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 Post subject: Ideas for V2
PostPosted: 31 Jan 2012, 05:48 
Serf
Serf
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Joined: 30 Jan 2012, 06:10
Posts: 16
This game is great, took some time to get tactics to beat AI, that is what makes it so great.

I wanted to start a thread on user ideas for the next version( I hope there is one in the works). I will admit that I am not a developer and not sure how much can get packed into these apps.

Long range attack - Such as missiles/bombers. Seen in other RTS games and gives a nice reach.

Add carpet bomber to Air units. Will give a nice path cutter against AI.

Sea Mines - Protect shores from landing crafts.


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 Post subject: Re: Ideas for V2
PostPosted: 31 Jan 2012, 09:18 
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Joined: 26 Dec 2007, 23:22
Posts: 3347
Glad you are enjoying the game! I created the campaign missions, hope you are enjoying them and the AI isn't giving you too much trouble. ;)

As for a "V2" stay tuned, there might be something coming :kg:

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 Post subject: Re: Ideas for V2
PostPosted: 31 Jan 2012, 09:48 
Serf
Serf
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Joined: 30 Jan 2012, 06:10
Posts: 16
Travis, you did a great job. I only have lite version for now, learning the AI then stepping up difficulty. Getting full version very soon.

Willing to Beta test any new version if you like.


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 Post subject: Re: Ideas for V2
PostPosted: 31 Jan 2012, 09:56 
Investigator
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Joined: 06 Jul 2008, 18:23
Posts: 3831
Location: Planet Earth, most of the time.
Beta testers are always welcome. An announcement will be made here on the forum when noblemaster or Travis are looking for beta-testers. They might be able to give you an idea when that might be.


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 Post subject: Re: Ideas for V2
PostPosted: 31 Jan 2012, 17:40 
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Not my call, but I think he accepted beta testers last time. Maybe 3+ months, if everything goes smoothly. We still have a lot to do... oh, that is if we are doing anything. :pssst:

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 Post subject: Re: Ideas for V2
PostPosted: 01 Feb 2012, 19:42 
Game Developer
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Joined: 17 Apr 2005, 02:34
Posts: 8339
Location: Honolulu
Yep, some of the items you mention are on the to do list for the next version!

In regards to beta-testing! About 3+ months from now. I'll make an announcement here in the forums plus on my twitter feed when the time comes!

:kg:

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 Post subject: Re: Ideas for V2
PostPosted: 06 Feb 2012, 07:09 
Serf
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Joined: 30 Jan 2012, 06:10
Posts: 16
What is your twitter name? I will follow U


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 Post subject: Re: Ideas for V2
PostPosted: 06 Feb 2012, 07:56 
Knight
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Joined: 22 May 2008, 13:29
Posts: 1379
Location: The 23rd plane of the Abyss
Christoph Aschwanden @noblemaster :gott:

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