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mikmik0815
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Post subject: Additional "End Turn"-button for V3 ? Posted: 18 Jul 2010, 06:03 |
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| Freeman |
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Joined: 28 May 2009, 23:52 Posts: 83 Location: Germany
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How about an additional "End Turn" button for V3? I think that was ever mentioned briefly but not discussed to an end. I thought the following: If a game comes to an end, then ther’re on large maps usually only one or two fights. If the opponent is nearly as strong or get support from others, then this can offer a battle about 10,20 or more turns draw down. This additional button would then begin the next turn immediately when the last player use this button to finish his turn. This could significantly reduce some games.
Wie waere es mit einem zusaetzlichen "End Turn" Button für V3 ? Ich glaube das wurde schon mal kurz angesprochen, jedoch nicht zu ende diskutiert. Ich habe mir folgendes gedacht : Wenn ein Spiel zu ende geht, dann gibt es auf großen Karten meist nur noch 1 oder 2 Kaempfe. Sind die Gegner fast gleich stark oder erhalten unterstuetzung von anderen, dann kann sich so ein kampf ueber 10,20 oder mehr runden hin ziehen. Dieser zusaetzliche Button müsste dann die nächste Runde sofort starten, wenn der letzte Spieler diesen Button zum Beenden seiner Runde benutzt. Das koennte manche Spiele wesentlich verkürzen.
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 - honos - fides - beneficium - http://www.dietemplervonaoc.de.tl/Home.htm
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TravisII
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Post subject: Re: Additional "End Turn"-button for V3 ? Posted: 18 Jul 2010, 16:14 |
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| Uber Moderator |
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Joined: 26 Dec 2007, 23:22 Posts: 2215
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So this would be an additional button, that I would need to hit after I have already completed my turn?
I understand what you're saying, but personally I wouldn't ever have the next turn come early. I like having a time schedule and wouldn't want it messed up or I'll get confused on when I need to log on and play my turn.
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mikmik0815
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Post subject: Re: Additional "End Turn"-button for V3 ? Posted: 19 Jul 2010, 07:08 |
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| Freeman |
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Joined: 28 May 2009, 23:52 Posts: 83 Location: Germany
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How to do just that is, is secondary. Whether it is an additional button that a double feature (End Turn + start early) has, or just a box that you click before you finish your turn. Another variation would be a pop up window that gives gamers the question before you confirm your transfer to the server. Of course all the players must agree before a turn starts earlier. Thus a sufficient (perhaps you?) to block this function. Besides, you could if you sent it instead to use this option to organize your games. I would certainly try to control my games so I only need to check my games every 48 or 72 hours. 
_________________
 - honos - fides - beneficium - http://www.dietemplervonaoc.de.tl/Home.htm
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noblemaster
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Post subject: Re: Additional "End Turn"-button for V3 ? Posted: 19 Jul 2010, 08:49 |
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| Game Developer |
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Joined: 17 Apr 2005, 02:34 Posts: 5169 Location: Honolulu
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How about selecting the "World Conquest" game type where the whole map has to be conquered for victory?
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claymore
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Post subject: Re: Additional "End Turn"-button for V3 ? Posted: 19 Jul 2010, 08:52 |
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| Knight |
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Joined: 31 Jan 2008, 11:39 Posts: 1102
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No more button !!!  We have already enough !!! Actually i don't really care about it, but i'm in the same time too lazy to get an opinion and too emotionnaly implicated with this game to not have one. So i try something new  ps: the line under is a lie i've never edited that post !
_________________ I never break my word ; even if i've told bullshits.
Last edited by claymore on 19 Jul 2010, 13:55, edited 1 time in total.
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ImLagging
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Post subject: Re: Additional "End Turn"-button for V3 ? Posted: 19 Jul 2010, 11:57 |
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| Knight |
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Joined: 12 Jul 2007, 15:10 Posts: 1429 Location: Aevum Obscurum
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How about zippers instead? 
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claymore
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Post subject: Re: Additional "End Turn"-button for V3 ? Posted: 19 Jul 2010, 13:47 |
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| Knight |
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Joined: 31 Jan 2008, 11:39 Posts: 1102
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I'm surprised that i've never seen a "zipp" scrollbar in a website ! That seems obvious, yet... 
_________________ I never break my word ; even if i've told bullshits.
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noblemaster
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Post subject: Re: Additional "End Turn"-button for V3 ? Posted: 19 Jul 2010, 14:32 |
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| Game Developer |
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Joined: 17 Apr 2005, 02:34 Posts: 5169 Location: Honolulu
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Makes me wonder where to put that button in the new V3 GUI. AoC V3 GUI: 
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risen
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Post subject: Re: Additional "End Turn"-button for V3 ? Posted: 19 Jul 2010, 17:37 |
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| Knight |
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Joined: 05 Jun 2007, 16:14 Posts: 1267 Location: New Jersey
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noblemaster wrote: How about selecting the "World Conquest" game type where the whole map has to be conquered for victory? AWESOME ! I LOVE IT
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i dont want to be dead... i want to be alive!... or a cowboy!
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lucjan
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Post subject: Re: Additional "End Turn"-button for V3 ? Posted: 19 Jul 2010, 18:42 |
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| Investigator |
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Joined: 03 Feb 2007, 03:52 Posts: 2794
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That's one way to ensure alliances are never kept. lol
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This is the **** internet! I will behave any way I damn well please! ~Anonymous
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risen
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Post subject: Re: Additional "End Turn"-button for V3 ? Posted: 20 Jul 2010, 06:16 |
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| Knight |
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Joined: 05 Jun 2007, 16:14 Posts: 1267 Location: New Jersey
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lol can you imagine how much sheer anger will pour out from such a game... there will be lots of vendettas from players who get screwed over 
_________________
i dont want to be dead... i want to be alive!... or a cowboy!
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mikmik0815
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Post subject: Re: Additional "End Turn"-button for V3 ? Posted: 20 Jul 2010, 06:45 |
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| Freeman |
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Joined: 28 May 2009, 23:52 Posts: 83 Location: Germany
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noblemaster
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Post subject: Re: Additional "End Turn"-button for V3 ? Posted: 20 Jul 2010, 08:36 |
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| Game Developer |
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Joined: 17 Apr 2005, 02:34 Posts: 5169 Location: Honolulu
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Quote: That's one way to ensure alliances are never kept. lol Actually, alliances and teams are the only exception for "World Conquest" type games! I.e. conquering the whole map as a team/alliance is acceptable for victory as well.
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TravisII
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Post subject: Re: Additional "End Turn"-button for V3 ? Posted: 20 Jul 2010, 15:15 |
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| Uber Moderator |
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Joined: 26 Dec 2007, 23:22 Posts: 2215
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noblemaster wrote: Quote: That's one way to ensure alliances are never kept. lol Actually, alliances and teams are the only exception for "World Conquest" type games! I.e. conquering the whole map as a team/alliance is acceptable for victory as well. That's nice. Though I may still have to beat up people just to make the game pan out longer 
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