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Board index » Games » Featured Games » World Empires Live (WEL)


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 Post subject: WEL introduces v1.04 including a tutorial campaign!
PostPosted: 22 Mar 2010, 12:53 
Freeman
Freeman

Joined: 03 Mar 2009, 00:37
Posts: 145
World Empires Live has been updated to 1.04 including a long awaited tutorial. The game is now much easier to learn thanks to the fast but instructive 19 tasks/missions in the campaign. I strongly recommend newcomers to try it.

Other changes in the new version are mostly game balance issues. Getting all the 60+ units to behave realistic in all realistic situations is a task that takes a long while to get right.

WEL is very stable now and recent multiplayer games have showed this, there has not been any known crashes!

It is time to jump on the bandwagon now :pal:


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 Post subject: Re: WEL introduces v1.04 including a tutorial campaign!
PostPosted: 29 Mar 2010, 12:59 
Game Developer
Game Developer
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Joined: 17 Apr 2005, 02:34
Posts: 5169
Location: Honolulu
I tried to run the tutorial, but it didn't work for me. The tutorial window goes to the background and makes it impossible to click anything. I tried Alt+Tab, but wasn't able to get the tutorial window back, possibly due to the full screen mode.

Possible solution: I assume you are using a JDialog window for the tutorial? If that is the case, make sure that when you instantiate the JDialog, input the parent-window in the constructor!

A) Wrong: new JDialog(null)
B) Correct: new JDialog(parentWindow)

If you use A) and create it as a modal dialog, your dialog can go into the background and prevent anyone from clicking anything in the application, even the main window. The only solution is Alt+Tab, but does not work well in full-screen mode.

I don't know if that is the actual problem, but it might be?

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 Post subject: Re: WEL introduces v1.04 including a tutorial campaign!
PostPosted: 30 Mar 2010, 01:06 
Freeman
Freeman

Joined: 03 Mar 2009, 00:37
Posts: 145
That seems strange, I double checked and it seems I am already using the call you suggested

public OkDialog(JFrame parent, Game g) {
super(parent, true);



Is the bug either

i) on the first large ok dialog showing the welcome and hotkey
or
ii) the smaller ok dialogs showing missions and complteded missions

They are 2 different classes so could be useful to know which one is not working

Was is the same problem as on Mac or any difference?
Do you have more than one display connected to your PC?

Please try windowed mode and see if the problem still occurs.

user/wel/settings.txt

has a row

WINDOWED_MODE 0

if you change it to

WINDOWED_MODE 1



If we can nail down the problem to full screen only then at leist we have a working windowed version that we can release for Mac, well hopefully... :pal:


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 Post subject: Re: WEL introduces v1.04 including a tutorial campaign!
PostPosted: 30 Mar 2010, 08:53 
Game Developer
Game Developer
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Joined: 17 Apr 2005, 02:34
Posts: 5169
Location: Honolulu
Yes, I have two screens.

In regards to dialogs: The first one with the key mappings disappears before I have time to read it, the other one doesn't show up.

It would be nice to have a checkbox to run the game in window mode if desired. I generally don't like to play games in full-screen mode as it messes with my windows.

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 Post subject: Re: WEL introduces v1.04 including a tutorial campaign!
PostPosted: 30 Mar 2010, 10:10 
Freeman
Freeman

Joined: 03 Mar 2009, 00:37
Posts: 145
Ok, so this is not the same issue as on Mac then because I assume that was with a one display setup?

From my earlier games we had some issues with dual screen support, can you try disconnecting one of them and just have one display?

Alternatively can you try windowed mode as well?


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 Post subject: Re: WEL introduces v1.04 including a tutorial campaign!
PostPosted: 30 Mar 2010, 10:43 
Game Developer
Game Developer
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Joined: 17 Apr 2005, 02:34
Posts: 5169
Location: Honolulu
actually, sorry, the computer I tested the game from only had one screen!

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