Bugfix Crashes: by hogging the render-thread too long while loading images, the game could be killed by the OS (ANR problem).
  • Bugfix Crashes: showing recent single player achievements when data could not be loaded.
  • Bugfix Crashes: GUI element was instantiated with wrong look & feel producing casting exception.
  • Bugfix Crashes: while using the background music player while already disposed (logging only now).
  • Bugfix Crashes: while someone disjoined a game and player's info wasn't loaded yet.
  • Bugfix Crashes: improved image loading to prevent crashes due to sync-error while selecting a texture atlas.

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 Post subject: Re: Update 4.12.185 - Font Improvement, IPv6, Performance, Fixes
PostPosted: 15 May 2018, 21:15 
Knight
Knight
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Joined: 05 Jan 2007, 13:38
Posts: 1117
You changed the font :) looks good and I stopped being angry with my new Ubuntu installation once my phone updated ;)

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 Post subject: Re: Update 4.12.185 - Font Improvement, IPv6, Performance, Fixes
PostPosted: 16 May 2018, 02:22 
Game Developer
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Joined: 17 Apr 2005, 02:34
Posts: 8416
Location: Honolulu
Why are you angry with your Ubuntu installation? :???:

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 Post subject: Re: Update 4.12.185 - Font Improvement, IPv6, Performance, Fixes
PostPosted: 16 May 2018, 07:02 
Knight
Knight
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Joined: 05 Jan 2007, 13:38
Posts: 1117
I thought Linux changed the font for AOC :ops:

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 Post subject: Re: Update 4.12.185 - Font Improvement, IPv6, Performance, Fixes
PostPosted: 16 May 2018, 17:00 
Game Developer
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Joined: 17 Apr 2005, 02:34
Posts: 8416
Location: Honolulu
The game uses a bitmap font (i.e. image with all the letters). It had nothing to do with your Ubuntu install, i.e. everyone suffered through the same old font. :roll:

Anyhow, the game now uses a signed distance field bitmap font, which means it can now be scaled up and still stays crisp. It's not as perfect as the old font when it comes to crispiness at lower sizes, but that point becomes moot for screens with higher resolution...

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 Post subject: Re: Update 4.12.185 - Font Improvement, IPv6, Performance, Fixes
PostPosted: 01 Jun 2018, 16:39 
Peasant
Peasant

Joined: 23 Mar 2013, 18:33
Posts: 27
Thank you for font change. Really much easier to see. Was not affected by bug fixes. Was really hopping for update to include a way to see province #'s for neutrals and other players in Android mobile version. Currently you can only see #'s for land you hold. Maybe next time around!


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