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 Post subject: Ideas for progress graph and buildings
PostPosted: 27 May 2017, 22:27 
Peasant
Peasant

Joined: 05 Mar 2017, 23:38
Posts: 23
Hey guys, I have a couple of small ideas

1. I really like the graph that has been added, but I have a few complaints. You should be able to change the frequency of when it comes up. You should also be able to customise who it shows on the chart, like whether it's your allies, enemies or other human players, not just the biggest 4 and also the ability to choose whether its shown by territory or standings.

2. If a lands population goes down enough it should degrade into the lower building type like how if it goes up enough it will go from a tent to a village then a town and so on. I don't know about you guys but it is so annoying when I capture a city and you can only make a 12 person army

Thanks for reading :^^:


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 Post subject: Re: Ideas for progress graph and buildings
PostPosted: 28 May 2017, 03:07 
Game Developer
Game Developer
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Joined: 17 Apr 2005, 02:34
Posts: 8147
Location: Honolulu
re-1. other people's thoughts?

re-2. That makes probably sense. It's an easy change. I always figured it might be odd if a city would suddenly become smaller. Thoughts?

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 Post subject: Re: Ideas for progress graph and buildings
PostPosted: 28 May 2017, 04:24 
Freeman
Freeman

Joined: 26 Nov 2006, 00:08
Posts: 192
Location: Roma, Italy
I totally support point 2

:pal:

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 Post subject: Re: Ideas for progress graph and buildings
PostPosted: 28 May 2017, 11:21 
Peasant
Peasant

Joined: 05 Mar 2017, 23:38
Posts: 23
I was thinking it would be something like urban decay


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 Post subject: Re: Ideas for progress graph and buildings
PostPosted: 28 May 2017, 18:16 
Game Developer
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Joined: 17 Apr 2005, 02:34
Posts: 8147
Location: Honolulu
Let's get some more votes in. Who else gives +1 to solution 2?

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 Post subject: Re: Ideas for progress graph and buildings
PostPosted: 28 May 2017, 18:46 
Peasant
Peasant

Joined: 05 Mar 2017, 23:38
Posts: 23
Also to avoid spamming, I reckon, if a country captures another one, all of the captured nations protectorates should go to the capturer, or have the choice to release one of the protectorates as an independent nation (e.g. a captured ally or if you want to kill a nation thats in a key position.)


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 Post subject: Re: Ideas for progress graph and buildings
PostPosted: 29 May 2017, 00:07 
Freeman
Freeman

Joined: 28 Aug 2016, 21:04
Posts: 136
THAT suggestion is even better! :D

being a protectorate to someone, who cannot actually protect you or has already become a prot themselves, makes little sense.

so that would be a great addition!


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 Post subject: Re: Ideas for progress graph and buildings
PostPosted: 30 May 2017, 02:17 
Peasant
Peasant

Joined: 25 May 2017, 07:20
Posts: 22
+1 for #2


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 Post subject: Re: Ideas for progress graph and buildings
PostPosted: 16 Jun 2017, 20:39 
Serf
Serf
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Joined: 16 Jun 2017, 05:15
Posts: 6
I agree with both of topazstar's points. A customisable chart would be splendid and cities degrading or turning into ruins if their population drops would help make it easier to plan a war.

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 Post subject: Re: Ideas for progress graph and buildings
PostPosted: 17 Jun 2017, 00:37 
Game Developer
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Joined: 17 Apr 2005, 02:34
Posts: 8147
Location: Honolulu
Displaying the city graphics according to population size will be in the next update - No worries! :kg:

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