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 Post subject: 6 hour turn games, what's the point?
PostPosted: 25 Sep 2006, 07:53 
Serf
Serf

Joined: 25 Sep 2006, 07:52
Posts: 8
Whats the point in having 6 hour turn games when one has to sleep? O_o


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 Post subject:
PostPosted: 25 Sep 2006, 07:55 
Knight
Knight
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Joined: 27 Apr 2006, 03:47
Posts: 1267
Location: location, location.
If you take one turn right after it starts, and the next right before the following turn ends, you can get close to 12 hours between making your moves. How much sleep do you need?

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 Post subject:
PostPosted: 25 Sep 2006, 08:01 
Mercenary
Mercenary
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Joined: 02 Jul 2006, 11:45
Posts: 565
Location: Brasil
12:30 :p

if you don't like then don't join :irre: i have no 6 hours game in my list


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 Post subject:
PostPosted: 25 Sep 2006, 08:10 
Knight
Knight
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Joined: 14 Jun 2006, 23:37
Posts: 2315
Location: Mostlikely at the bar
If you make sure you have turn 1 and 2 at 8 in the evening and turn 3 and 4 at 8 in the morning you can play them


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 Post subject:
PostPosted: 25 Sep 2006, 11:03 
Serf
Serf

Joined: 25 Sep 2006, 07:52
Posts: 8
I didnt take them purposefully.. I got a little greedy and didnt look at the turn times :)

So before going to school I have to make my moves.. :/


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 Post subject:
PostPosted: 25 Sep 2006, 17:35 
Merchant
Merchant
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Joined: 12 Jun 2006, 16:11
Posts: 218
Location: Virginia
Also, almost nobody takes all of their turns in the 6 hour games, especially during the week. If you miss a turn or two, chances are everyone else will too... Just don't miss the first couple ;-)

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If it ain't broke, you didn't hit it hard enough...


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