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 Post subject: Operation Stormfront Feature Wishlist!
PostPosted: 26 Dec 2013, 00:00 
Serf
Serf

Joined: 25 Dec 2013, 23:35
Posts: 12
Location: INDONESIA
Hello noble master, I'm a big fan of operation stormfront. I just have a desirable features for the next update of stormfront series.

1. Auto land transport: this feature is very useful I think. If I make a land units and I make a water transport or air transport, then I want to bring my land units to another land through sea, I want to make it simple whichmean I highlight my land units and move them to another land, the land units will automatically get into the water/air transport. The space/slot system just like the airbase/aircraft, if the transport is full then the land units will automatically find another empty transport.

2. Infinite build: it will be tired to manage a lot of base to make unit everytime. I just wish if there is an infinite build button. So I'll never to check back to makesure the base isn't free of building. Because I want to make a lot of units. It's awesome :)


Last edited by JoshDa1 on 28 Dec 2013, 01:33, edited 4 times in total.

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 Post subject: Re: Operation Stormfront Feature Wishlist!
PostPosted: 26 Dec 2013, 05:16 
Game Developer
Game Developer
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Joined: 17 Apr 2005, 02:34
Posts: 8149
Location: Honolulu
Thanks :kg:

I put it onto the to do list. If I do it I'll consider it for version 2 if it ever comes to that.

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play: Age of Conquest IV


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 Post subject: Re: Operation Stormfront Feature Wishlist!
PostPosted: 27 Dec 2013, 05:50 
Serf
Serf

Joined: 25 Dec 2013, 23:35
Posts: 12
Location: INDONESIA
You're welcome!
Anyway, Glad I could help you ;)


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 Post subject: Re: Operation Stormfront Feature Wishlist!
PostPosted: 28 Dec 2013, 18:46 
Serf
Serf

Joined: 25 Dec 2013, 23:35
Posts: 12
Location: INDONESIA
How about harder enemy A.I? On 'hard' or 'extreme' difficulties the enemy builds faster and the A.I will use all type of unit because I never see they use missile tank as well as jet fighter. Because I sometime can defeat them even on extreme difficulties.


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 Post subject: Re: Operation Stormfront Feature Wishlist!
PostPosted: 29 Dec 2013, 00:59 
Game Developer
Game Developer
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Joined: 17 Apr 2005, 02:34
Posts: 8149
Location: Honolulu
Making the AI harder isn't that much of a problem. However, in the end you should still have a chance to win even on Extreme difficulty! Anyhow, I'll see what I can do. :kg:

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play: Age of Conquest IV


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 Post subject: Re: Operation Stormfront Feature Wishlist!
PostPosted: 29 Dec 2013, 06:00 
Serf
Serf

Joined: 29 Dec 2013, 05:39
Posts: 3
Hey guys,I just bought the game. It's very fascinated. But, there are something that I want to add.
- Group patrol
- Team management
- Faster move (2x)
- Win requirement : meaby you can add this requirement which mean if we want to win we must kill all enemies not take over the enemy base. Because when I managing my army suddenly I'm lose because the enemy has taken over some bases. That's quite annoying for me because I'm sure I still can beat him moreover I want to make an epic war, isn't that amazing :D


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 Post subject: Re: Operation Stormfront Feature Wishlist!
PostPosted: 29 Dec 2013, 16:15 
Game Developer
Game Developer
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Joined: 17 Apr 2005, 02:34
Posts: 8149
Location: Honolulu
Thanks for the feedback. Yeah those suggestions might indeed good to have. I put it onto the to do list.

re-faster movement: you can increase the speed by 1.5x via options screen. Did you try that? It's not 2x however.

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 Post subject: Re: Operation Stormfront Feature Wishlist!
PostPosted: 29 Dec 2013, 21:28 
Serf
Serf

Joined: 29 Dec 2013, 05:39
Posts: 3
Meaby I don't realize that before, anyway thanks for the information.


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 Post subject: Re: Operation Stormfront Feature Wishlist!
PostPosted: 02 Jan 2014, 21:00 
Serf
Serf

Joined: 25 Dec 2013, 23:35
Posts: 12
Location: INDONESIA
When will the next update of operation stormfront release?


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 Post subject: Re: Operation Stormfront Feature Wishlist!
PostPosted: 03 Jan 2014, 18:14 
Game Developer
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Joined: 17 Apr 2005, 02:34
Posts: 8149
Location: Honolulu
Haven't set a date, but let me see if I can bring out an update within this month or so!

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play: Age of Conquest IV


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 Post subject: Re: Operation Stormfront Feature Wishlist!
PostPosted: 04 Jan 2014, 00:33 
Serf
Serf

Joined: 25 Dec 2013, 23:35
Posts: 12
Location: INDONESIA
noblemaster wrote:
Haven't set a date, but let me see if I can bring out an update within this month or so!

Great! Take your time ;)


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 Post subject: Re: Operation Stormfront Feature Wishlist!
PostPosted: 22 Jan 2014, 01:12 
Serf
Serf

Joined: 29 Dec 2013, 05:39
Posts: 3
So, do you have an updates about next update?


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 Post subject: Re: Operation Stormfront Feature Wishlist!
PostPosted: 25 Jan 2014, 00:26 
Game Developer
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Joined: 17 Apr 2005, 02:34
Posts: 8149
Location: Honolulu
Haven't gotten a chance yet. Sorry for the delay.

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 Post subject: Re: Operation Stormfront Feature Wishlist!
PostPosted: 11 Feb 2014, 15:45 
Serf
Serf

Joined: 25 Apr 2011, 11:13
Posts: 5
2 things:

1) Along the lines of the OP, allow the units to indicate a waypoint while on the transport so you don't have to micro manage them getting off. Rather than sit and watch while the transport inches closer trying to guess when you can tell them when to get off, just click the "Move" and then the location they will get off once the transport gets there. You can already have them target buildings while on the transport, allow them to target the ground as well.

2) make a 9th squad slot. I always use 3 squads of 3 units, especially in TSF, 3 cruisers, 3 gunships, and 3 subs. 8 squad slots makes it so I can't have that 3 full set.


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 Post subject: Re: Operation Stormfront Feature Wishlist!
PostPosted: 11 Feb 2014, 15:50 
Serf
Serf

Joined: 25 Apr 2011, 11:13
Posts: 5
3rd thing:

Select all [Specific Units] on the screen, so all the Tanks or all the Artillery visible on the screen, or someway to filter them in the select marque.


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