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Board index » Games » Demise of Nations (DON) » DON: Modding Discussions & Workshop


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 Post subject: Re: Few questions on modding
PostPosted: 14 Jun 2015, 03:55 
Peasant
Peasant

Joined: 31 May 2015, 06:54
Posts: 52
Noblemaster, if I understand you correctly, than that makes much more since! I didn't realize the values for nation and nature were the same, because nature has a separate section in the bundle legend! Thanks!


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 Post subject: Re: Few questions on modding
PostPosted: 14 Jun 2015, 05:29 
Game Developer
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Joined: 17 Apr 2005, 02:34
Posts: 8148
Location: Honolulu
That special nature section is just for trees & such which are not in the bundle. Maybe I should rename it so it's more clear!

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 Post subject: Re: Few questions on modding
PostPosted: 14 Jun 2015, 08:42 
Peasant
Peasant

Joined: 31 May 2015, 06:54
Posts: 52
You shouldn't rename it - it makes sense right now. But maybe mention it in the module.config under nature? While you are changing the wiki, there also seems to be a couple of minor things off with the wiki (of course there are). I wont get too nit-picky, but Ill provide some small things to fix:

In schema-spec it says enter {animal-id} but the example bundle uses needsNature= and needsNatureRange= neither of which are mentioned.

The Module Assets tab mentions other filters typed after images, you don't have to explain but can you tell us what to put for default?

The Wiki page only gives four data that can be provided in Invents advance=. However, the example module.config has five, each advance= has an extra 0 at the end. Is the extra 0 just a typo or deleted feature?


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 Post subject: Re: Few questions on modding
PostPosted: 14 Jun 2015, 17:10 
Game Developer
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Joined: 17 Apr 2005, 02:34
Posts: 8148
Location: Honolulu
Quote:
You shouldn't rename it - it makes sense right now. But maybe mention it in the module.config under nature?

Done!

Quote:
In schema-spec it says enter {animal-id} but the example bundle uses needsNature= and needsNatureRange= neither of which are mentioned.

That should be "nature" (not animal). Fixed!

Quote:
The Module Assets tab mentions other filters typed after images, you don't have to explain but can you tell us what to put for default?

I am not sure what you are referring to? You mean the {blend} option?

Quote:
The Wiki page only gives four data that can be provided in Invents advance=. However, the example module.config has five, each advance= has an extra 0 at the end. Is the extra 0 just a typo or deleted feature?

I am seeing 5 in the Wiki: 0,10,0,0,0!? There are 5 advances. Maybe there is some other place where I forgot to add the 5th number?

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 Post subject: Re: Few questions on modding
PostPosted: 15 Jun 2015, 08:58 
Peasant
Peasant

Joined: 31 May 2015, 06:54
Posts: 52
Oh, I see the fifth number now. But what does the fifth number mean? In-game there are only four advancements listed, commerce, taxes, military skills, and happiness.


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 Post subject: Re: Few questions on modding
PostPosted: 15 Jun 2015, 16:48 
Game Developer
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Joined: 17 Apr 2005, 02:34
Posts: 8148
Location: Honolulu
Just checked: the 5th one is for religion! It's not in there yet, so just ignore it for now! :kg:

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