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 Post subject: Submarines
PostPosted: 09 Feb 2015, 21:37 
Serf
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Joined: 27 Jul 2014, 02:21
Posts: 17
The game would be much more AMAZING if it had submarines that can shoot both torpedoes and missles to both sea and land targets.


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 Post subject: Re: Submarines
PostPosted: 20 Feb 2015, 06:26 
Game Developer
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Joined: 17 Apr 2005, 02:34
Posts: 8148
Location: Honolulu
Would the submarine not be too strong then? It's actually quite difficult to balance it all out.

If you played "Desert Stormfront" there is the Hovercraft" which has both those abilities, albeit too strong.

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 Post subject: Re: Submarines
PostPosted: 25 Feb 2015, 03:58 
Serf
Serf

Joined: 27 Jul 2014, 02:21
Posts: 17
noblemaster wrote:
Would the submarine not be too strong then? It's actually quite difficult to balance it all out.

If you played "Desert Stormfront" there is the Hovercraft" which has both those abilities, albeit too strong.


Hi Noblemaster,

Thank you for your reply. I have played Desert Stormfront and it is one of my favourite games on my tablet. The hovercraft has both the abilities that the submarine I suggested has, although the hovercraft is not available in the skirmish mode. I would like the hovercraft to be available in skirmish mode, if the submarine idea is not possible. Also if you do put the hovercraft in skirmish mode, I think it would be understandable if you made it really expensive because it can go to land and sea and destroy land and sea targets.

Sincerely,
ajustiniano


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 Post subject: Re: Submarines
PostPosted: 04 Mar 2015, 18:52 
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Joined: 26 Dec 2007, 23:22
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I didn't know it wasn't available in Skirmish, I'd say add it if not too hard to do.

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 Post subject: Re: Submarines
PostPosted: 06 Mar 2015, 16:54 
Game Developer
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Joined: 17 Apr 2005, 02:34
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Location: Honolulu
The thing with hovercrafts is that they currently cannot be built! They have to be placed on the map beforehand. I guess that can be changed.

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