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 Post subject: shall we go on?
PostPosted: 29 Mar 2007, 23:43 
Mercenary
Mercenary
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Joined: 25 Jan 2007, 06:25
Posts: 934
Location: burning l. e.
things sure got a bit dead over here... but since the company name is set now i thought you�d like to go on with the city sim topic. :p
or is the project buried?

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 Post subject:
PostPosted: 30 Mar 2007, 01:09 
Game Developer
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Joined: 17 Apr 2005, 02:34
Posts: 8541
Location: Honolulu
not at all! will get to it soon! still waiting for input!

on a side note: AO as it is now took about 2 years to develop ... no worries, there is quite some code I can reuse :kg:

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 Post subject:
PostPosted: 31 Mar 2007, 03:05 
Freeman
Freeman

Joined: 26 Jan 2007, 20:51
Posts: 105
HI Aschi,

Just wondering when u planig to start first demo on this game?

I think, when u create it, even with tons of bugs, or even if it dont work good...

U could give some people to access it to play. It would be more like testing stuff.

So, then we could say more what it is good what we still can change, or that is realy bad;)

Anyway, maybe u can say, what now is your imige(what idea u like or not...) of the game?

It would more easy to create more ideas.;) when we know what stuff u planing to add to the game for sure.

KAMIS


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 Post subject:
PostPosted: 31 Mar 2007, 10:49 
Game Developer
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Joined: 17 Apr 2005, 02:34
Posts: 8541
Location: Honolulu
that's the plan to get some people to test it - however, I'll need to come up with an initial version first :kg:

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 Post subject:
PostPosted: 20 Apr 2007, 09:54 
Freeman
Freeman
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Joined: 31 Jan 2007, 09:21
Posts: 101
Location: Edmonton, Alberta
I wouldn't mind assisting with the test group. I do recommend though, that you find people who are fairly adept at programming and thus can help you out if they find something twitchy.

:barb:

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