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Board index » Games » Age of Conquest (AOC)


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 Post subject: Re: AoC IV Turn Priority
PostPosted: 04 Jul 2017, 07:44 
Freeman
Freeman

Joined: 16 Mar 2012, 08:15
Posts: 136
Location: Russia, Ekaterinburg
Let's make the game a little more fair!

P.S. In case of equality of several parameters, motion priority may be given to those who have previously earlier completed turn.

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 Post subject: Re: AoC IV Turn Priority
PostPosted: 05 Jul 2017, 09:06 
Moderator
Moderator

Joined: 17 Dec 2016, 14:11
Posts: 285
Let's just not change the very basic principles of these games!

Right now it's deterministic and you can always check if you will go before or after somebody. That's ideal in my opinion.

And sorry for the expression, but best-to-go-first is just ridiculous. That would completely ruin the existing game mechanics and game balance that comes with it.


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 Post subject: Re: AoC IV Turn Priority
PostPosted: 06 Jul 2017, 01:35 
Freeman
Freeman

Joined: 16 Mar 2012, 08:15
Posts: 136
Location: Russia, Ekaterinburg
current balance, when the priority is defined initially, the better?

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 Post subject: Re: AoC IV Turn Priority
PostPosted: 06 Jul 2017, 06:48 
Moderator
Moderator

Joined: 17 Dec 2016, 14:11
Posts: 285
It could be random when the scores are the same as long as the correct order is shown one turn ahead.


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 Post subject: Re: AoC IV Turn Priority
PostPosted: 21 Aug 2017, 02:08 
Serf
Serf

Joined: 24 Jan 2017, 22:02
Posts: 10
I'm still uncertain about this issue. That is, if #provinces is the first decider, or #points. I think happiness would be a better 3rd decider than population. Or something else, like least population change, to mitigate both aggressive recruiting and sextivals.

I was killed on turn 3 in the tournament by someone going all in via 200% commerce. I had to reproduce it to even believe it was possible to generate so much gold in 2 turns. So, my king in the fortification, one province from his king, and we have the same amount of provinces and no treaties at all. It seems counterintuitive that he moves first simply because he recruited more troops. I feel violated :(

That said, it's the first time I encountered that specific strategy, and it is easy to defend against. I should have known when he made 99 navy with king on turn 1, while I was just sending him a friendly message suggesting peace. I'm more angry at myself for not recognizing the obvious aggression.


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 Post subject: Re: AoC IV Turn Priority
PostPosted: 21 Aug 2017, 18:41 
Game Developer
Game Developer
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Joined: 17 Apr 2005, 02:34
Posts: 8077
Location: Honolulu
I don't mind changing it again, but I am not looking forward to change it every couple of months.

The question is, what's the system that makes the most sense?

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 Post subject: Re: AoC IV Turn Priority
PostPosted: 22 Aug 2017, 02:24 
Serf
Serf

Joined: 24 Jan 2017, 22:02
Posts: 10
Troop count maybe? So it would be:

#provinces < #points < #troops

Then it won't matter that much if popuation or happiness or something entirely else is 4th decider, and it could inspire people to disband more often. But you won't be able to steal first move since disbanding happens once movement is set to happen.

I think more people need to weigh in on this one.


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