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Board index » Games » Featured Games » Age of Conquest (AoC) » Support » AoC API & Code Samples


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 Post subject: Re: AI
PostPosted: 22 Oct 2009, 09:17 
Knight
Knight
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Joined: 12 Jul 2007, 15:10
Posts: 1429
Location: Aevum Obscurum
noblemaster wrote:
Local testing - yes, I am planning on that! You will be able to test your code against my code.

:kg:


Soon, we'll be seeing people saying "My code can beat up your code!" :D

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 Post subject: Re: AI
PostPosted: 22 Oct 2009, 09:19 
Game Developer
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Joined: 17 Apr 2005, 02:34
Posts: 5169
Location: Honolulu
That's cool! It's going to save me time as I'll probably just "steal" it to make it the new default AI. On the other hand, it's more motivating myself to improve my own AI, if I can compare it against someone else's!

:kg:

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 Post subject: Re: AI
PostPosted: 22 Oct 2009, 09:36 
Freeman
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Joined: 17 Oct 2009, 10:17
Posts: 122
My AI will be better banana :kg:

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 Post subject: Re: AI
PostPosted: 22 Oct 2009, 10:05 
Uber Moderator
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Joined: 26 Dec 2007, 23:22
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My AI -> spanking <- Your AI


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 Post subject: Re: AI
PostPosted: 22 Oct 2009, 10:15 
Investigator
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Joined: 06 Jul 2008, 18:23
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Location: Planet Earth, most of the time.
my AI is bigger. banana


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 Post subject: Re: AI
PostPosted: 22 Oct 2009, 10:38 
Freeman
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Joined: 17 Oct 2009, 10:17
Posts: 122
banana

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 Post subject: Re: AI
PostPosted: 22 Oct 2009, 12:06 
Knight
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Joined: 31 Jan 2008, 11:39
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noblemaster wrote:
Local testing - yes, I am planning on that! You will be able to test your code against my code.

:kg:

great !

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 Post subject: Re: AI
PostPosted: 14 Nov 2009, 10:11 
Peasant
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Joined: 06 Dec 2006, 13:09
Posts: 65
If you choose java as a programming language for the AI, I'm sure you'll find people who could write AI's that just read scripts...

As of security, the only possibility I see is to make your interface "read only", ie in the example you provided earlier, the "Game" and "Provinces" allow only to read information, and not to set any value (and moreover, allow only to read the information accessible to the AI player)


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 Post subject: Re: AI
PostPosted: 14 Nov 2009, 12:46 
Game Developer
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Joined: 17 Apr 2005, 02:34
Posts: 5169
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The AI would get a copy of the game and an interface to record orders!

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